hide blueprints that should be hidden, update help

develop
myk002 2022-06-21 12:09:12 -07:00
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commit 9163728b99
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1 changed files with 28 additions and 29 deletions

@ -74,12 +74,12 @@ quickfort run library/dreamfort.csv -n /farming3,# Run when furniture has been p
quickfort run library/dreamfort.csv -n /industry2,# Run when the industry level has been dug out.
prioritize ConstructBuilding,# To get those workshops up and running ASAP. You may have to run this several times as the materials for the building construction jobs become ready.
quickfort run library/dreamfort.csv -n /surface4,"# Run after the walls and floors are built on the surface. Even if /surface3 is finished before you run /industry2, though, wait until after /industry2 to run this blueprint so that surface walls, floors, and roofing don't prevent your workshops from being built (due to lack of blocks)."
"quickfort run,orders library/dreamfort.csv -n /services2",# Run when the services levels have been dug out. Feel free to remove the orders for the ropes if you already brought them with you.
"quickfort orders,run library/dreamfort.csv -n /services2",# Run when the services levels have been dug out. Feel free to remove the orders for the ropes if you already brought them with you.
orders import basic,"# Run after the first migration wave, so you have dorfs to do all the basic tasks. Note that this is the ""orders"" plugin, not the ""quickfort orders"" command."
"quickfort run,orders library/dreamfort.csv -n /surface5","# Run when all marked trees on the surface are chopped down and walls and floors have been constructed, including the roof section over the future barracks."
"quickfort orders,run library/dreamfort.csv -n /surface5","# Run when all marked trees on the surface are chopped down and walls and floors have been constructed, including the roof section over the future barracks."
prioritize ConstructBuilding,# Run when you see the bridges ready to be built so the busy masons come and build them.
"quickfort run,orders library/dreamfort.csv -n /surface6",# Run when at least the beehives and weapon rack are constructed and you have linked all levers to their respective bridges.
"quickfort run,orders library/dreamfort.csv -n /surface7",# Run after the surface walls are completed and any marked trees are chopped down.
"quickfort orders,run library/dreamfort.csv -n /surface6",# Run when at least the beehives and weapon rack are constructed and you have linked all levers to their respective bridges.
"quickfort orders,run library/dreamfort.csv -n /surface7",# Run after the surface walls are completed and any marked trees are chopped down.
""
-- Plumbing --
"This is a good time to fill your well cisterns, either with a bucket brigade or by routing water from a freshwater stream or an aquifer (see the library/aquifer_tap.csv blueprint for help with this)."
@ -87,23 +87,23 @@ prioritize ConstructBuilding,# Run when you see the bridges ready to be built so
""
-- Mature fort (third migration wave onward) --
orders import furnace,# Automated production of basic furnace-related items. Don't forget to create a sand collection zone (or remove the sand- and glass-related orders if you have no sand).
"quickfort run,orders library/dreamfort.csv -n /suites2",# Run when the suites level has been dug out.
"quickfort run,orders library/dreamfort.csv -n /surface8","# Run if/when you need longer trap corridors on the surface for larger sieges, anytime after you run /surface7."
"quickfort run,orders library/dreamfort.csv -n /apartments2",# Run when the first apartment level has been dug out.
"quickfort run,orders library/dreamfort.csv -n /services3","# Run after the dining table and chair, weapon rack, and archery targets have been constructed. Also wait until after you complete /surface7, though, because surface defenses are more important than a grand dining hall."
"quickfort run,orders library/dreamfort.csv -n /guildhall2",# Run when the guildhall level has been dug out.
"quickfort run,orders library/dreamfort.csv -n ""/guildhall3, /guildhall4""",# Optionally run after /guildhall2 to build default furnishings and declare a library and temple.
"quickfort run,orders library/dreamfort.csv -n /apartments3",# Run when all beds have been constructed on the first apartments level.
"quickfort run,orders library/dreamfort.csv -n /farming4",# Run once you have a cache of potash.
"quickfort orders,run library/dreamfort.csv -n /suites2",# Run when the suites level has been dug out.
"quickfort orders,run library/dreamfort.csv -n /surface8","# Run if/when you need longer trap corridors on the surface for larger sieges, anytime after you run /surface7."
"quickfort orders,run library/dreamfort.csv -n /apartments2",# Run when the first apartment level has been dug out.
