Commit Graph

11254 Commits (28161ed63d11a4ec7b4bb0263801015894357ec3)
 

Author SHA1 Message Date
myk002 28161ed63d
add command frequency file based on survey results
used for ordering launcher autocomplete results
2022-07-17 09:12:20 -07:00
myk002 f354200728
update widget docs 2022-07-16 22:23:22 -07:00
myk002 805456e82b
allow mouse lclick to select a List item 2022-07-16 22:18:38 -07:00
myk002 f65f36ffee
move the cursor in an EditField on mouse lclick 2022-07-16 22:03:39 -07:00
myk002 27425e47f6
support cursor movement in EditFields 2022-07-15 22:22:51 -07:00
myk002 585f6aad33
fix extra space within bold segment for keybindings 2022-07-15 15:45:03 -07:00
myk002 9b340a7630
support submit2 for EditFields 2022-07-15 13:46:01 -07:00
myk002 f3539f06c8
integrate hotkeys with helpdb 2022-07-15 09:44:24 -07:00
myk002 c9a87511bd
add dfhack history repository and expose to lua 2022-07-15 09:18:27 -07:00
myk002 dd6fbd53b6
add getEntries() to the CommandHistory API
so we can export them to lua
also bump the default history size to 5000 from the paltry 100 we had
2022-07-15 09:07:14 -07:00
myk002 193b9a4004
add missing namespace
which did not cause compiler errors for some reason
2022-07-14 14:08:33 -07:00
myk002 e926e1116e
replace more Core cpp code with calls to helpdb
also document devel/dump-rpc builtin
2022-07-14 13:19:30 -07:00
myk002 185f49976c
ensure scripts get their entry type set 2022-07-11 17:24:53 -07:00
myk002 d68350c1f1
wrap text at 52 characters for in-game display 2022-07-11 17:24:17 -07:00
myk002 328d839f19
support backtick as a keybinding
and bind it to gui/launcher
2022-07-11 17:23:56 -07:00
myk002 a5da3c18f9
reset scroll position when the text is changed 2022-07-11 17:23:23 -07:00
myk002 4ed15ffcc4
fix parsing of first line as the short_help 2022-07-10 20:48:24 -07:00
myk002 fdd406b722
ensure all files are reread on every docs build
this fixes the issue where the Stonesense docs were getting ignored
2022-07-10 20:19:12 -07:00
pre-commit-ci[bot] 12557f8dc1
[pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2022-07-10 20:19:12 -07:00
myk002 a58b56abc4
don't error out if files cannot be read 2022-07-10 20:19:12 -07:00
myk002 3e2320aa60
split the plugin docs into individual files 2022-07-10 20:19:11 -07:00
myk002 8d99b7e6e1
prepare for plugin doc split 2022-07-10 20:19:09 -07:00
Myk e899510b8b
Use helpdb to implement help and ls built-in commands and dfhack.script_help() (#2242)
* use helpdb to implement the help and ls builtins

* use helpdb to implement dfhack.script_help()
2022-07-10 20:17:54 -07:00
Myk 4ad8e7199a
Support builtin commands in helpdb (#2241)
* support builtin commands in helpdb, implement list API, document api
2022-07-10 20:17:52 -07:00
myk002 35a4d19ac9
implement listing functions for helpdb 2022-07-10 20:14:21 -07:00
Myk 64aba7a8a3
Myk rendered help (#2240)
* implement help db

* add initial list of tags

* read tags fr help, read script short desc, filter
2022-07-10 20:14:21 -07:00
Myk b0e7325d4f
add sample plugin to go with the sample help (#2239) 2022-07-10 20:14:20 -07:00
Myk 27d7c3acc6
Myk sample command help (#2238)
* add example tool documentation in proposed format

* refine Tools.rst
2022-07-10 20:14:20 -07:00
Myk f1cb9b9a83
Build and install text help alongside html (#2236)
* build text docs alongside html

also:
- capture more doc dependencies that should cause rebuilds
- move intermediate build output (doctree data) into build dir
- allow sphinx build to multitask more for faster completion times

* install text help alongside html help

* update settings in docs build action
2022-07-10 20:14:20 -07:00
Myk 28e15162a5
reorganize init scripts into dfhack-config (#2232)
* reorganize init scripts into dfhack-config

allows player init scripts to build on defaults instead of replace them
this also moves the init scripts out of the main df directory

