first commit
parent
ccc234fc4a
commit
4a0670248d
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from ctypes import *
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from pydftypes import *
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int_ptr = POINTER(c_int)
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uint_ptr = POINTER(c_uint)
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libdfhack = cdll.libdfhack
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libdfhack.API_Alloc.restype = c_void_p
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libdfhack.API_Free.argtypes = [ c_void_p ]
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libdfhack.API_getMemoryInfo.restype = c_void_p
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libdfhack.API_getProcess.restype = c_void_p
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libdfhack.API_getWindow.restype = c_void_p
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libdfhack.API_getCreatures.restype = c_void_p
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libdfhack.API_getMaps.restype = c_void_p
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libdfhack.API_getGui.restype = c_void_p
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libdfhack.API_getPosition.restype = c_void_p
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libdfhack.API_getMaterials.restype = c_void_p
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libdfhack.API_getTranslation.restype = c_void_p
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libdfhack.API_getVegetation.restype = c_void_p
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libdfhack.API_getBuildings.restype = c_void_p
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libdfhack.API_getConstructions.restype = c_void_p
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class API(object):
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def __init__(self, memory_path):
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self._api_ptr = libdfhack.API_Alloc(create_string_buffer(memory_path))
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self._pos_obj = None
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self._mat_obj = None
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def __del__(self):
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libdfhack.API_Free(self._api_ptr)
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def attach(self):
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return libdfhack.API_Attach(self._api_ptr) > 0
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def detach(self):
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return libdfhack.API_Detach(self._api_ptr) > 0
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def suspend(self):
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return libdfhack.API_Suspend(self._api_ptr) > 0
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def resume(self):
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return libdfhack.API_Resume(self._api_ptr) > 0
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def force_resume(self):
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return libdfhack.API_ForceResume(self._api_ptr) > 0
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def async_suspend(self):
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return libdfhack.API_AsyncSuspend(self._api_ptr) > 0
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@property
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def is_attached(self):
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return libdfhack.API_isAttached(self._api_ptr) > 0
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@property
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def is_suspended(self):
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return libdfhack.API_isSuspended(self._api_ptr) > 0
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@property
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def position(self):
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if self._pos_obj is None:
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ptr = libdfhack.API_getPosition(self._api_ptr)
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if ptr is not None:
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return Position(ptr)
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else:
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return None
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else:
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return self._pos_obj
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@property
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def materials(self):
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if self._mat_obj is None:
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ptr = libdfhack.API_getMaterials(self._api_ptr)
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if ptr is not None:
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return Materials(ptr)
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else:
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return None
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else:
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return self._mat_obj
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class Position(object):
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def __init__(self, ptr):
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self._pos_ptr = ptr
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self._vx, self._vy, self._vz = c_int(), c_int(), c_int()
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self._cx, self._cy, self._cz = c_int(), c_int(), c_int()
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self._ww, self._wh = c_int(), c_int()
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def get_view_coords(self):
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if libdfhack.Position_getViewCoords(self._pos_ptr, byref(self._vx), byref(self._vy), byref(self._vz)) > 0:
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return (self._vx.value, self._vy.value, self._vz.value)
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else:
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return (-1, -1, -1)
