Commit Graph

749 Commits (2cf078419b22be998c1d06ae0bca94774c04c527)

Author SHA1 Message Date
Robert Heinrich 2cf078419b cprobe: list items worn by unit and checks if they are owned or not 2012-04-11 18:22:39 +02:00
Robert Heinrich e8e8f29328 regrass: fix 2012-04-11 17:01:20 +02:00
Robert Heinrich ae7ce9e5d7 zone: fixed assigning to pit/pond. regrass: look for grass events in the map block, increase amount of grass at map position instead of simply changing the tile type 2012-04-11 14:08:47 +02:00
Robert Heinrich 7d0cfb7e80 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-04-10 10:18:38 +02:00
Alexander Gavrilov 93c795cfc3 Job module api tweaks: add a namespace to match others and some funcs. 2012-04-10 11:43:36 +04:00
Robert Heinrich f8123c3b40 zone: can now assign to and from built cages. autobutcher: fixed initializing when getting SC_MAP_LOADED event while a map is currently running 2012-04-10 09:15:38 +02:00
Robert Heinrich b2d976b06b zone tool: added new filter 'nograzer' 2012-04-10 04:10:07 +02:00
Robert Heinrich 674337e3ae added tweak clear-resident which fixes bugged migrants and makes them proper members of the fortress. added tweak clear-merchant which assimilates merchants who linger at the map edge into the fortress. updated readme.rst 2012-04-10 00:22:38 +02:00
Robert Heinrich 37f3056fdd autobutcher: fixed behaviour of keywords 'all' and 'new'. (didn't work properly with watch, unwatch and forget) 2012-04-09 18:36:01 +02:00
Robert Heinrich 8ae774fbd5 fixed wrong description of the behaviour for using keyword 'all' in autobutcher (affects all races on the watchlist, not all races in your fort) 2012-04-09 16:02:03 +02:00
Robert Heinrich afba284283 autobutcher: added a forgotten ';' 2012-04-09 15:35:25 +02:00
Robert Heinrich b6adfaaf0a Merge branch 'master' of git://github.com/peterix/dfhack 2012-04-09 15:09:39 +02:00
Robert Heinrich a9ff1d0423 autonestbox and autobutcher store settings in the savegame. added command list_export to autobutcher which prints the current settings and watchlist in a batch file format (to allow importing settings to other savegames). updated readme.rst 2012-04-09 15:03:26 +02:00
Petr Mrázek e5213d77f6 Merge https://github.com/angavrilov/dfhack 2012-04-09 00:55:31 +02:00
Robert Heinrich f609aa0db7 zone: can now search for merchants (to allow pitting them). autobutcher: ignore merchant animals, ignore war/hunting creatures, fixed autowatch, stop spamming the console if there is nothing to report. updated readme.rst 2012-04-08 12:51:03 +02:00
Kelly Martin 53118bc986 Merge remote-tracking branch 'rossm/master' 2012-04-08 01:45:16 -05:00
Kelly Martin ad657c68a3 Leave merchant stuff alone, even if they're certainly dwarfs. 2012-04-08 01:07:29 -05:00
Kelly Martin de960e65f5 Stealing animals from traders is bad. 2012-04-07 23:25:40 -05:00
Kelly Martin 2e6ee0ac84 Don't assign dead animals to pastures. 2012-04-07 20:36:29 -05:00
Kelly Martin dac84080c0 Exclude grazing units from autonestbox to avoid starving da poor boids 2012-04-07 20:26:56 -05:00
Kelly Martin c89416a3f8 Merge remote-tracking branch 'rh73/master' 2012-04-07 12:23:31 -05:00
Kelly Martin f931060dd9 Exclude worn items from counts for workflow 2012-04-07 12:11:53 -05:00
