Quietust
a0b671b289
sqrt() doesn't work on integers
2012-03-03 16:06:31 -06:00
Quietust
2b2c30ac43
DEEP_ANY got renamed to SPECIAL
2012-03-03 16:03:35 -06:00
Quietust
5cdea79a6f
Properly handle the variety of exception handlers that MSVC 2010 generates
2012-03-03 14:14:31 -06:00
Quietust
3ae622b0ff
BaseClassDescriptor includes a pointer back to ClassHierarchyDescriptor - parse it
2012-03-03 14:14:09 -06:00
Quietust
e43a87b13b
Merge branch 'master' of git://github.com/peterix/dfhack
2012-03-03 14:13:51 -06:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Quietust
5d4114f5b7
Add "bprobe" command, describes the buildings located under the cursor
2012-03-02 09:35:49 -06:00
Alexander Gavrilov
3dd27c8d1d
Support items in bags, and tweak the output format in metal-detector.
2012-03-02 17:46:44 +04:00
Alexander Gavrilov
da3ac54af7
Don't put clothing held in hands into the first 3 columns of list-equipped.
...
For some reason that stuff has INV_WEAPON and shows up in the
report, so since it does, put it in the weapon column.
2012-03-02 11:19:30 +04:00
Alexander Gavrilov
ae655daf1a
Add an advtool for detecting metal stuff in shops.
...
Inspired by Q's advmode reveal. Obviously doesn't work in travel mode.
2012-03-02 11:10:34 +04:00
Alexander Gavrilov
d014554679
Merge remote-tracking branch 'q-github/master'
2012-03-02 09:26:52 +04:00
Quietust
5019af038b
Allow Reveal to be used in Adventurer mode
2012-03-01 22:52:40 -06:00
Warmist
1c90019de4
More work with parsing xml (almost works)
2012-03-02 01:23:03 +02:00
Petr Mrázek
022822277d
Fix the ugly Materials code...
2012-03-01 01:52:13 +01:00
Petr Mrázek
2682c54fce
Fix horrible errors and make MSVC shut upt about non-issues.
2012-03-01 01:29:55 +01:00
Petr Mrázek
c6fd508ee3
Fix possible source of vile errors.
2012-03-01 00:33:11 +01:00
Petr Mrázek
07b4044336
Nuke more!
2012-03-01 00:01:24 +01:00
Petr Mrázek
1f2782d5b8
Get rid of pointless old code
2012-02-29 23:58:52 +01:00
Petr Mrázek
c0164c02bd
Bump version to 0.34.04-r1
2012-02-29 17:46:05 +01:00
Petr Mrázek
a322b3ad87
Track structures
2012-02-29 17:44:51 +01:00
Alexander Gavrilov
df6bd59006
Fix advtools: player_id is an array index, not nemesis id.
...
In most worlds they happen to be the same, but not always.
2012-02-29 17:06:05 +04:00
Petr Mrázek
26c15a1d51
Nuke wagons, move regrass to devel, bump to a dev version.
2012-02-28 23:33:02 +01:00
Petr Mrázek
f0fc0d4428
Bump version to 0.34.03-r1, update docs to list new plugins.
2012-02-28 22:30:55 +01:00
Petr Mrázek
a13717212a
Track structures
2012-02-28 19:05:55 +01:00
Petr Mrázek
2c532b630a
Merge https://github.com/angavrilov/dfhack
2012-02-28 19:05:44 +01:00
Petr Mrázek
7da809fe6c
Merge https://github.com/mikestewart/dfhack
2012-02-28 19:05:24 +01:00
Mike Stewart
a3108c668b
Actually fix cursor detection in follow this time.
2012-02-28 09:23:02 -08:00
Petr Mrázek
d1a1c790ec
Paint DFHack in corner if supported.
2012-02-28 18:19:13 +01:00
Mike Stewart
e117d8d98c
Merge remote-tracking branch 'upstream/master'
2012-02-28 09:16:46 -08:00
Mike Stewart
bc02acb64f
Fix cursor detection for follow.
2012-02-28 09:16:33 -08:00
Alexander Gavrilov
bc270c1813
Add advtools list-equipped to quickly check companion equipment.
...
Items are printed as a table, with columns for head,
body, legs, and weapons/ammo/misc.
2012-02-28 17:58:08 +04:00
Petr Mrázek
95ac3db542
Fix normal hooks.
2012-02-28 12:59:02 +01:00
Petr Mrázek
731472a478
Add eggy hooks (linux only for now)
2012-02-28 03:37:56 +01:00
Petr Mrázek
f8721c88b5
dev version. update structures, stonesense
2012-02-27 20:10:31 +01:00
Petr Mrázek
46a99084ee
Track stonesense
2012-02-26 18:35:20 +01:00
Petr Mrázek
8afafd0430
Get rid of ntdll, update stonesense
2012-02-25 22:59:32 +01:00
Petr Mrázek
75bec0dfb2
fix spatter objects
2012-02-25 21:17:45 +01:00
Petr Mrázek
30fe1f63ed
Track stonesense
2012-02-25 15:44:15 +01:00
Alexander Gavrilov
ad7b9d42a1
Add a command for swapping body with another units in adventure mode.
...
Based on dfusion code, with lots of safety checks added. Supports two
swap modes: transient and permanent; the former does a minimal change
and is intended for managing companion inventory. The permanent one
performs all known actions necessary to turn it into the real adventurer.
Note: the transient mode is a hack and may cause the game to crash
if not reverted while within range of the real adventurer unit.
2012-02-25 17:08:05 +04:00
Quietust
bca78088e2
Add "changevein" plugin, lets you change what mineral inclusions are made of
2012-02-24 14:07:04 -06:00
Petr Mrázek
161dc3c41e
Copypasta fail.
2012-02-24 20:28:17 +01:00
Petr Mrázek
7ee454fac0
Add 'How to get the code' sections to Compile.rst
2012-02-24 20:25:53 +01:00
Priit Laes
d09d0e599b
Remove unused pdcurses
2012-02-23 13:49:42 +02:00
Priit Laes
1299b0d4c6
Don't compile Lua on UNIX
2012-02-23 13:49:07 +02:00
Petr Mrázek
6696e79838
Disable 34.01 symbol tables
2012-02-23 09:02:10 +01:00
Petr Mrázek
2b761e450f
Add the init file to builds, mention it in readme.
2012-02-23 08:57:11 +01:00
Petr Mrázek
60b83b41ef
Merge https://github.com/warmist/dfhack
2012-02-23 08:56:40 +01:00
Petr Mrázek
dfb0e41c87
Update stonesense
2012-02-23 07:47:53 +01:00
Warmist
e2c677b020
Pattern reader to a tree
2012-02-23 01:32:38 +02:00
Warmist
8d9fa86804
Added dfusion plugin name.
2012-02-23 00:41:27 +02:00