Commit Graph

2656 Commits (4bac6edd79e82d8c1e5f9c1eca6cd8d34f712290)
 

Author SHA1 Message Date
Quietust a0b671b289 sqrt() doesn't work on integers 2012-03-03 16:06:31 -06:00
Quietust 2b2c30ac43 DEEP_ANY got renamed to SPECIAL 2012-03-03 16:03:35 -06:00
Quietust 5cdea79a6f Properly handle the variety of exception handlers that MSVC 2010 generates 2012-03-03 14:14:31 -06:00
Quietust 3ae622b0ff BaseClassDescriptor includes a pointer back to ClassHierarchyDescriptor - parse it 2012-03-03 14:14:09 -06:00
Quietust e43a87b13b Merge branch 'master' of git://github.com/peterix/dfhack 2012-03-03 14:13:51 -06:00
Petr Mrázek 7fe8762852 Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Quietust 5d4114f5b7 Add "bprobe" command, describes the buildings located under the cursor 2012-03-02 09:35:49 -06:00
Alexander Gavrilov 3dd27c8d1d Support items in bags, and tweak the output format in metal-detector. 2012-03-02 17:46:44 +04:00
Alexander Gavrilov da3ac54af7 Don't put clothing held in hands into the first 3 columns of list-equipped.
For some reason that stuff has INV_WEAPON and shows up in the
report, so since it does, put it in the weapon column.
2012-03-02 11:19:30 +04:00
Alexander Gavrilov ae655daf1a Add an advtool for detecting metal stuff in shops.
Inspired by Q's advmode reveal. Obviously doesn't work in travel mode.
2012-03-02 11:10:34 +04:00
Alexander Gavrilov d014554679 Merge remote-tracking branch 'q-github/master' 2012-03-02 09:26:52 +04:00
Quietust 5019af038b Allow Reveal to be used in Adventurer mode 2012-03-01 22:52:40 -06:00
Warmist 1c90019de4 More work with parsing xml (almost works) 2012-03-02 01:23:03 +02:00
Petr Mrázek 022822277d Fix the ugly Materials code... 2012-03-01 01:52:13 +01:00
Petr Mrázek 2682c54fce Fix horrible errors and make MSVC shut upt about non-issues. 2012-03-01 01:29:55 +01:00
Petr Mrázek c6fd508ee3 Fix possible source of vile errors. 2012-03-01 00:33:11 +01:00
Petr Mrázek 07b4044336 Nuke more! 2012-03-01 00:01:24 +01:00
Petr Mrázek 1f2782d5b8 Get rid of pointless old code 2012-02-29 23:58:52 +01:00
Petr Mrázek c0164c02bd Bump version to 0.34.04-r1 2012-02-29 17:46:05 +01:00
Petr Mrázek a322b3ad87 Track structures 2012-02-29 17:44:51 +01:00
Alexander Gavrilov df6bd59006 Fix advtools: player_id is an array index, not nemesis id.
In most worlds they happen to be the same, but not always.
2012-02-29 17:06:05 +04:00
Petr Mrázek 26c15a1d51 Nuke wagons, move regrass to devel, bump to a dev version. 2012-02-28 23:33:02 +01:00
Petr Mrázek f0fc0d4428 Bump version to 0.34.03-r1, update docs to list new plugins. 2012-02-28 22:30:55 +01:00
Petr Mrázek a13717212a Track structures 2012-02-28 19:05:55 +01:00
Petr Mrázek 2c532b630a Merge https://github.com/angavrilov/dfhack 2012-02-28 19:05:44 +01:00
Petr Mrázek 7da809fe6c Merge https://github.com/mikestewart/dfhack 2012-02-28 19:05:24 +01:00
Mike Stewart a3108c668b Actually fix cursor detection in follow this time. 2012-02-28 09:23:02 -08:00
Petr Mrázek d1a1c790ec Paint DFHack in corner if supported. 2012-02-28 18:19:13 +01:00
Mike Stewart e117d8d98c Merge remote-tracking branch 'upstream/master' 2012-02-28 09:16:46 -08:00
Mike Stewart bc02acb64f Fix cursor detection for follow. 2012-02-28 09:16:33 -08:00
Alexander Gavrilov bc270c1813 Add advtools list-equipped to quickly check companion equipment.
Items are printed as a table, with columns for head,
body, legs, and weapons/ammo/misc.
2012-02-28 17:58:08 +04:00
Petr Mrázek 95ac3db542 Fix normal hooks. 2012-02-28 12:59:02 +01:00
Petr Mrázek 731472a478 Add eggy hooks (linux only for now) 2012-02-28 03:37:56 +01:00
Petr Mrázek f8721c88b5 dev version. update structures, stonesense 2012-02-27 20:10:31 +01:00
Petr Mrázek 46a99084ee Track stonesense 2012-02-26 18:35:20 +01:00
Petr Mrázek 8afafd0430 Get rid of ntdll, update stonesense 2012-02-25 22:59:32 +01:00
Petr Mrázek 75bec0dfb2 fix spatter objects 2012-02-25 21:17:45 +01:00
Petr Mrázek 30fe1f63ed Track stonesense 2012-02-25 15:44:15 +01:00
Alexander Gavrilov ad7b9d42a1 Add a command for swapping body with another units in adventure mode.
Based on dfusion code, with lots of safety checks added. Supports two
swap modes: transient and permanent; the former does a minimal change
and is intended for managing companion inventory. The permanent one
performs all known actions necessary to turn it into the real adventurer.

Note: the transient mode is a hack and may cause the game to crash
      if not reverted while within range of the real adventurer unit.
2012-02-25 17:08:05 +04:00
Quietust bca78088e2 Add "changevein" plugin, lets you change what mineral inclusions are made of 2012-02-24 14:07:04 -06:00
Petr Mrázek 161dc3c41e Copypasta fail. 2012-02-24 20:28:17 +01:00
Petr Mrázek 7ee454fac0 Add 'How to get the code' sections to Compile.rst 2012-02-24 20:25:53 +01:00
Priit Laes d09d0e599b Remove unused pdcurses 2012-02-23 13:49:42 +02:00
Priit Laes 1299b0d4c6 Don't compile Lua on UNIX 2012-02-23 13:49:07 +02:00
Petr Mrázek 6696e79838 Disable 34.01 symbol tables 2012-02-23 09:02:10 +01:00
Petr Mrázek 2b761e450f Add the init file to builds, mention it in readme. 2012-02-23 08:57:11 +01:00
Petr Mrázek 60b83b41ef Merge https://github.com/warmist/dfhack 2012-02-23 08:56:40 +01:00
Petr Mrázek dfb0e41c87 Update stonesense 2012-02-23 07:47:53 +01:00
Warmist e2c677b020 Pattern reader to a tree 2012-02-23 01:32:38 +02:00
Warmist 8d9fa86804 Added dfusion plugin name. 2012-02-23 00:41:27 +02:00