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def set_view_coords(self, v_coords):
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self._vx.value, self._vy.value, self._vz.value = v_coords
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libdfhack.Position_setViewCoords(self._pos_ptr, self._vx, self._vy, self._vz)
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view_coords = property(get_view_coords, set_view_coords)
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def get_cursor_coords(self):
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if libdfhack.Position_getCursorCoords(self._pos_ptr, byref(self._cx), byref(self._cy), byref(self._cz)) > 0:
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return (self._cx.value, self._cy.value, self._cz.value)
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else:
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return (-1, -1, -1)
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def set_cursor_coords(self, c_coords):
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self._cx.value, self._cy.value, self_cz.value = c_coords
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libdfhack.Position_setCursorCoords(self._pos_ptr, self._cx, self._cy, self._cz)
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cursor_coords = property(get_cursor_coords, set_cursor_coords)
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@property
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def window_size(self):
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if libdfhack.Position_getWindowSize(self._pos_ptr, byref(self._ww), byref(self._wh)) > 0:
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return (self._ww.value, self._wh.value)
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else:
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return (-1, -1)
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libdfhack.Gui_ReadViewScreen.argtypes = [ c_void_p, c_void_p ]
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class Gui(object):
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def __init__(self, ptr):
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self._gui_ptr = ptr
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def start(self):
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return libdfhack.Gui_Start(self._gui_ptr)
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def finish(self):
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return libdfhack.Gui_Finish(self._gui_ptr)
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def read_pause_state(self):
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return libdfhack.Gui_ReadPauseState(self._pos_ptr) > 0
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def read_view_screen(self):
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s = ViewScreen()
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if libdfhack.Gui_ReadViewScreen(self._gui_ptr, byref(s)) > 0:
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return s
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else:
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return None
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arr_create_func = CFUNCTYPE(c_void_p, c_int)
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get_arg_types = [ c_void_p, arr_create_func ]
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libdfhack.Materials_getInorganic.argtypes = get_arg_types
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libdfhack.Materials_getOrganic.argtypes = get_arg_types
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libdfhack.Materials_getTree.argtypes = get_arg_types
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libdfhack.Materials_getPlant.argtypes = get_arg_types
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libdfhack.Materials_getRace.argtypes = get_arg_types
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libdfhack.Materials_getRaceEx.argtypes = get_arg_types
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libdfhack.Materials_getColor.argtypes = get_arg_types
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libdfhack.Materials_getOther.argtypes = get_arg_types
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class Materials(object):
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def __init__(self, ptr):
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self._mat_ptr = ptr
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self.inorganic = None
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self.organic = None
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self.tree = None
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self.plant = None
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self.race = None
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self.race_ex = None
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self.color = None
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self.other = None
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def read_inorganic(self):
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return libdfhack.Materials_ReadInorganicMaterials(self._mat_ptr)
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def read_organic(self):
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return libdfhack.Materials_ReadOrganicMaterials(self._mat_ptr)
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def read_wood(self):
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return libdfhack.Materials_ReadWoodMaterials(self._mat_ptr)
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def read_plant(self):
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return libdfhack.Materials_ReadPlantMaterials(self._mat_ptr)
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def read_creature_types(self):
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return libdfhack.Materials_ReadCreatureTypes(self._mat_ptr)
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def read_creature_types_ex(self):
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return libdfhack.Materials_ReadCreatureTypesEx(self._mat_ptr)
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def read_descriptor_colors(self):
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return libdfhack.Materials_ReadDescriptorColors(self._mat_ptr)
