Nuke more!

develop
Petr Mrázek 2012-03-01 00:01:24 +01:00
parent 1f2782d5b8
commit 07b4044336
23 changed files with 0 additions and 235 deletions

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if(NOT DEFINED DFHACK_CONSISTENCY)
MESSAGE(FATAL_ERROR "Please build the whole thing, not parts. You can turn parts on/off using options.")
ENDIF()
# this is required to ensure we use the right configuration for the system.
IF(UNIX)
add_definitions(-DLINUX_BUILD)
ENDIF(UNIX)
# a creature mood dump hack. has hardcoded offsets
DFHACK_TOOL(dfmoodump moodump.cpp)
# bauxite - turn all mechanisms into bauxite mechanisms
# Author: Alex Legg
# FIXME: turned off. there is no reliable Items module.
#DFHACK_TOOL(dfbauxite dfbauxite.cpp)
# digger - designate for digging by tile class
# Author: mizipzor
DFHACK_TOOL(dfdigger digger.cpp)
# digger2 - designate for digging from a text file
# Author: rOut
DFHACK_TOOL(dfdigger2 digger2.cpp)
# itemdesignator - change some item designations (dump, forbid, on-fire) for all
# items of a given type and material
# Author: belal
DFHACK_TOOL(dfitemdesignator itemdesignator.cpp)
# catsplosion - Accelerates pregnancy
# Author: Zhentar
# FIXME: no longer works due to changes in DF
#DFHACK_TOOL(dfcatsplosion catsplosion.cpp)
# findnameindexes
# Author: belal
DFHACK_TOOL(dffindnameindexes findnameindexes.cpp)
# try things
DFHACK_TOOL(dftry dftry.cpp)
# renamer - change the custom names and professions of creatures, sends keys to
# df directly
# Author: belal
# DFHACK_TOOL(dfrenamer renamer.cpp)
# copypaste
# Author: belal
# copies the current buildings in a df map, and then designates the area to be dug
# mainly a proof of concept for my gui application dfCopyPaste
DFHACK_TOOL(dfcopypaste copypaste.cpp)
# paths
# Author: belal
# dumps the current path to the DF exe, as well as the relative paths to the
# current tileset and color files
DFHACK_TOOL(dfpaths paths.cpp)
# printtiletypes
# Author: zilpin
# Prints CSV dump of all tile type information.
# No DF process needed. Intended only for debugging and information purposes.
DFHACK_TOOL(dfprinttiletypes printtiletypes.cpp)
# hellhole
# Author: zilpin
# Creates a bottomless hole to hell.
# Experimental version hard-codes values.
# Will have many options in the future.
DFHACK_TOOL(dfhellhole hellhole.cpp)
# drawtile
# Author: zilpin
# Arbitrary tile drawing at the cursor.
# Does not fix tiles above/below for consistency (e.g. ramps).
DFHACK_TOOL(dfdrawtile drawtile.cpp)
# veinswap
# Author: zilpin
# Randomly swap a percentage of the specified vein material with another material.
# Or, set the material of a vein under the cursor.
DFHACK_TOOL(dfveinswap veinswap.cpp)
# lumberjack
# Author: zilpin
# Designate all trees of the given type which can be reached from the cursor.
DFHACK_TOOL(dflumberjack lumberjack.cpp)
# dfcreaturemanager
# Author: raoulxq
# - Display creatures (overview & detail)
# - Modify skills and labors of creatures
# - Kill creatures
# - Etc.
DFHACK_TOOL(dfcreaturemanager creaturemanager.cpp)
# digpattern
# Author: raoulxq
# Dig a specific pattern (in this case 3x3 bedrooms, modify as you like)
DFHACK_TOOL(dfdigpattern digpattern.cpp)
DFHACK_TOOL(dffixbug-3708 fix-3708.cpp)
# blockflags
# Author: matthew cline
# Invert/toggle all block flags, to see what they do.
DFHACK_TOOL(dfblockflags blockflags.cpp)
# this needs the C bindings
IF(BUILD_DFHACK_C_BINDINGS)
# The C bindings won't be real C bindings until this compiles.
#DFHACK_TOOL(dftest test.c)
ENDIF(BUILD_DFHACK_C_BINDINGS)