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* escape asterisks in docs

* remove unneeded dfhack.init file creation for test

* write the test init script to the new init dir

* create the init dir before trying to write a file

* rename default init files for clarity

* Update changelog

* Update docs/changelog.txt

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Try to get buildmaster to work with old branches

* Update changelog

* get keybindings from all init scripts

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix spacing in changelog

* split default loading into its own file

* update docs with new changes

* update help text wording in default init files

* Apply suggestions from code review

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Alphabetize changelog

* Update onMapLoad.default.init

* Update onMapLoad.init

* Update Core.rst

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2022-07-10 08:54:55 -07:00
DFHack-Urist via GitHub Actions b560bcc256 Auto-update submodules
scripts: master
2022-07-10 07:17:43 +00:00
myk002 9c32a52cb0
actually ignore the script docs 2022-07-09 23:43:35 -07:00
myk002 c7107e9c23
ignore docs in the scripts repo 2022-07-09 23:34:57 -07:00
Myk 9f44fd3f72
[manipulator] add the professions library (#2234)
* move professions out of the examples folder

* install professions into professions/library

* guard unguarded header from multiple inclusion

* load and display library professions

* update changelog

* move example professions docs from examples guide

* update dreamfort documentation

* note that professions folder has changed

* Fix bad merge
2022-07-06 07:21:26 -07:00
Myk e0d37a31ae
Make the manager orders library available by default (#2233)
* move orders out of examples directory

* install orders into library dir

* read orders from new library dir

* update documentation

* update dreamfort references to orders import

* update changelog

* ignore json files in pre-commit
2022-07-06 07:03:29 -07:00
Myk 091068c710
[prospect] give player control over which information is output (#2231)
* give player control over prospect output

* suspend the core *before* we call to Lua
2022-07-06 06:57:13 -07:00
DFHack-Urist via GitHub Actions fabcf7c979 Auto-update submodules
scripts: master
2022-07-06 07:16:58 +00:00
DFHack-Urist via GitHub Actions aec5684897 Auto-update submodules
library/xml: master
scripts: master
2022-07-05 07:17:21 +00:00
pre-commit-ci[bot] 69b6de2045
[pre-commit.ci] pre-commit autoupdate (#2235)
updates:
- [github.com/python-jsonschema/check-jsonschema: 0.16.0 → 0.16.2](https://github.com/python-jsonschema/check-jsonschema/compare/0.16.0...0.16.2)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2022-07-05 01:19:30 -04:00
Timur Kelman 04e0b600a5 add keybinding for `gui/workorder-details` to dfhack.init-example 2022-07-01 09:00:44 -07:00
DFHack-Urist via GitHub Actions 112d2938df Auto-update submodules
scripts: master
2022-07-01 15:58:24 +00:00
DFHack-Urist via GitHub Actions 0aa7ec877e Auto-update submodules
library/xml: master
scripts: master
2022-06-29 15:17:13 +00:00
Quietust 8a605e1903 The great de-anon-ification 2022-06-29 07:54:04 -07:00
DFHack-Urist via GitHub Actions 12958e15c6 Auto-update submodules
plugins/stonesense: master
2022-06-29 07:17:24 +00:00
Timur Kelman 9788a8a22a
Add default selection handler to `materials.ItemTraitsDialog` (#2211)
* add forward compatibility for future `job_item_flags`

* add default selection handler to `materials.ItemTraitsDialog`

* add a call to `error()` in 'unknown'-branch inside `setTrait`

* add `ItemTraitsDialog` improvement description to changelog.txt
2022-06-28 16:27:18 -07:00
Simon Lees b0bff47f03 Fix use after free's
This was detected by gcc and causing the build to fail on my
Linux machine
2022-06-23 08:24:26 -07:00
DFHack-Urist via GitHub Actions 2807373656 Auto-update submodules
scripts: master
2022-06-22 19:02:58 +00:00
DFHack-Urist via GitHub Actions 234fcb8fe3 Auto-update submodules
scripts: master
2022-06-22 07:17:32 +00:00
Myk ba629b8e0a
manually handle DestroyBuilding jobs (#2209)
* don't delete general refs from jobs that we cancel

though we still disconnect the refs if we can

* get job remove working in all cases

we apparently need to manually handle DestroyBuilding jobs
everything else we should let cancel_job handle

* update changelog
2022-06-21 16:38:04 -07:00
myk002 9163728b99
hide blueprints that should be hidden, update help 2022-06-21 12:09:12 -07:00