Alexander Gavrilov 45ae2ed67f Pull a few utility functions into the core and publish to lua. 2012-04-07 19:08:30 +04:00
Robert Heinrich 55e059c40f autobutcher: added keywords 'all' and 'new' for handling the whole watchlist. added option 'autowatch' which will put all new tame animal races onto the watchlist using the current default settings 2012-04-07 11:15:49 +02:00
Robert Heinrich e3fb922f53 fixed handling of units in cages who have an invalid map pos. 2012-04-07 06:47:32 +02:00
Robert Heinrich c5fc8aab9f autobutcher: now accepts list of races in one command 2012-04-07 05:05:42 +02:00
Robert Heinrich e8ccbb4b2c Merge branch 'master' of git://github.com/peterix/dfhack 2012-04-07 02:49:39 +02:00
Robert Heinrich eff5189acb added autobutcher: watch lifestock, mark excess animals for slaughter. Not quite done yet (doesn't save config etc) but already works fine. 2012-04-07 02:31:10 +02:00
RossM 284ada9432 Better config persistence. 2012-04-05 20:34:06 -07:00
Robert Heinrich 577e333ac9 some cleanup in zone tool, added slaughter option, autonestbox is now an own command which can be set to run every X ticks 2012-04-05 20:32:44 +02:00
RossM df98d67ad7 Merge branch 'master' of git://github.com/peterix/dfhack 2012-04-05 10:00:56 -07:00
Petr Mrázek 109edc5e77 Track stonesense 2012-04-05 16:15:41 +02:00
Alexander Gavrilov 28a741082f Encode & decode names in utf-8 for transfer in remote messages.
That's the encoding required by the protobuf spec.
2012-04-05 18:10:16 +04:00
Robert Heinrich 511fceff0a Merge branch 'master' of git://github.com/peterix/dfhack 2012-04-05 11:41:01 +02:00
Robert Heinrich 33ceee8310 zone tool: some cleanup, added 'slaughter' command 2012-04-05 11:40:27 +02:00
RossM b1c41c2c9f Merge branch 'master' of git://github.com/peterix/dfhack 2012-04-04 23:33:49 -07:00
RossM 564150bb19 Persist autolabor config in the savefile. 2012-04-04 23:33:26 -07:00
Petr Mrázek 330118ee27 Fix zone tool 2012-04-05 03:00:10 +02:00
Petr Mrázek b8ccb0424d Merge https://github.com/rh73/dfhack 2012-04-05 02:55:42 +02:00
Petr Mrázek 659dca0640 Merge https://github.com/RossM/dfhack 2012-04-05 02:47:19 +02:00
Warmist aaffdd56d8 Fixes to all of the new stuff. 2012-04-04 19:06:56 +03:00
Robert Heinrich 796bc18fb0 zone plugin: fixed bug when parsing options 2012-04-04 16:48:22 +02:00
Robert Heinrich 5ce0e7dbf2 zone tool: added lots of filters, added mass-assigning of nestboxes 2012-04-04 14:58:53 +02:00
RossM a76de8b777 Fix detection of military dwarves. Add overview comments explaining why
autolabor works how it does.
2012-04-03 23:26:15 -07:00
Warmist 9707939f2c whoops, now it actually swaps souls :) 2012-04-04 02:13:48 +03:00
Warmist 179c6e4025 Revived adv_tools, with new reincarnate command. 2012-04-04 02:06:35 +03:00
Warmist 6a6ca516c3 Stupid bug with nemesis... 2012-04-04 00:18:40 +03:00
Warmist 26f5e0dfb5 Fixed a lot of bugs, mostly in dfusion->tools.
Embark anywhere now works (in windows atleast), all other tools should work in both linux and windows.
TODO: should move embark anywhere somewhere else (as it is code changing tool)
2012-04-03 23:51:54 +03:00
Warmist 6d4ef1fd38 Started rework lua files to be more hotkey friendly and adv/fort mode independant. 2012-04-03 23:16:29 +03:00
Warmist 3a0bd73315 Fix for getSelectedCreature in adv mode. 2012-04-03 21:47:54 +03:00