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if(NOT DEFINED DFHACK_CONSISTENCY)
MESSAGE(FATAL_ERROR "Please build the whole thing, not parts. You can turn parts on/off using options/ccmake during build.")
ENDIF()
# this is required to ensure we use the right configuration for the system.
IF(UNIX)
add_definitions(-DLINUX_BUILD)
ENDIF()
# burn trees and shrubs to ashes
DFHACK_TOOL(dfimmolate immolate.cpp)
IF(WIN32)
INSTALL(
PROGRAMS dfimmolate-all.bat dfimmolate-fire.bat dfimmolate-shrubs.bat dfimmolate-shrubs-fire.bat dfimmolate-trees.bat dfimmolate-trees-fire.bat
DESTINATION ${DFHACK_BINARY_DESTINATION}
)
ENDIF()
# grow saplings into trees instantly
DFHACK_TOOL(dfgrow grow.cpp)
# a reveal clone
DFHACK_TOOL(dfreveal reveal.cpp)
# re-hide borked reveals
DFHACK_TOOL(dfunreveal unreveal.cpp)
# designate all visible floor tiles as lair, freezing items in place
DFHACK_TOOL(dflair lair.cpp)
# force pause!
DFHACK_TOOL(dfpause forcepause.cpp)
# prospector - produces a list of available materials and their quantities
DFHACK_TOOL(dfprospector prospector.cpp)
IF(WIN32)
INSTALL(PROGRAMS dfprospector-text.bat dfprospector-all.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
ENDIF()
# vdig - dig the vein under the cursor
DFHACK_TOOL(dfvdig vdig.cpp)
IF(WIN32)
INSTALL(PROGRAMS dfXvdig.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
ENDIF()
# cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware
DFHACK_TOOL(dfcleanmap cleanmap.cpp)
# cleanowned - confiscate items owned by dwarves so they can be atomsmashed/reused/etc.
DFHACK_TOOL(dfcleanowned cleanowned.cpp)
IF(WIN32)
INSTALL(PROGRAMS dfconfiscate.bat dfremovelitter.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
ENDIF()
# unstuck - make DF run if something goes wrong with the 'normal' memory access method
DFHACK_TOOL(dfunstuck unstuck.cpp)
# probe - map tile probe
DFHACK_TOOL(dfprobe probe.cpp)
# attachtest - 100x attach/detach, suspend/resume
DFHACK_TOOL(dfattachtest attachtest.cpp)
# a benchmark program, reads the map 1000x
DFHACK_TOOL(dfexpbench expbench.cpp)
# suspendtest - test if suspend works. df should stop responding when suspended
# by dfhack
DFHACK_TOOL(dfsuspend suspendtest.cpp)
# flows - check flows impact on fps
DFHACK_TOOL(dfflows flows.cpp)
# liquids manipulation tool
# Original author: Aleric
DFHACK_TOOL(dfliquids liquids.cpp)
# Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.
# Original author: Quietust
DFHACK_TOOL(dfcleartask cleartask.cpp)
# position - check the DF window and cursor parameters
DFHACK_TOOL(dfposition position.cpp)
# mode - a utility to change the current game and control modes
DFHACK_TOOL(dfmode mode.cpp)
# just dump offsets of the current version
DFHACK_TOOL(dfdoffsets dumpoffsets.cpp)
# change the weather
DFHACK_TOOL(dfweather weather.cpp)
# refill adamantine veins
DFHACK_TOOL(dftubefill dftubefill.cpp)
# deramp
# Author: zilpin
# seeks entire map for 'remove ramp' designation, makes a floor, removes designation.
# intended use is to simulate old 'channel' functionality.
DFHACK_TOOL(dfderamp deramp.cpp)
# incrementalsearch - a bit like cheat engine, only DF-specific, very basic
#DFHACK_TOOL(dfautosearch autosearch.cpp)
DFHACK_TOOL(dfincremental incrementalsearch.cpp)
# auto dump. dumps all items marked for dumping at the cursor position without the need for dwarf labor.
# ... or just kills the items? :P
DFHACK_TOOL(dfautodump autodump.cpp)
IF(WIN32)
INSTALL(PROGRAMS dfautodestroy.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
ENDIF()
# tile types. tile shape, material, and special information manipulation tool
DFHACK_TOOL(dftiletypes tiletypes.cpp)
# veinlook - look at the map... sort of, kind of
DFHACK_CURSES_TOOL(dfveinlook veinlook.cpp)
# dfstatus - watches DF and prints stuff in a window
DFHACK_CURSES_TOOL(dfstatus dfstatus.cpp)