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def read_others(self):
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return libdfhack.Materials_ReadOthers(self._mat_ptr)
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def read_all(self):
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libdfhack.Materials_ReadAllMaterials(self._mat_ptr)
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def get_description(self, material):
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return libdfhack.Materials_getDescription(self._mat_ptr, byref(material))
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def _allocate_matgloss_array(self, count):
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arr_type = Matgloss * count
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arr = arr_type()
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ptr = c_void_p()
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ptr = addressof(arr)
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return (arr, ptr)
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def update_inorganic_cache(self):
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def update_callback(count):
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allocated = self._allocate_matgloss_array(count)
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self.inorganic = allocated[0]
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return allocated[1]
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callback = arr_create_func(update_callback)
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return libdfhack.Materials_getInorganic(self._mat_ptr, callback)
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def update_organic_cache(self):
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def update_callback(count):
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allocated = self._allocate_matgloss_array(count)
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self.organic = allocated[0]
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return allocated[1]
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callback = arr_create_func(update_callback)
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return libdfhack.Materials_getOrganic(self._mat_ptr, callback)
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def update_tree_cache(self):
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def update_callback(count):
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allocated = self._allocate_matgloss_array(count)
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self.tree = allocated[0]
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return allocated[1]
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callback = arr_create_func(update_callback)
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return libdfhack.Materials_getTree(self._mat_ptr, callback)
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def update_plant_cache(self):
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def update_callback(count):
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allocated = self._allocate_matgloss_array(count)
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self.plant = allocated[0]
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return allocated[1]
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callback = arr_create_func(update_callback)
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return libdfhack.Materials_getPlant(self._mat_ptr, callback)
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def update_race_cache(self):
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def update_callback(count):
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allocated = self._allocate_matgloss_array(count)
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self.race = allocated[0]
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return allocated[1]
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callback = arr_create_func(update_callback)
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return libdfhack.Materials_getRace(self._mat_ptr, callback)
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@ -0,0 +1,97 @@
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#found this in the cookbook: http://code.activestate.com/recipes/576415/
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from ctypes import c_uint
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class C_EnumerationType(type(c_uint)):
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def __new__(metacls, name, bases, dictionary):
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if not "_members_" in dictionary:
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_members_ = {}
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for key, value in dictionary.iteritems():
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if not key.startswith("_"):
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_members_[key] = value
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dictionary["_members_"] = _members_
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cls = type(c_uint).__new__(metacls, name, bases, dictionary)
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for key, value in cls._members_.iteritems():
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globals()[key] = value
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return cls
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def __contains__(self, value):
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return value in self._members_.values()
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def __repr__(self):
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return "<Enumeration %s>" % self.__name__
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class C_Enumeration(c_uint):
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__metaclass__ = C_EnumerationType
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_members_ = {}
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def __init__(self, value):
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for key, value in self._members_.iteritems():
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if v == value:
