Commit Graph

1143 Commits (4d3a4adf572dd49aab402a72bcd8bd368b0612f4)

Author SHA1 Message Date
Myk Taylor 73b5e37f67
simplify loops with foreach syntax 2023-04-24 14:28:47 -07:00
Myk Taylor 6203894c99
add title screen focus string detection 2023-04-24 08:03:11 -07:00
Myk Taylor a7aded65e4
match new gems category 2023-04-17 01:04:03 -07:00
Myk Taylor 460b1e8eaf
adjust code to new tree root type 2023-04-11 10:14:28 -07:00
Myk Taylor 17373dcffd
constify! 2023-04-10 04:35:34 -07:00
Myk Taylor 836a3edcb9
add some more logging 2023-04-10 04:35:34 -07:00
Kelly Kinkade ce017ee4a8
properly callIs SteamRunningOnSteamDeck 2023-04-10 04:35:34 -07:00
Myk Taylor e4777d2688
add shutdown and cleanup logic 2023-04-10 04:35:34 -07:00
Myk Taylor f0d19c9363
add note about dfhooks 2023-04-10 04:35:34 -07:00
Myk Taylor 6a7446780b
hide terminal console when running on steam deck 2023-04-10 04:35:34 -07:00
silverflyone 4aa5e9d17b Merge branch 'develop' of https://github.com/silverflyone/dfhack into develop 2023-04-05 12:23:20 +10:00
silverflyone 37d6a05aea
Merge branch 'develop' into develop 2023-04-05 11:49:38 +10:00
silverflyone 2bd24efa4b Merge branch 'develop' of https://github.com/silverflyone/dfhack into develop 2023-04-05 11:49:30 +10:00
silverflyone 0cebad1078 Update Buildings.cpp
Removed extra min/max checks.
2023-04-05 11:49:14 +10:00
Taxi Service 824f7ed038 clean up Items.cpp quality symbols definitions 2023-04-04 00:08:01 +02:00
Taxi Service 7c63ea9394 added BOLD_FRAME and INTERIOR_MEDIUM_FRAME 2023-04-03 20:13:57 +02:00
silverflyone c6fc55f98f
Merge branch 'DFHack:develop' into develop 2023-04-04 03:45:23 +10:00
silverflyone 181f0bdf72 Update Buildings.cpp
Boundary checks added.
2023-04-04 03:27:32 +10:00
silverflyone f8de51aba3 Update Buildings.cpp
Fixes #3159.
Valid map coordinates from (0, 0, 0) to (world->map.x_count - 1, world->map.y_count - 1, world->map.z_count - 1).
Stockpile coords (x1, y1, z) to (x2, y2, z) may lie outside of this region.
Use min of (0, 0) and max of (world->map.x_count - 1, world->map.y_count - 1) when iterating the block.
2023-04-04 03:08:43 +10:00
TaxiService 8d8a4abd13
reverted loss of readability 2023-04-02 02:33:09 +02:00
TaxiService e3bab1eb6b
simplifying character definition even more
removed those pesky superfluous consts and casts...
2023-04-01 23:40:45 +02:00
TaxiService 3a6893de53
attempt to increase code readability
following lethosor and myk's suggestions, each symbol now is its own constant with a descriptive name.
...will it work though?
2023-04-01 16:43:05 +02:00
TaxiService 18f1b5c675
attempt#2 to fix masterwork/exceptional/decorated symbols
this time we're using a couple of `static_cast<char>(...)` thingies
2023-03-31 17:33:23 +02:00
Myk Taylor fe0590503f
mark tiles with magma or deep water as "not free" 2023-03-24 15:05:17 -07:00
Myk Taylor 03e44f1e7f
fix initial extended/retracted position for upright spike traps 2023-03-23 00:25:29 -07:00
Myk Taylor 9b7860125d
ensure elements in deepest dir are added to output list 2023-03-11 02:01:50 -08:00
Myk Taylor 0562dc5234
constify some MaterialInfo methods 2023-03-05 18:16:49 -08:00
Myk Taylor df0c7c27cb
adjust to structures change 2023-02-26 22:04:22 -08:00
Myk 663b014eae
Merge pull request #2682 from 20k/squadwork
makeSquad, updateRoomAssignments
2023-02-26 21:40:33 -08:00
Myk Taylor c513c246a5
more SDL wrapping for stonesense 2023-02-26 21:18:16 -08:00
Myk Taylor 851bb50dc8
add SDL_PushEvent shim for RemoteFortressReader 2023-02-26 21:18:08 -08:00
20k c38a288eee use insert_into_vector, tweak docs again 2023-02-27 02:15:26 +00:00
20k c0bd452c86 add a failure case check just in case 2023-02-27 02:06:36 +00:00
20k 3c1d3ce21c rework docs, comments, clean up unnecessary init 2023-02-27 01:45:10 +00:00
20k 0c9a9c8b9e cleanup remaining unk 2023-02-26 18:09:10 +00:00
20k e50f3dbb64 remove unnecessary init 2023-02-26 18:09:10 +00:00
20k 1eeefdd598 clean up a variety of unks 2023-02-26 18:05:42 +00:00
20k 2bd48f1f90 address some review comments 2023-02-26 18:05:35 +00:00
20k d84b118767 docs, rework, rename 2023-02-26 18:05:35 +00:00
20k 3912c6290f Military module start 2023-02-26 18:05:34 +00:00
20k ce3ee386fd makeSquad, updateRoomAssignments 2023-02-26 18:05:34 +00:00
Myk 3cddea9b61
Merge branch 'develop' into myk_clear_tile 2023-02-26 09:25:05 -08:00
Myk e81a45a742
Merge pull request #2952 from myk002/myk_keep_focus
[Gui] don't prefix focus strings that are already properly marked
2023-02-26 09:23:42 -08:00
Myk Taylor f1d5551e51
fix on-map character rendering 2023-02-24 17:23:01 -08:00
Myk Taylor 88516a899a
allow map interface tiles to be cleared 2023-02-24 17:22:55 -08:00
Myk Taylor d7d3dcb0be
keep focus strings if they are already labeled
i.e. don't add a "dfhack/" prefix if the focus string already has the
string "dfhack" in it
2023-02-24 17:20:12 -08:00
Myk Taylor 30ea58374c
better detection of fire and magma safety 2023-02-24 16:57:44 -08:00
Myk Taylor 4bf0849d51
fix usage of squad equipment vector 2023-02-24 15:50:56 -08:00
silverflyone d8afb6c682 Update Buildings.cpp
Changed the StockpileIterator::operator++ to checks block based on <= 16 rather than <16. Previously it was not returning items at stockpile tiles at the block boundary. Identified as part of combine.lua changes.
2023-02-15 15:31:50 +11:00
Kelvie Wong f8d94afb7d Add getSelectedCivZone to dfhack.gui
Mostly helpful for my own automation in my custom lua scripts.

Tested it with barracks, meeting areas, and pastures.
2023-02-13 15:22:33 -08:00