Commit Graph

916 Commits (3c458f470185b704edeb8645ec2252bae3660a93)
 

Author SHA1 Message Date
simon a7fb5efb28 default race attributes values are now decoded and displayed 2010-05-10 13:11:46 +02:00
simon 81045aba5c It seems that the attribute structure also lives in the caste structure
Moved in DFTypes, files updated accordingly
2010-05-10 12:58:54 +02:00
doomchild abe55656ca added Constructions and Buildings objects 2010-05-07 14:13:41 -05:00
doomchild aa507095a3 added Tree structure 2010-05-07 14:13:10 -05:00
doomchild 6c9fc515de added Vegetation_C to build list 2010-05-07 14:12:49 -05:00
doomchild bcbf56328d first commit 2010-05-07 14:12:04 -05:00
doomchild 8344d4e549 add Maps class and a temporary little reveal function 2010-05-07 09:54:36 -05:00
doomchild 5e92526040 missed an '=' in MatglossPair definition 2010-05-07 09:12:39 -05:00
doomchild 1ea6a960d9 added Buildings, Constructions, and Maps C stuff 2010-05-06 16:08:24 -05:00
doomchild 4a0670248d first commit 2010-05-06 16:06:58 -05:00
Petr Mrázek c32d9d6d8e Merge branch 'master' of http://github.com/doomchild/dfhack 2010-05-06 22:41:11 +02:00
simon bb4b613583 Added dummy description for bones and stuff like that 2010-05-06 17:28:29 +02:00
simon 52b7ab6f46 Some support for decoding mood added
Fucked indentation a little bit with visual studio
2010-05-06 16:47:36 +02:00
doomchild ccc234fc4a Merge remote branch 'rusanon/master' 2010-05-05 17:25:08 -05:00
doomchild bdf2d15179 added Materials_C.cpp to build list 2010-05-05 16:36:05 -05:00
doomchild 81c6014152 updated for material C API additions 2010-05-05 16:35:42 -05:00
doomchild 31bd401a78 first commit 2010-05-05 16:04:10 -05:00
simon 88f98030d3 Merge commit 'origin' into bartavelle 2010-05-05 14:15:56 +02:00
simon 25d66ee039 A little temporary fix before the mood overhaul 2010-05-05 14:14:22 +02:00
simon a6dc645f48 Creatures colors are now decodable ! 2010-05-05 14:08:18 +02:00
simon d435313632 Body parts are decoded
Color modifiers parts are decoded
2010-05-05 13:48:01 +02:00
simon 0c0eaa66d8 Eyes color are now decoded 2010-05-05 12:57:05 +02:00
RusAnon 735b49e776 Some changes for mingw 2010-05-05 20:33:44 +11:00
simon 99b0d7dc1e Color modifiers are now decoded for castes 2010-05-05 11:17:40 +02:00
RusAnon 1da629fc5c Fix for libpath bug 2010-05-05 15:34:54 +11:00
RusAnon 3d5121dfc9 Should fix windows compilation 2010-05-05 15:28:34 +11:00
RusAnon 8978637786 Moved shell.py and trees.py to tools/ 2010-05-05 15:28:10 +11:00
RusAnon 382c8b4261 Added setuptools bootstrap file 2010-05-05 11:38:34 +11:00
RusAnon 6be1a64ebf Merge branch 'master' of http://github.com/doomchild/dfhack 2010-05-05 09:21:46 +11:00
RusAnon 635d744d62 Merge branch 'master' of http://github.com/peterix/dfhack 2010-05-05 09:20:53 +11:00
doomchild fdd33ad7c2 added Gui_C stuff 2010-05-04 16:24:12 -05:00
doomchild 5dd2a6753a first commit 2010-05-04 16:23:54 -05:00
Petr Mrázek 722e2e746e Add a trace script 2010-05-04 21:33:40 +02:00
doomchild ad14eb855f added module getters 2010-05-04 10:52:42 -05:00
simon 2356e49768 proper offsets for sex and caste (they are different things) 2010-05-04 16:47:40 +02:00
simon 32176875f9 preliminary improvement system 2010-05-04 16:46:15 +02:00
RusAnon 07ddc54e76 Utility to count flows and liquids 2010-05-04 13:47:06 +11:00
doomchild 3d0a1299ac first commit, attaching/detaching/suspending/resuming works 2010-05-04 07:00:14 +08:00
doomchild ada8da8422 fixed void pointer delete bug 2010-05-04 07:00:13 +08:00
doomchild 7d0ecfe5b8 first commit, attaching/detaching/suspending/resuming works 2010-05-03 15:54:13 -05:00
doomchild 417ce7953e fixed void pointer delete bug 2010-05-03 15:50:43 -05:00
RusAnon 2b04c0f662 Hack to bypass MEMXML_DATA_PATH xml path restriction 2010-05-03 22:03:28 +11:00
RusAnon e5d2805184 Ignore ./dist 2010-05-03 21:36:59 +11:00
RusAnon 8eeb9296c3 Fixed compiling and installing of so and xml 2010-05-03 21:36:21 +11:00
RusAnon 394002f688 Some work on blocks access 2010-05-03 21:19:40 +11:00
RusAnon add3288333 Automatically handle Suspend/Resume Start/Finish 2010-05-03 18:45:25 +11:00
RusAnon f678b344d2 Construction and Vegetation exports 2010-05-03 18:31:20 +11:00
RusAnon 9d9e7a4f24 Translation exports, creature fix 2010-05-03 18:28:14 +11:00
RusAnon 9d770b9b76 Creature exported funcs 2010-05-03 18:25:23 +11:00
RusAnon 9f5220235a Materials exported funcs 2010-05-03 18:21:55 +11:00