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self.name = key
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break
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else:
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raise ValueError("No enumeration member with value %r" % value)
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c_uint.__init__(self, value)
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def __repr__(self):
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return "<member %s=%d of %r>" % (self.name, self.value, self.__class__)
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@classmethod
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def from_param(cls, param):
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if isinstance(param, C_Enumeration):
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if param.__class__ != cls:
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raise ValueError("Cannot mix enumeration members")
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else:
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return param
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else:
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return cls(param)
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FeatureType = C_EnumerationType("FeatureType",
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(c_uint,),
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{"Other" : 0,
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"Adamantine_Tube" : 1,
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"Underworld" : 2,
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"Hell_Temple" : 3})
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BiomeOffset = C_EnumerationType("BiomeOffset",
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(c_uint,),
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{"NorthWest" : 0,
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"North" : 1,
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"NorthEast" : 2,
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"West" : 3,
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"Here" : 4,
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"East" : 5,
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"SouthWest" : 6,
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"South" : 7,
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"SouthEast" : 8,
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"BiomeCount" : 9})
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TrafficType = C_EnumerationType("TrafficType",
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(c_uint,),
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{"Normal" : 0,
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"Low" : 1,
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"High" : 2,
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"Restricted" : 3})
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DesignationType = C_EnumerationType("DesignationType",
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(c_uint,),
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{"No" : 0,
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"Default" : 1,
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"UD_Stair" : 2,
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"Channel" : 3,
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"Ramp" : 4,
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"D_Stair" : 5,
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"U_Stair" : 6,
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"Whatever" : 7})
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LiquidType = C_EnumerationType("LiquidType",
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(c_uint,),
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{"Water" : 0,
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"Magma" : 1})
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@ -0,0 +1,200 @@
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# -*- coding: utf-8 -*-
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from ctypes import Structure, Union, c_uint
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from enum import *
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class DesignationStruct(Structure):
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_fields_ = [("flow_size", c_uint, 3),
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("pile", c_uint, 1),
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("dig", DesignationType, 3),
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("smooth", c_uint, 2),
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("hidden", c_uint, 1),
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("geolayer_index", c_uint, 4),
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("light", c_uint, 1),
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("subterranean", c_uint, 1),
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("skyview", c_uint, 1),
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("biome", c_uint, 4),
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("liquid_type", c_uint, 1),
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("water_table", c_uint, 1),
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("rained", c_uint, 1),
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("traffic", c_uint, 2),
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("flow_forbid", c_uint, 1),
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("liquid_static", c_uint, 1),
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("feature_local", c_uint, 1),
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("feature_global", c_uint, 1),
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("liquid_character", c_uint, 2)]
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class DesignationFlags(Union):
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_fields_ = [("whole", c_uint, 32),
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("bits", DesignationStruct)]
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def __init__(self, initial = 0):
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self.whole = initial
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def __int__(self):
