Kelly Martin
412a004751
Autolabor: identify labors that may involve going outside and apply an assignment penalty for such labors to dwarfs who have minor children (in order to keep the kids inside)
2012-12-08 10:55:44 -06:00
Kelly Martin
6ae82187d2
Autolabor: more tweaks to hauling labor decoding, fix heap corruption due to array underflow
2012-12-08 03:51:07 -06:00
Kelly Martin
e7d3fbe97b
Autolabor: track labors actually being used (to avoid "gone fishing" bug); fix several wrong labor map entries; add several special cases for hauling (still not all there yet); add debug warning if job deduction appears wrong; flail about mightily trying to resolve heap corruption on unload
2012-12-08 02:42:22 -06:00
Kelly Martin
42670f0233
Autolabor: only care about skills that are used for labors, when determining a dwarf's highest skill.
2012-12-07 15:41:39 -06:00
Kelly Martin
fa9b71adc5
autolabor: add archery targets, improve JobLaborMapper's destructor
2012-12-06 09:39:14 -06:00
Kelly Martin
0df60a0b4f
Autolabor: slabs, animal trainers
2012-12-06 01:38:43 -06:00
Kelly Martin
f8d6b83088
Add 'allow fishing' and 'allow hunting' config options. Protect against accidentially trying to set or unset the NONE labor or any other invalid labor value (which corrupts DF). Add traction benches. Change prioritization around quite a bit.
2012-12-04 20:23:19 -06:00
Kelly Martin
0f1aaa6ec4
Autolabor: Items marked for dump now generate haul refuse demand. Also corrected labor for dump item jobs.
2012-12-04 01:59:44 -06:00
Kelly Martin
287ee2bc04
Autolabor: allow multiple simultaneous jobs at farms.
2012-12-03 14:20:57 -06:00
Kelly Martin
208b9915ea
Autolabor: splints and crutches are furniture (at least at a forge); remove test that excludes pet owners from being given jobs when they're idle; add test for hungry/thirsty dwarves to trigger a feed/water civilians requirement; add a vehicle hauling requirement based on the existence of hauling routes
2012-12-03 04:28:08 -06:00
Kelly Martin
9563dae5d7
Autolabor: add labors for construct bridge, construct nestbox, construct trap, deconstruct wagon; fix error in labor for deconstruct furnace/tradedepot/construction; actually update the "active dwarf" numbers displayed in "autolabor list"; increase assignment penalty for dwarfs using skills lower than their best skill; increase assignment bonus for continuing in the same labor and for having the right tool for the job.
2012-12-03 01:41:02 -06:00
Kelly Martin
44bb965c97
Autolabor: add more building labors
2012-12-02 18:41:20 -06:00
Kelly Martin
4cd217b782
to new assignment algorithm. Add priority boost for labors based on how long it's been since they were last used, to avoid labor starvation. Move persistent configuration to "autolabor/2.0" to avoid conflicting with older versions.
2012-12-02 14:27:13 -06:00
Kelly Martin
b743f4f42d
Autolabor: remove some debug spam, and fix an error in computing preference scoring
2012-12-02 09:47:15 -06:00
Kelly Martin
799da41f70
Autolabor: Add debugging messages from the labor deduction module; add deduction rules for some building destroy jobs; automatically exclude handless dwarfs from labor poor; use DF's own hauling job counts to compute hauling demand (and arrange for the "hauling canary" so that this always works)
2012-12-02 02:02:16 -06:00
Kelly Martin
45564ca0cb
Autolabor: generating haulers based on unstockpiled items (less than ideal). Fix wrong build labor for Farmer's workshop. Add build labor function for constructions (also works for furnaces and trade depots). Add architect detection. Use a different mechanism for selecting dwarfs for labors.
2012-12-01 23:12:41 -06:00
Kelly Martin
15f7ffa0e2
autolabor: add ConstructBuilding (Farm); change priority calculation
2012-12-01 17:39:01 -06:00
Kelly Martin
bb2b97baa3
autolabor: exclude "item lost" jobs, exclude jobs that are not first-in-queue at workshop, improve debug messages
2012-12-01 16:09:52 -06:00
Kelly Martin
201430ed08
Autolabor: add health awareness, fix initialization crash, fix idle dwarf loop crash
2012-12-01 14:08:15 -06:00
Kelly Martin
afb6d8ef79
Autolabor: improve (hopefully) the functionality for mapping jobs to labors. Still some gaps to fill, but not many.
