Timothy Collett
96abc903ab
Merge branch 'master' of http://github.com/peterix/dfhack
2012-09-10 11:54:56 -04:00
Timothy Collett
274d6038ad
Merge further changes (???)
2012-09-10 09:19:21 -04:00
Timothy Collett
270351f510
Merge branch 'master' of https://github.com/danaris/dfhack
2012-09-10 09:18:24 -04:00
Alexander Gavrilov
8ab615f6d0
Implement unit path prediction in siege engine.
2012-09-09 20:54:12 +04:00
Alexander Gavrilov
9679b7729c
Clean up the movement speed calculation function and move into the core.
2012-09-09 17:04:58 +04:00
Alexander Gavrilov
ec3d489bda
Move curse-affected attribute value getters to the core.
2012-09-09 12:51:08 +04:00
Alexander Gavrilov
a36fe25e72
Finish the effective skill computation function, and move to core.
2012-09-09 12:27:40 +04:00
Alexander Gavrilov
94b729579e
Reindent to remove tabs.
2012-09-09 10:53:08 +04:00
warmist
8e0f3e3bce
Added ListBox to gui.dialogs
...
A listbox class. Can be either filled with table of strings, or string+callback tables. Needs some code revision :)
2012-09-09 02:28:07 +03:00
Alexander Gavrilov
fb88aad51d
Reverse-engineer unit speed computation from DF code.
2012-09-08 21:07:18 +04:00
Alexander Gavrilov
003c3391d1
Implement aiming projectiles at random points in the designated area.
2012-09-08 15:49:46 +04:00
Alexander Gavrilov
bfa6ed3e08
Support setting the target area for the siege engine.
2012-09-08 13:46:02 +04:00
jj
7b86f203c3
add script/digfort.rb
2012-09-07 22:47:44 +02:00
Alexander Gavrilov
325e294af2
Start the siege engine plugin with code to highlight obstacles on screen.
2012-09-07 19:54:32 +04:00
Alexander Gavrilov
e925d8f4d9
Add an API function for reading tiles from the screen buffers.
2012-09-07 11:36:45 +04:00
Alexander Gavrilov
c971a819de
Experimental creation of map blocks in gui/liquids script.
2012-09-06 22:45:19 +04:00
Alexander Gavrilov
d0e630d4c3
Move steam engine out of devel, since it should be fully functional.
2012-09-06 17:10:58 +04:00
Alexander Gavrilov
d5ea05ebb8
Implement a pressure plate sensitive to machine power.
...
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
jj
e09b98216f
ruby: fix vector[length+50] = 0 segfault
2012-09-05 20:39:13 +02:00
Alexander Gavrilov
8d876cc7d9
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
jj
afbace8af6
ruby: alloc_building(:Furnace, :Smelter)
2012-09-05 19:18:21 +02:00
Alexander Gavrilov
57086ac56e
Add stock MessageBox and InputBox dialog screens for lua scripts.
2012-09-05 19:45:45 +04:00
Alexander Gavrilov
27f169e298
Provide a partial application utility function to lua.
...
Implemented in C++ for efficiency.
2012-09-05 17:37:36 +04:00
Alexander Gavrilov
9c6fcee9a9
Add steam engine documentation, and use barrel quality in efficiency calc.
2012-09-05 11:23:00 +04:00
Kelly Martin
96fec768c7
Merge remote-tracking branch 'angavrilov/master'
2012-09-04 12:05:05 -05:00
Alexander Gavrilov
aa449a2180
Add a tweak to work around the endless temperature update bug.
...
This obsoletes fix/stable-temp.lua, which only fixes items once.
2012-09-03 21:11:35 +04:00
Alexander Gavrilov
1618ccf5bb
Fix steam-engine build on msvc, and add a script for listing mem ranges.
2012-09-03 10:28:17 +04:00
Alexander Gavrilov
2249cb14fa
Require level 3 both for water & magma, and indicate level 5 by brightness.
2012-09-02 18:57:10 +04:00
Alexander Gavrilov
3b08ee44d1
Vary the internal power consumption of the engine depending on quality.
2012-09-02 17:32:44 +04:00
Alexander Gavrilov
3b8e3d1459
Fix wrong assumptions in lua wrapper for BitArray.
2012-09-02 17:18:01 +04:00
Alexander Gavrilov
67630776ee
Tweak steam engine raws.
2012-09-02 17:17:18 +04:00
Alexander Gavrilov
9c3843c1d4
Use new API in steam engine; always explode if destroyed with steam inside.
2012-09-02 14:59:13 +04:00
Alexander Gavrilov
3713c5ea9e
Add some APIs required by steam engine to the core.
2012-09-02 14:10:58 +04:00
jj
a4c028b3b7
ruby: buildings tweaks
2012-09-02 01:38:58 +02:00
warmist
febfc9aa5b
Fixed bug with gui/mechanism
...
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
2012-09-01 23:33:49 +03:00
Alexander Gavrilov
8536785d1d
Boilers made out of unsuitable materials should explode!
2012-09-01 20:46:34 +04:00
Alexander Gavrilov
bae85ac77d
Make the steam engine consume liquids from Z level below.
2012-09-01 17:52:51 +04:00
Alexander Gavrilov
74501d3197
Try preventing "boiling water" from freezing, and dump steam on destroy.
2012-09-01 14:42:19 +04:00
Alexander Gavrilov
f158e1894d
Further work on steam engine.
...
- Display water inside as 'boiling' by hooking item_liquid_miscst.
- Store current power in flags to avoid mess if items disappear etc.
- Suspend/unsuspend stoke jobs depending on steam level.
- Implement intelligent steam use rate and boiler capacity cap.
- Modify appearance of special tiles to display status.
2012-09-01 11:29:05 +04:00
Alexander Gavrilov
e0097d8d43
Fix access to unnamed bits in bitfields, and allow hook.apply(false)
2012-09-01 11:25:24 +04:00
jj
acdf0ffb42
ruby: fix create building map occupancy
2012-09-01 03:35:47 +02:00
Quietust
c68afdaad2
Display command key helper for Manipulator on Unit List, various tweaks
2012-08-31 20:35:35 -05:00
jj
dcc9498dbc
ruby: tweak apis
2012-09-01 03:22:48 +02:00
Alexander Gavrilov
ece0833c93
Prototype steam engine workshop :)
...
Very broken and incomplete still.
2012-09-01 00:22:55 +04:00
Alexander Gavrilov
0f1be28637
Follow xml changes.
2012-09-01 00:17:08 +04:00
jj
ce608e4f6a
ruby: yield announcements for further customization
2012-08-31 19:16:13 +02:00
jj
54780cac3f
ruby: allow vmethod call with 6 args, use direct fptr
2012-08-31 15:51:22 +02:00
Alexander Gavrilov
e6b2cb73af
Add a tweak for pressure plate creature weight limit rendering.
...
Print them as readable "???K", instead of the normal truncated numbers.
2012-08-30 20:48:06 +04:00
Alexander Gavrilov
750eefe48a
Follow unconditional JMP chains in MSVC vmethod ptr detection.
2012-08-30 19:28:53 +04:00
Quietust
c414aafc59
Add "Toggle Group" key
2012-08-30 10:03:12 -05:00