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return self.whole
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class OccupancyStruct(Structure):
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_fields_ = [("building", c_uint, 3),
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("unit", c_uint, 1),
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("unit_grounded", c_uint, 1),
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("item", c_uint, 1),
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("splatter", c_uint, 26)]
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class OccupancyFlags(Union):
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_fields_ = [("whole", c_uint, 32),
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("bits", OccupancyStruct)]
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def __init__(self, initial = 0):
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self.whole = initial
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def __int__(self):
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return self.whole
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class CreatureStruct1(Structure):
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_fields_ = [("move_state", c_uint, 1),
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("dead", c_uint, 1),
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("has_mood", c_uint, 1),
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("had_mood", c_uint, 1),
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("marauder", c_uint, 1),
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("drowning", c_uint, 1),
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("merchant", c_uint, 1),
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("forest", c_uint, 1),
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("left", c_uint, 1),
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("rider", c_uint, 1),
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("incoming", c_uint, 1),
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("diplomat", c_uint, 1),
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("zombie", c_uint, 1),
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("skeleton", c_uint, 1),
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("can_swap", c_uint, 1),
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("on_ground", c_uint, 1),
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("projectile", c_uint, 1),
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("active_invader", c_uint, 1),
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("hidden_in_ambush", c_uint, 1),
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("invader_origin", c_uint, 1),
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("coward", c_uint, 1),
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("hidden_ambusher", c_uint, 1),
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("invades", c_uint, 1),
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("check_flows", c_uint, 1),
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("ridden", c_uint, 1),
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("caged", c_uint, 1),
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("tame", c_uint, 1),
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("chained", c_uint, 1),
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("royal_guard", c_uint, 1),
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("fortress_guard", c_uint, 1),
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("suppress_wield", c_uint, 1),
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("important_historical_figure", c_uint, 1)]
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class CreatureFlags1(Union):
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_fields_ = [("whole", c_uint, 32),
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("bits", CreatureStruct1)]
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def __init__(self, initial = 0):
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self.whole = initial
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def __int__(self):
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return self.whole
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class CreatureStruct2(Structure):
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_fields_ = [("swimming", c_uint, 1),
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("sparring", c_uint, 1),
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("no_notify", c_uint, 1),
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("unused", c_uint, 1),
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("calculated_nerves", c_uint, 1),
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("calculated_bodyparts", c_uint, 1),
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("important_historical_figure", c_uint, 1),
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("killed", c_uint, 1),
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("cleanup_1", c_uint, 1),
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("cleanup_2", c_uint, 1),
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("cleanup_3", c_uint, 1),
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("for_trade", c_uint, 1),
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("trade_resolved", c_uint, 1),
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("has_breaks", c_uint, 1),
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("gutted", c_uint, 1),
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("circulatory_spray", c_uint, 1),
|
||||
("locked_in_for_trading", c_uint, 1),
|
||||
("slaughter", c_uint, 1),
|
||||
("underworld", c_uint, 1),
|
||||
("resident", c_uint, 1),
|
||||
("cleanup_4", c_uint, 1),
|
||||
("calculated_insulation", c_uint, 1),
|
||||
("visitor_uninvited", c_uint, 1),
|
||||
("visitor", c_uint, 1),
|
||||
("calculated_inventory", c_uint, 1),
|
||||
("vision_good", c_uint, 1),
|
||||
("vision_damaged", c_uint, 1),
|
||||
("vision_missing", c_uint, 1),
|
||||
("breathing_good", c_uint, 1),
|
||||
("breathing_problem", c_uint, 1),
|
||||
("roaming_wilderness_population_source", c_uint, 1),
|
||||
("roaming_wilderness_population_source_not_a_map_feature", c_uint, 1)]
|
||||
|
||||
class CreatureFlags2(Union):
|
