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@ -19,10 +19,12 @@ using namespace std;
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#include "modules/Gui.h"
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#include "modules/Materials.h"
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#include "modules/MapCache.h"
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#include "modules/Buildings.h"
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#include "MiscUtils.h"
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#include "df/world.h"
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#include "df/world_raws.h"
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#include "df/building_def.h"
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using std::vector;
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using std::string;
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@ -30,9 +32,11 @@ using namespace DFHack;
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using namespace DFHack::Simple;
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using namespace df::enums;
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using df::global::world;
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using df::global::cursor;
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command_result df_probe (Core * c, vector <string> & parameters);
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command_result df_cprobe (Core * c, vector <string> & parameters);
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command_result df_bprobe (Core * c, vector <string> & parameters);
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DFHACK_PLUGIN("probe");
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@ -45,6 +49,9 @@ DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand>
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commands.push_back(PluginCommand("cprobe",
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"A creature probe",
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df_cprobe));
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commands.push_back(PluginCommand("bprobe",
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"A simple building probe",
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df_bprobe));
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return CR_OK;
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}
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@ -273,3 +280,61 @@ command_result df_probe (Core * c, vector <string> & parameters)
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con << std::endl;
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return CR_OK;
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}
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command_result df_bprobe (Core * c, vector <string> & parameters)
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{
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CoreSuspender suspend(c);
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if(cursor->x == -30000)
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{
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c->con.printerr("No cursor; place cursor over tile to probe.\n");
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return CR_FAILURE;
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}
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for (size_t i = 0; i < world->buildings.all.size(); i++)
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{
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Buildings::t_building building;
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if (!Buildings::Read(i, building))
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continue;
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if (!(building.x1 <= cursor->x && cursor->x <= building.x2 &&
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building.y1 <= cursor->y && cursor->y <= building.y2 &&
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building.z == cursor->z))
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continue;
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string name;
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building.origin->getName(&name);
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c->con.print("Building %i - \"%s\" - type %s", building.origin->id, name.c_str(), ENUM_KEY_STR(building_type, building.type));
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switch (building.type)
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{
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case building_type::Furnace:
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c->con.print(", subtype %s", ENUM_KEY_STR(furnace_type, building.furnace_type));
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if (building.furnace_type == furnace_type::Custom)
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c->con.print(", custom type %i (%s)", building.custom_type, world->raws.buildings.all[building.custom_type]->code.c_str());
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break;
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case building_type::Workshop:
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c->con.print(", subtype %s", ENUM_KEY_STR(workshop_type, building.workshop_type));
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if (building.workshop_type == workshop_type::Custom)
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c->con.print(", custom type %i (%s)", building.custom_type, world->raws.buildings.all[building.custom_type]->code.c_str());
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break;
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case building_type::Construction:
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c->con.print(", subtype %s", ENUM_KEY_STR(construction_type, building.construction_type));
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break;
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case building_type::Shop:
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c->con.print(", subtype %s", ENUM_KEY_STR(shop_type, building.shop_type));
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break;
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case building_type::SiegeEngine:
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c->con.print(", subtype %s", ENUM_KEY_STR(siegeengine_type, building.siegeengine_type));
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break;
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case building_type::Trap:
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c->con.print(", subtype %s", ENUM_KEY_STR(trap_type, building.trap_type));
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break;
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default:
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if (building.subtype != -1)
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c->con.print(", subtype %i", building.subtype);
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break;
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}
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c->con.print("\n");
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}
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return CR_OK;
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}
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