Commit Graph

1248 Commits (49c05aa3982e78b265d055517ac0d7d65bd0980d)

Author SHA1 Message Date
shevernitskiy ae67ec05de remove doubled check 2023-09-24 13:01:31 +03:00
shevernitskiy d2bc834fa9 fix exception on close, dummy surface refcount 2023-09-24 11:44:04 +03:00
shevernitskiy bd4d831582 add flag for dummy & resolve conflicts 2023-09-24 11:44:04 +03:00
shevernitskiy 25cc778fce review refactor 2023-09-24 11:44:04 +03:00
shevernitskiy 770402a292 erase from delayed when deleteHandle() 2023-09-24 11:44:04 +03:00
shevernitskiy 033a849de2 Apply suggestions from code review
Co-authored-by: Myk <myk.taylor@gmail.com>
2023-09-24 11:44:04 +03:00
shevernitskiy 469a97f781 review 2023-09-24 11:44:04 +03:00
shevernitskiy 5b34ac63e1 fix for gcc 2023-09-24 11:44:03 +03:00
shevernitskiy 6f26650255 reserved texpos range 2023-09-24 11:44:03 +03:00
lethosor 3af118dce9
Check that SDL_ShowSimpleMessageBox has been bound first
This function can be called before DFSDL is initialized
2023-09-21 01:18:56 -04:00
lethosor aa6c4094c5
Use SDL_ShowSimpleMessageBox in Core::fatal()
This allows the message to be displayed consistently in a dialog on all platforms.
2023-09-21 01:13:07 -04:00
Myk Taylor a61b8d11d0
Revert "use osyncstream for writing to gamelog.txt"
This reverts commit 4695b8c86d.
2023-09-17 21:38:48 -07:00
Myk Taylor 4695b8c86d
use osyncstream for writing to gamelog.txt 2023-09-17 21:23:45 -07:00
Myk Taylor 863df21dd2
protect against missing keys param 2023-09-12 23:08:55 -07:00
Myk Taylor e325f3b6d9
differentiate the new region loading screen in the focus string 2023-09-10 16:32:52 -07:00
Myk Taylor 5a557f232f
disable texture loading if enabler isn't present 2023-09-10 01:42:59 -07:00
Myk Taylor cbe4f53823
add focus string details for orders context 2023-09-03 12:50:12 -07:00
Myk Taylor 1d6ae37a66
fix and reinstate heat safety filter 2023-09-03 11:54:32 -07:00
Myk Taylor b8fc6e210f
add note about handling bags 2023-09-03 07:12:30 -07:00
Myk 940d25accb
Merge pull request #3711 from myk002/myk_instrument_textures
[Textures] instrument textures module
2023-08-31 18:14:18 -07:00
lethosor 40bfb6b8ff
Hack to force GCC to invoke cancel_job() through DF's vtable
GCC appears to be optimizing the call to `cancel_job()` to use the stub in
*DFHack's* job_handler vtable, which is a no-op. Lua was unaffected because it
invokes vmethods through method pointers (without knowing the target instance at
compile time), so use a similar approach here for now.

As mentioned by @ab9rf on Discord, we should pursue an alternative like asking
Bay12 to expose the relevant code through a global `std::function` instead of a
vmethod.
2023-08-31 17:42:16 -04:00
Myk Taylor 088fa9a35c
instrument textures module and clean up gui 2023-08-31 10:53:43 -07:00
Myk 5d7649837c
Merge pull request #3704 from shevernitskiy/create-delete-textures
create and delete textures
2023-08-30 03:42:27 -07:00
shevernitskiy 8a015f7f87 review 2023-08-30 07:38:21 +03:00
Myk Taylor a8bf8a04ae
add in value for units contained in cages 2023-08-28 15:42:56 -07:00
Myk Taylor 423bba2c24
pass getAnyStockpile and getAnyCivZone through ZScreens 2023-08-28 13:27:46 -07:00
shevernitskiy 4b0219e225 fix stupid linux build again 2023-08-28 10:56:08 +03:00
shevernitskiy 51baa0d674 fix linux build 2023-08-28 10:46:59 +03:00
shevernitskiy 6f11812729 create and delete textures 2023-08-28 10:00:39 +03:00
Myk a740c6628e
Merge pull request #3663 from shevernitskiy/dynamic-texture-loading
feat: dynamic texture loading
2023-08-27 22:45:52 -07:00
shevernitskiy 6c5163af9e adjust adopt region reset step 2023-08-27 22:28:03 +03:00
Myk Taylor 1763a16831
add training check functions to Units 2023-08-20 10:08:25 -07:00
shevernitskiy c1945f7b54 fix build err in gcc 2023-08-17 06:32:26 +03:00
Myk Taylor fa3c2222e6
higher granularity for unit viewsheet focus strings 2023-08-13 23:54:18 -07:00
shevernitskiy 91f4c3d561 mirgate preloaded assets to lua 2023-08-14 08:17:57 +03:00
shevernitskiy 1409af67de expose api to lua 2023-08-13 20:09:12 +03:00
Myk 71e5901214
Merge pull request #3672 from myk002/myk_gui
[orders] prevent overlay from appearing on the new workorder page
2023-08-12 23:21:13 -07:00
shevernitskiy 22b0671038 review 2 2023-08-13 08:33:31 +03:00
Myk Taylor b787c2bb1e
make creating a workorder a subscreen instead of a top-level 2023-08-12 22:02:17 -07:00
Myk Taylor c37dce7c33
detect extended tile properties and communicate them back to lua 2023-08-12 15:53:22 -07:00
shevernitskiy 687bd82542 pathable & unsuspend specific tile size 2023-08-12 20:05:15 +03:00
shevernitskiy fe8bd4fa78 assets use dynamic texture loading 2023-08-12 16:11:42 +03:00
Myk Taylor 8d8c139ccb
don't add keys as text when ctrl or alt are pressed 2023-08-11 12:54:49 -07:00
shevernitskiy e81a90821a review 2023-08-11 21:40:41 +03:00
shevernitskiy 4bbcc7b05d eof fix 2023-08-11 09:48:03 +03:00
shevernitskiy e21f0f2b69 dynamic texture loading 2023-08-11 09:14:05 +03:00
Myk Taylor 03edea8257
add focus string support for legends mode 2023-08-07 02:50:37 -07:00
Myk Taylor db48e0eba0
remove caravan_buying param from getValue call
the identity of the selling party doesn't actually affect the value!
2023-08-06 17:38:34 -07:00
lethosor eb12ff17f6
Refactor: move static identity_traits to their own file, simplify field defs
DataStaticsFields.cpp used to contain identity_traits specializations for
primitive and opaque STL types, as well as macros used for the generated struct
field definitions. Only one of these were actually used in any compilation unit,
and the identity_traits definitions were hidden behind a guard to prevent them
from being compiled at all when building the struct field definitions.

Now, the identity_traits specializations live in their own file,
DataIdentity.cpp (matching their declarations, which live in DataIdentity.h).
This speeds up build times because modifying these specializations no longer
requires rebuilding all of the field definitions unnecessarily.
2023-08-02 00:15:26 -04:00
lethosor 9f168214dd
Merge remote-tracking branch 'lethosor/fix-textures-cleanup-segfault' into develop 2023-08-01 00:35:19 -04:00