"quickfort orders,run library/dreamfort.csv -n /services3","# Run after the dining table and chair, weapon rack, and archery targets have been constructed. Also wait until after you complete /surface7, though, because surface defenses are more important than a grand dining hall."
"quickfort orders,run library/dreamfort.csv -n /guildhall2",# Run when the guildhall level has been dug out.
"quickfort orders,run library/dreamfort.csv -n ""/guildhall3, /guildhall4""",# Optionally run after /guildhall2 to build default furnishings and declare a library and temple.
"quickfort orders,run library/dreamfort.csv -n /apartments3",# Run when all beds have been constructed on the first apartments level.
"quickfort orders,run library/dreamfort.csv -n /farming4",# Run once you have a cache of potash.
orders import military,# Automated production of military equipment. Turn on automelt in the meltables piles on the industry level to automatically upgrade all metal military equipment to masterwork quality. These orders are optional if you are not using a military.
orders import smelting,# Automated production of all types of metal bars.
"quickfort run,orders library/dreamfort.csv -n /services4","# Run when you need a jail, anytime after the restraints are placed from /services3."
"quickfort orders,run library/dreamfort.csv -n /services4","# Run when you need a jail, anytime after the restraints are placed from /services3."
orders import rockstock,# Maintains a small stock of all types of rock furniture.
orders import glassstock,# Maintains a small stock of all types of glass furniture and parts (only import if you have sand).
""
-- Repeat for each remaining apartments level as needed --
"quickfort run,orders library/dreamfort.csv -n /apartments2",# Run when the apartment level has been dug out.
"quickfort run,orders library/dreamfort.csv -n /apartments3",# Run when all beds have been constructed.
"quickfort orders,run library/dreamfort.csv -n /apartments2",# Run when the apartment level has been dug out.
"quickfort orders,run library/dreamfort.csv -n /apartments3",# Run when all beds have been constructed.
burial -pets,# Run once the coffins are placed to set them to allow for burial.
See this checklist online at https://docs.google.com/spreadsheets/d/13PVZ2h3Mm3x_G1OXQvwKd7oIR2lK4A1Ahf6Om1kFigw/edit#gid=1459509569
@ -232,6 +232,7 @@ https://drive.google.com/file/d/1Et42JTzeYK23iI5wrPMsFJ7lUXwVBQob/view?usp=shari
[PET:2:BIRD_GOOSE:FEMALE:STANDARD]
[PET:2:BIRD_GOOSE:MALE:STANDARD]
#meta label(all_orders) hidden() references all blueprints that generate orders; for testing only
/surface1
/surface2
/surface3
/surface4
@ -239,27 +240,25 @@ https://drive.google.com/file/d/1Et42JTzeYK23iI5wrPMsFJ7lUXwVBQob/view?usp=shari
/surface6
/surface7
/surface8
/farming1
/farming2
/farming3
/farming4
/industry1
/industry2
/services1
/services2
/services3
/services4
/guildhall1
/guildhall2
/guildhall3
/guildhall4
/suites1
/suites2
/apartments2
/apartments2
/apartments2
/apartments2
/apartments2
/apartments2
/apartments3
/apartments3
/apartments3
/apartments3
/apartments3
/apartments3
/apartments1 repeat(>5)
/apartments2 repeat(>5)
/apartments3 repeat(>5)
#notes label(surface_help)
Sets up a protected entrance to your fort in a flat area on the surface.
Screenshot: https://drive.google.com/file/d/1YL_vQJLB2YnUEFrAg9y3HEdFq3Wpw9WP
@ -2382,7 +2381,7 @@ query_jail/services_query_jail
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"#query label(services_query_dining) start(18; 18) message(The tavern is restricted to residents only by default. If you'd like your tavern to attract vistors, please go to the (l)ocation menu and change the restriction.) set up dining room/tavern and barracks"
"#query label(services_query_dining) start(18; 18) hidden() message(The tavern is restricted to residents only by default. If you'd like your tavern to attract vistors, please go to the (l)ocation menu and change the restriction.) set up dining room/tavern and barracks"
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@ -2418,7 +2417,7 @@ query_jail/services_query_jail
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#query label(services_query_rented_rooms) start(18; 18) attach rented rooms to tavern
#query label(services_query_rented_rooms) start(18; 18) hidden() attach rented rooms to tavern
,r&l-&,r&l-&,r&l-&,,r&l-&,r&l-&,r&l-&,,r&l-&,r&l-&,r&l-&,,`,`,`,,`,,`,`,`
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