Quietust
fbadb3ee33
Removed unused var
2012-01-24 16:13:55 -06:00
Quietust
8861e93848
Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings
2012-01-24 12:02:12 -06:00
Quietust
cc7c7795a1
Kill the Units module, and add another pair of methods to the Items module to simplify some things
2012-01-24 11:32:34 -06:00
Quietust
466bf89578
Goodbye, Translation module
2012-01-24 10:54:12 -06:00
Quietust
06547c8948
Update showmood to recognize corpses (fell mood) and remains (macabre mood)
2012-01-24 10:03:28 -06:00
Alexander Gavrilov
174d9d0739
Tweak showmood, add a few validity checks, commit a dfhack.init example.
2012-01-24 15:36:30 +04:00
Quietust
6502f0f6ae
Print mood item flags if it's an unrecognized body part
2012-01-23 16:08:37 -06:00
Quietust
e3f875b9a5
Add "showmood" plugin, provides a detailed description of the currently
...
active mood (if any)
2012-01-23 16:03:29 -06:00
Quietust
2cc6bcf0e9
Use CoreSuspender and namespace df::enums
2012-01-21 18:31:15 -06:00
Quietust
ccf22bed10
Replace df_plant with df::plant - this leaves the Vegetation module a bit empty, but I'll leave it in case we decide to add something new there
2012-01-21 17:54:57 -06:00
Quietust
7b2835e2a9
Get rid of df_name
2012-01-21 13:12:40 -06:00
Quietust
8052305c2e
Cleanup the Units module
2012-01-21 13:03:39 -06:00
Quietust
118e5c6617
Major cleanup of Materials modul, precursor to eventually nuking it
2012-01-21 10:12:26 -06:00
Quietust
1b419313f4
Merge https://github.com/angavrilov/dfhack
2012-01-20 10:40:25 -06:00
Alexander Gavrilov
3a908eb64b
Support reporting the Z range of holes in the adamantine tubes.
2012-01-20 20:29:51 +04:00
Quietust
cbac8259ed
Fix unreveal
2012-01-20 10:13:34 -06:00
Alexander Gavrilov
cc510a2c4b
Replace DFCoord with df::coord and df::coord2d.
2012-01-20 14:28:00 +04:00
Quietust
d35d070ff3
Only skip refilling tiles beneath non-featstone tiles if said tiles don't already have floors; also skip tiles filled with liquid
2012-01-19 22:41:59 -06:00
Quietust
7da633b6ef
Optimize reveal - instead of walking the entire map, just iterate across the list of blocks
2012-01-19 22:36:34 -06:00
Quietust
9dddb79165
Optimize tubefill, and also try to handle the floors above newly filled tiles (as well as tiles which were floors to begin with)
2012-01-19 22:34:06 -06:00
Quietust
3a11d0c86e
Switch deramp to using Maps::getBlockAbs()
2012-01-19 22:12:51 -06:00
Quietust
6a000811aa
Cleanowned doesn't touch the Maps module
2012-01-19 22:12:26 -06:00
Quietust
e7ecda1434
Kill the Maps module
2012-01-19 21:44:17 -06:00
Quietust
4bb724cd6c
Significant cleanup of Maps module - next step will be to kill it properly
2012-01-19 14:11:52 -06:00
Alexander Gavrilov
7db467a740
Update code to accomodate the new coord/coord2d/coord_path structs.
...
Also replicate the methods of DFCoord.
2012-01-19 14:30:22 +04:00
Alexander Gavrilov
d75292acc7
Merge remote-tracking branch 'q-github/master'
2012-01-19 12:07:00 +04:00
Quietust
35ad84c58a
angavrilov changed general_ref_type to be all uppercase
2012-01-18 08:26:08 -06:00
Alexander Gavrilov
1aec9649c5
Support including material value in the prospector output.
2012-01-17 20:04:54 +04:00
Alexander Gavrilov
43476b2ea7
Fix Z level computation in prospect, and add levels for flows & aquifer.
2012-01-17 20:04:49 +04:00
Quietust
fd653a0227
Kill the Items module
2012-01-16 22:12:58 -06:00
Quietust
e75291ee91
Unlink seedwatch plugin from Materials module
2012-01-16 21:29:09 -06:00
Quietust
9d8c67b710
Kill the Kitchen module (which was never really a proper module to begin with)
2012-01-16 21:22:42 -06:00
Quietust
64b55acf37
df_item -> df::item, t_itemflags -> df::item_flags
2012-01-16 20:16:16 -06:00
Alexander Gavrilov
89cb12add1
Merge remote-tracking branch 'q-github/master'
2012-01-16 19:55:47 +04:00
Alexander Gavrilov
4811d2945e
Count hospital supplies as busy, and detect soap-producing reactions.
2012-01-16 19:45:38 +04:00
Quietust
e84904f5c5
Typo - "desctruction" -> "destruction"
2012-01-15 15:01:40 -06:00
Quietust
0e0bca5dbb
Fix deadlock in autodump
2012-01-15 14:59:47 -06:00
Quietust
e82055986e
Only use #include <> for system libraries - for everything else, use ""
2012-01-15 14:54:14 -06:00
Quietust
f3cbf07a01
Use general_ref::getType() instead of strict_virtual_cast<>
2012-01-15 13:59:34 -06:00
Petr Mrázek
d972b07d57
Merge https://github.com/quietust/dfhack
...
Conflicts:
plugins/autodump.cpp
plugins/cleaners.cpp
2012-01-15 19:51:34 +01:00
Alexander Gavrilov
f0f354f3c7
Don't count stuff in flasks and backpacks as available in workflow.
2012-01-15 20:45:02 +04:00
Alexander Gavrilov
8158733745
Support changing the custom profession via rename.
...
Likewise, it works for any unit, including animals and enemies.
2012-01-15 15:57:33 +04:00
Alexander Gavrilov
bcb51d8ff7
Use the announcement API to report starting and stopping workflow jobs.
2012-01-15 15:39:20 +04:00
Alexander Gavrilov
54485d2551
Move plant material detection to guess_job_material in workflow.
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So that the data will be available to shortJobDescription.
2012-01-15 12:58:36 +04:00
Alexander Gavrilov
8135420d87
Let job-material use any material in the build item selection mode.
2012-01-15 12:50:53 +04:00
Alexander Gavrilov
990a69ce9b
Add hotkey commands to destroy items under cursor, and a specific item.
2012-01-14 21:13:30 +04:00
Alexander Gavrilov
a31542862a
Add utility functions to retrieve the selected job/unit/item.
...
Units can be selected via 'u', 'j', 'v' and 'k'; full-screen
unit details view not supported.
Items can be selected via 't', 'k', 'v'->inventory.
Also, when viewing a container item full-screen, the selected
contained item or unit is returned; never the container itself.
The api is used in rename to allow setting nicknames for
arbitrary units, including animals and enemies.
2012-01-14 19:31:43 +04:00
Alexander Gavrilov
53e9a1659b
Add automatic drybucket and melting to workflow.
2012-01-12 20:07:53 +04:00
Quietust
59b66a2681
Fix output formatting
2012-01-11 11:04:20 -06:00
Quietust
18f2459b5d
Add missing newline to "clean" usage
2012-01-11 11:04:06 -06:00