||||
_fields_ = [("whole", c_uint, 32),
|
||||
("bits", CreatureStruct2)]
|
||||
|
||||
def __init__(self, initial = 0):
|
||||
self.whole = initial
|
||||
|
||||
def __int__(self):
|
||||
return self.whole
|
||||
|
||||
class ItemStruct(Structure):
|
||||
_fields_ = [("on_ground", c_uint, 1),
|
||||
("in_job", c_uint, 1),
|
||||
("in_inventory", c_uint, 1),
|
||||
("u_ngrd1", c_uint, 1),
|
||||
("in_workshop", c_uint, 1),
|
||||
("u_ngrd2", c_uint, 1),
|
||||
("u_ngrd3", c_uint, 1),
|
||||
("rotten", c_uint, 1),
|
||||
("unk1", c_uint, 1),
|
||||
("u_ngrd4", c_uint, 1),
|
||||
("unk2", c_uint, 1),
|
||||
("u_ngrd5", c_uint, 1),
|
||||
("unk3", c_uint, 1),
|
||||
("u_ngrd6", c_uint, 1),
|
||||
("narrow", c_uint, 1),
|
||||
("u_ngrd7", c_uint, 1),
|
||||
("worn", c_uint, 1),
|
||||
("unk4", c_uint, 1),
|
||||
("u_ngrd8", c_uint, 1),
|
||||
("forbid", c_uint, 1),
|
||||
("unk5", c_uint, 1),
|
||||
("dump", c_uint, 1),
|
||||
("on_fire", c_uint, 1),
|
||||
("melt", c_uint, 1),
|
||||
("hidden", c_uint, 1),
|
||||
("u_ngrd9", c_uint, 1),
|
||||
("unk6", c_uint, 1),
|
||||
("unk7", c_uint, 1),
|
||||
("unk8", c_uint, 1),
|
||||
("unk9", c_uint, 1),
|
||||
("unk10", c_uint, 1),
|
||||
("unk11", c_uint, 1)]
|
||||
|
||||
class ItemFlags(Union):
|
||||
_fields_ = [("whole", c_uint, 32),
|
||||
("bits", ItemStruct)]
|
||||
|
||||
def __init__(self, initial = 0):
|
||||
self.whole = initial
|
||||
|
||||
def __int__(self):
|
||||
return self.whole
|
||||
|
||||
class BlockFlagStruct(Structure):
|
||||
_fields_ = [("designated", c_uint, 1),
|
||||
("unk_1", c_uint, 1),
|
||||
("liquid_1", c_uint, 1),
|
||||
("liquid_2", c_uint, 1),
|
||||
("unk_2", c_uint, 28)]
|
||||
|
||||
class BlockFlags(Union):
|
||||
_fields_ = [("whole", c_uint, 32),
|
||||
("bits", BlockFlagStruct)]
|
||||
|
||||
def __init__(self, inital = 0):
|
||||
self.whole = initial
|
||||
|
||||
def __int__(self):
|
||||
return self.whole
|
@ -0,0 +1,134 @@
|
||||
from ctypes import *
|
||||
from collections import namedtuple
|
||||
from pydfhackflags import *
|
||||
from enum import *
|
||||
|
||||
Position3D = namedtuple("Position3D", "x, y, z")
|
||||
Rectangle = namedtuple("Rectangle", "x1, y1, x2, y2")
|
||||
Note = namedtuple("Note", "symbol, foreground, background, name, position")
|
||||
Settlement = namedtuple("Settlement", "origin, name, world_pos, local_pos")
|
||||
Attribute = namedtuple("Attribute", "level, field_4, field_8, field_C, leveldiff, field_14, field_18");
|
||||
Skill = namedtuple("Skill", "id, experience, rating")
|
||||
Tree = namedtuple("Tree", "type, material, position, address")
|
||||
CreatureCaste = namedtuple("CreatureCaste", "rawname, singular, plural, adjective")
|
||||
CreatureTypeEx = namedtuple("CreatureTypeEx", "rawname, castes, tile_character, tilecolor")
|
||||
TileColor = namedtuple("TileColor", "fore, back, bright")
|
||||
Name = namedtuple("Name", "first_name, nickname, language, has_name, words, parts_of_speech")
|
||||
|
||||
TileTypes40d = ((c_int * 16) * 16)
|
||||
BiomeIndices40d = c_ubyte * 16
|
||||
Temperatures = ((c_ushort * 16) * 16)
|
||||
Designations40d = ((DesignationFlags * 16) * 16)
|
||||
Occupancies40d = ((OccupancyFlags * 16) * 16)
|
||||
|
||||
class Position2D(Structure):
|
||||
_fields_ = [("x", c_ushort),
|
||||
("y", c_ushort)]
|
||||
|
||||
class PlaneCoord(Union):
|
||||
_fields_ = [("xy", c_uint),
|
||||
("dim", Position2D)]
|
||||
|
||||
def __cmp__(self, other):
|
||||
if isinstance(other, PlaneCoord):
|
||||
return self.xy - other.xy
|
||||
else:
|
||||
raise TypeError("argument must be of type %s" % type(self))
|
||||
|
||||
class Feature(Structure):
|
||||
_fields_ = [("type", FeatureType),
|
||||
("main_material", c_short),
|
||||
("sub_material", c_short),
|
||||
("discovered", c_byte),
|
||||
("origin", c_uint)]
|
||||
|
||||
class Vein(Structure):
|
||||
_fields_ = [("vtable", c_uint),
|
||||
("type", c_int),
|
||||
("assignment", c_short * 16),
|
||||
("flags", c_uint),
|
||||
("address_of", c_uint)]
|
||||
|
||||
class FrozenLiquidVein(Structure):
|
||||
_fields_ = [("vtable", c_uint),
|
||||
("tiles", TileTypes40d),
|
||||
("address_of", c_uint)]
|
||||
|
||||
class SpatterVein(Structure):
|
||||
_fields_ = [("vtable", c_uint),
|
||||
("mat1", c_ushort),
|
||||
("unk1", c_ushort),
|
||||
("mat2", c_uint),
|
||||
("mat3", c_ushort),
|
||||
("intensity", ((c_ubyte * 16) * 16)),
|
||||
("address_of", c_uint)]
|
||||
|
||||
class Soul(object):
|
||||
def __init__(self, *args, **kwds):
|
||||
if kwds:
|
||||
for k, v in kwds.iteritems():
|
||||
self.__dict__[k] = v
|
||||
|
||||
class MapBlock40d(Structure):
|
||||
_fields_ = [("tiletypes", TileTypes40d),
|
||||
("designation", Designations40d),
|
||||
("occupancy", Occupancies40d),
|
||||
("biome_indices", BiomeIndices40d),
|
||||
("origin", c_uint),
|
||||
("blockflags", BlockFlags),
|
||||
("global_feature", c_short),
|
||||
("local_feature", c_short)]
|
||||
|
||||
|
||||
class ViewScreen(Structure):
|
||||
_fields_ = [("type", c_int)]
|
||||
|
||||
class Matgloss(Structure):
|
||||
_fields_ = [("id", c_char * 128),
|
||||
("fore", c_byte),
|
||||
("back", c_byte),
|
||||
("bright", c_byte),
|
||||
("name", c_char * 128)]
|
||||
|
||||
class MatglossPair(Structure):
|
||||
_fields_ [("type", c_short),
|
||||
("index", c_int)]
|
||||
|
||||
class Descriptor_Color(Structure):
|
||||
_fields_ = [("id", c_char * 128),
|
||||
("r", c_float),
|
||||
("v", c_float),
|
||||
("b", c_float),
|
||||
("name", c_char * 128)]
|
||||
|
||||
class MatglossOther(Structure):
|
||||
_fields_ = [("rawname", c_char * 128)]
|
||||
|
||||
class Building(Structure):
|
||||
_fields_ = [("origin", c_uint),
|
||||
("vtable", c_uint),
|
||||
("x1", c_uint),
|
||||
("y1", c_uint),
|
||||
("x2", c_uint),
|
||||
("y2", c_uint),
|
||||
("z", c_uint),
|
||||
("material", MatglossPair),
|
||||
("type", c_uint)]
|
||||
|
||||
class CustomWorkshop(Structure):
|
||||
_fields_ = [("index", c_uint),
|
||||
("name", c_char * 256)]
|
||||
|
||||
class Construction(Structure):
|
||||
_fields_ = [("x", c_ushort),
|
||||
("y", c_ushort),
|
||||
("z", c_ushort),
|
||||
("form", c_ushort),
|
||||
("unk_8", c_ushort),
|
||||
("mat_type", c_ushort),
|
||||
("mat_idx", c_ushort),
|
||||
("unk3", c_ushort),
|
||||
("unk4", c_ushort),
|
||||
("unk5", c_ushort),
|
||||
("unk6", c_uint),
|
||||
("origin", c_uint)]
|
Loading…
Reference in New Issue