2012-12-01 02:26:06 -06:00
Kelly Martin
d2ec52fa0b
Merge branch 'master' into autolabor
2012-11-30 21:47:30 -06:00
Kelly Martin
05dce0d2f1
Fix inadvertently prematurely terminated block comment.
2012-11-30 21:24:18 -06:00
Kelly Martin
e5f509a994
autofarm: sync with changes to structures for df-item.xml
2012-11-30 20:51:40 -06:00
Kelly Martin
021d089709
sync structures
2012-11-30 20:25:19 -06:00
Kelly Martin
384a667e97
Assorted progress on new autolabor. Still lots of issues.
2012-11-30 20:22:58 -06:00
Kelly Martin
63e4c16aa1
Sync structures
2012-11-30 20:22:29 -06:00
Kelly Martin
5f3328dcb2
Merge branch 'master' into autolabor
...
Conflicts:
plugins/autolabor.cpp
2012-11-30 11:25:41 -06:00
Kelly Martin
eecb604800
Sync submodules
2012-11-30 11:23:58 -06:00
Kelly Martin
5d8adbc779
Merge branch 'master' of https://github.com/jjyg/dfhack.git
2012-11-30 11:15:15 -06:00
Kelly Martin
57233cb350
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
...
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
2012-11-30 11:09:03 -06:00
Kelly Martin
9e30bf0dff
Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
2012-11-30 11:05:37 -06:00
Alexander Gavrilov
0bfe006016
Try to reimplement the inventory monitor by falconne in lua.
...
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
jj
9ed7a56202
deathcause: handle non-dead units
2012-11-30 15:50:35 +01:00
Alexander Gavrilov
2cb594ba89
Tweak the workflow lua api: include history in output of listConstraints.
2012-11-30 14:48:05 +04:00
Kelly Martin
f8dea0e9f9
Autofarm: only try to plant things that have seeds.
2012-11-29 18:19:53 -06:00
jj
184082b379
scripts/lever: fix for links to cage/support
2012-11-29 17:11:29 +01:00
jj
d7f7538d01
ruby: fix Pointer assignment
2012-11-29 17:11:29 +01:00
Alexander Gavrilov
5ea26d9cae
Only show the advanced new constraint dialog on Shift-Enter.
...
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Alexander Gavrilov
94e6690586
Don't complain about fake input tokens in simulateInput.
2012-11-29 13:37:16 +04:00
jj
771a5ac50b
ruby: tweak flagarray#inspect
2012-11-28 20:08:34 +01:00
jj
614225cc5f
follow rename itemst.flags.artifact1 -> artifact
2012-11-28 19:48:47 +01:00
Alexander Gavrilov
bfc11cf946
Add persistent history of per-constraint item counts in workflow.
...
This will be needed for properly merging or integrating the status
screen by falconne. The history is maintained as a circular buffer
of up to 28 entries, and persists in save files.
2012-11-28 19:25:01 +04:00
Anuradha Dissanayake
593dc4f554
Fix handling of manipulator hotkey in unit search screen
2012-11-28 17:18:38 +04:00
jj
8f0d552556
ruby: add DFHack::VERSION
2012-11-28 13:33:07 +01:00
Quietust
46fb69663b
Pack manipulator screenshots
2012-11-27 11:55:53 -06:00
Alexander Gavrilov
536fd5546a
Update manipulator screenshots.
2012-11-27 13:56:02 +04:00
jj
76bb5f0196
ruby: items in containers are free
2012-11-26 20:09:56 +01:00
jj
f091284a75
ruby: avoid crash on ArgumentError in onupdate
2012-11-25 17:29:03 +01:00
Quietust
e9141f34f6
Adjust minimum widths so they actually work at 80x25 without glitching out
2012-11-24 11:13:54 -06:00
Quietust
c58f30ba00
Use teal background instead of red for no-labor cells
2012-11-24 10:37:22 -06:00