Fix cursor detection for follow.

develop
Mike Stewart 2012-02-28 09:16:33 -08:00
parent f8721c88b5
commit bc02acb64f
1 changed files with 2 additions and 2 deletions

@ -77,7 +77,7 @@ DFhackCExport command_result plugin_onupdate ( Core * c )
gui->getMenuWidth(menu_width, area_map_width);
gui->getCursorCoords(c_x,c_y,c_z);
if (c_z == -3000 && menu_width == 3) menu_width = 2; //Presence of the cursor means that there's actually a width-2 menu open
if (c_x == -30000 && menu_width == 3) menu_width = 2; //Presence of the cursor means that there's actually a width-2 menu open
h -= 2; //account for vertical borders
@ -114,7 +114,7 @@ DFhackCExport command_result plugin_onupdate ( Core * c )
gui->setViewCoords(x, y, z); //Set the new screen position!
if (c_x != 3000 && !world->ReadPauseState()) gui->setCursorCoords(c_x - (prevX-x), c_y - (prevY-y), z); //If, for some reason, the cursor is active and the screen is still moving, move the cursor along with the screen
if (c_x != -30000 && !world->ReadPauseState()) gui->setCursorCoords(c_x - (prevX-x), c_y - (prevY-y), z); //If, for some reason, the cursor is active and the screen is still moving, move the cursor along with the screen
prevX = x; //Save this round's stuff for next time so we can monitor for changes made by the user
prevY = y;