Commit Graph

4379 Commits (1d2accbe94302f7f9d75f970e08df85443391c66)
 

Author SHA1 Message Date
expwnent a279f7e820 Merge branch 'eventManager' into recent 2013-01-05 13:31:12 -05:00
expwnent 9eafc7443d Update submodules. 2013-01-05 13:15:10 -05:00
Warmist 838e13a80e Make monarch script, for changing who is king/queen 2013-01-05 20:06:22 +02:00
expwnent e1ad933068 True transformation: make it compile. 2013-01-05 12:58:06 -05:00
expwnent 7a33e5bdbe Merge branch 'eventManager' into trueTransformation 2013-01-05 12:51:14 -05:00
expwnent 5fc466ef7e Work now: also update dig on pause. 2013-01-05 12:50:44 -05:00
expwnent d2a2a63d01 Merge branch 'recent' into workNow
Conflicts:
	plugins/CMakeLists.txt
2013-01-05 12:45:34 -05:00
expwnent 874dfbdc4f Merge branch 'eventManager' into autoSyndrome 2013-01-05 11:40:55 -05:00
expwnent bc5cdf8877 Auto syndrome: got rid of allow multiple syndromes option that didn't make any sense, and made sure that if allowing multiple targets it doesn't attach the syndrome to the worker twice. 2013-01-05 11:37:56 -05:00
Anuradha Dissanayake 4bef70ab6f Merge branch 'search' 2013-01-06 02:27:57 +13:00
Anuradha Dissanayake 91ee8ac020 Refactor search to handle more types of screens cleanly.
Added search to screens:
* Animals
* Military positions assignment
* Announcements
* Room list
* Job list
* Burrow assignment
2013-01-06 00:26:16 +13:00
Warmist 4d731d0c28 advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Kelly Martin c92da70fbc Merge branch 'master' into autolabor 2013-01-04 13:20:53 -06:00
Kelly Martin 7debd3d983 Autofarm: correct incorrect logic for determining if a farm is surface or subterranean 2013-01-04 13:20:28 -06:00
Kelly Martin 9404267c1f Autolabor: Tell DF to immediately process jobs after each run. 2013-01-04 13:14:20 -06:00
expwnent ec03d567d2 EventManager: use WORLD_LOADED instead of MAP_LOADED. 2013-01-03 22:47:27 -05:00
expwnent 715f191c26 EventManager: made the frequency part of EventHandler. 2013-01-03 19:31:29 -05:00
expwnent 9e74ae58f2 EventManager: Fixed a problem with deregistering event frequencies. 2013-01-03 19:07:05 -05:00
Warmist 8ffafd8a26 advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist 179c7ae32a advfort:
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist e3ca612ed5 many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
expwnent 910e398a7b EventManager: added invasion event. 2013-01-03 15:52:56 -05:00
Warmist c22c4d009c Added convenience functions to eventful (see Lua API.rst) 2013-01-03 20:30:51 +02:00
Kelly Martin 796e387398 Add a guard against an invalid item pointer, and don't try to deduce construction labor for item_lost jobs 2013-01-03 12:24:32 -06:00
Anuradha Dissanayake 7b561f108b Fix hotkey detection 2013-01-03 22:01:01 +13:00
expwnent 123f34bf85 Ignore swap files. 2013-01-02 21:06:48 -05:00
expwnent 285ee3b399 True transformation: got rid of debug print statements. 2013-01-02 19:45:08 -05:00
expwnent ec024c3b9f Merge branch 'eventManager' into trueTransformation 2013-01-02 19:26:45 -05:00
expwnent 5865579b23 EventManager: got rid of print statement. 2013-01-02 19:26:37 -05:00
expwnent a8b0a7e695 EventManager: got rid of silly print statement. 2013-01-02 19:25:24 -05:00
expwnent 8c4e63e0cd Merge branch 'eventManager' into trueTransformation 2013-01-02 19:24:14 -05:00
expwnent 6d2773856a EventManager: fixed a few things. 2013-01-02 19:23:40 -05:00
expwnent d4afa4b6e4 True Transformation: turn into something temporarily, then permanently transform into another creature. If you try to do that with a syndrome, you can't do it recursively. 2013-01-02 19:21:25 -05:00
expwnent 0f2b9a3524 Merge branch 'trueTransformation' into trueTransformation2 2013-01-02 18:31:15 -05:00
expwnent 4e4e382b8f EventManager: added syndrome event. 2013-01-02 18:30:15 -05:00
expwnent 03650dbdbd True transformation. Temp commit. 2013-01-02 17:32:11 -05:00
Warmist 8b5e847dfa New event for eventful. postWorkshopFillSidebarMenu for tweaking the sidebar menu on workshops. 2013-01-02 23:43:38 +02:00
expwnent 38ef75418a AutoSyndrome: added an option to delete boiling rocks as they are created (on by default). 2013-01-02 14:09:16 -05:00
expwnent 5e2877be23 AutoSyndrome: added options for worker only (vs all in building), allow multiple targets, and allow multiple syndromes. 2013-01-02 13:47:59 -05:00
expwnent bf0f0e910b Merge branch 'eventManager' into autoSyndrome 2013-01-02 12:40:20 -05:00
expwnent f680ef7ee3 Made git ignore vim swap files. 2013-01-02 11:30:06 -05:00
expwnent c3b2ae2137 EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary. 2013-01-02 11:07:56 -05:00
Anuradha Dissanayake 581a8dd955 Prevent material selection cursor from going past its bounds 2013-01-02 22:27:26 +13:00
expwnent fa78d6ccfc Merge branch 'recent' into eventManager-unstable
Conflicts:
	library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent b320fb25f3 AutoSyndrome: added smart arguments for location, worker id, and reaction id. 2013-01-02 00:07:23 -05:00
expwnent 4e99841862 EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
2013-01-01 22:22:31 -05:00
Anuradha Dissanayake 1fe3a0e343 Merge branch 'automaterial_box' 2013-01-02 14:01:11 +13:00
Kelly Martin 41615d0446 Autolabor: adjust idle clawback to deal with "pickup equipment" for miners. 2013-01-01 17:53:24 -06:00
Kelly Martin d50aa24ebf Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters 2013-01-01 16:35:09 -06:00
Kelly Martin 3a24565728 Autolabor: add construction labor for hatch. 2013-01-01 15:12:45 -06:00