expwnent
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d4afa4b6e4
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True Transformation: turn into something temporarily, then permanently transform into another creature. If you try to do that with a syndrome, you can't do it recursively.
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2013-01-02 19:21:25 -05:00 |
expwnent
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0f2b9a3524
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Merge branch 'trueTransformation' into trueTransformation2
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2013-01-02 18:31:15 -05:00 |
expwnent
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4e4e382b8f
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EventManager: added syndrome event.
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2013-01-02 18:30:15 -05:00 |
expwnent
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03650dbdbd
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True transformation. Temp commit.
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2013-01-02 17:32:11 -05:00 |
Warmist
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8b5e847dfa
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New event for eventful. postWorkshopFillSidebarMenu for tweaking the sidebar menu on workshops.
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2013-01-02 23:43:38 +02:00 |
expwnent
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38ef75418a
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AutoSyndrome: added an option to delete boiling rocks as they are created (on by default).
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2013-01-02 14:09:16 -05:00 |
expwnent
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5e2877be23
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AutoSyndrome: added options for worker only (vs all in building), allow multiple targets, and allow multiple syndromes.
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2013-01-02 13:47:59 -05:00 |
expwnent
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bf0f0e910b
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Merge branch 'eventManager' into autoSyndrome
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2013-01-02 12:40:20 -05:00 |
expwnent
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d35164656f
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Merge branch 'recent' into diggingInvaders-unstable
Conflicts:
library/modules/Job.cpp
library/modules/Maps.cpp
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2013-01-02 11:36:57 -05:00 |
expwnent
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f680ef7ee3
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Made git ignore vim swap files.
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2013-01-02 11:30:06 -05:00 |
expwnent
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144e0b4dcb
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Digging Invaders: merged eventManager and recent.
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2013-01-02 11:26:30 -05:00 |
expwnent
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c3b2ae2137
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EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary.
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2013-01-02 11:07:56 -05:00 |
Anuradha Dissanayake
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581a8dd955
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Prevent material selection cursor from going past its bounds
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2013-01-02 22:27:26 +13:00 |
expwnent
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fa78d6ccfc
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Merge branch 'recent' into eventManager-unstable
Conflicts:
library/modules/Job.cpp
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2013-01-02 03:16:45 -05:00 |
expwnent
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b320fb25f3
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AutoSyndrome: added smart arguments for location, worker id, and reaction id.
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2013-01-02 00:07:23 -05:00 |
expwnent
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4e99841862
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EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
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2013-01-01 22:22:31 -05:00 |
Anuradha Dissanayake
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1fe3a0e343
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Merge branch 'automaterial_box'
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2013-01-02 14:01:11 +13:00 |
Kelly Martin
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41615d0446
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Autolabor: adjust idle clawback to deal with "pickup equipment" for miners.
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2013-01-01 17:53:24 -06:00 |
Kelly Martin
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d50aa24ebf
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Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters
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2013-01-01 16:35:09 -06:00 |
Kelly Martin
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3a24565728
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Autolabor: add construction labor for hatch.
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2013-01-01 15:12:45 -06:00 |
Anuradha Dissanayake
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7df7b1758c
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Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box
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2013-01-01 19:51:29 +13:00 |
Anuradha Dissanayake
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a1eadd0f08
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Allocate sky blocks when needed.
Allow stairs to be designated on top of each other in open space.
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2013-01-01 19:46:11 +13:00 |
expwnent
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0572e87d7b
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SkyEternal: allocates new z-levels of sky as needed, or on request.
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2012-12-31 13:57:59 -05:00 |
Kelly Martin
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6ab8c8c30e
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Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells.
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2012-12-28 07:58:29 -06:00 |
Kelly Martin
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6d4c003748
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Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting
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2012-12-27 02:52:54 -06:00 |
Anuradha Dissanayake
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5d04148aad
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Make gcc happy
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2012-12-27 20:15:32 +13:00 |
Anuradha Dissanayake
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1ed129e1a7
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Allow placing constructions in unconnected open space, with sensible restrictions
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2012-12-26 01:02:57 +13:00 |
falconne
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40e25b6a1f
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Better handling of open space construction placement
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2012-12-25 18:08:41 +13:00 |
Anuradha Dissanayake
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5e54c9919a
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Improved check for figuring out what tiles can have constructions.
|
2012-12-24 00:59:12 +13:00 |
Warmist
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e4f4943b10
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Merge branch 'master' of https://github.com/angavrilov/dfhack
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2012-12-23 12:34:05 +02:00 |
rampaging-poet
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2f48ed5d9a
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Added restrictliquids and restrictice commands.
|
2012-12-23 01:09:21 -08:00 |
Anuradha Dissanayake
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03aedf6895
|
Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on.
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2012-12-23 03:04:41 +13:00 |
expwnent
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a4dc79565a
|
AutoSyndrome: allowed for triggering DFHack commands from in game reactions.
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2012-12-22 00:13:07 -05:00 |
Alexander Gavrilov
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bb3a491d68
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Implement a per-save lua init script.
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2012-12-21 14:00:50 +04:00 |
Warmist
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786149a630
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Added new event to eventful: onWorkshopFillSidebarMenu
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2012-12-21 00:42:15 +02:00 |
expwnent
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46b9148277
|
Digging invaders: it still doesn't work, but now it's a lot simpler.
|
2012-12-20 00:35:45 -05:00 |
expwnent
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9cb3f19630
|
Digging invaders: Minor changes. Still unstable.
|
2012-12-19 20:44:22 -05:00 |
expwnent
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ee4f37ff72
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Merge branch 'canWalkBetween' into diggingInvaders
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2012-12-19 20:31:17 -05:00 |
expwnent
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7972902c81
|
stepBetween: named a few things better, and fixed a lot.
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2012-12-19 20:30:37 -05:00 |
expwnent
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fcbc5d1cb0
|
Digging invaders. Temp commit. Unstable.
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2012-12-19 18:46:46 -05:00 |
expwnent
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a93c0223a2
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EventManager: unstable. Temp commit.
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2012-12-18 20:28:30 -05:00 |
expwnent
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555c754636
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EventManager: added construction and building events.
|
2012-12-18 18:34:38 -05:00 |
Kelly Martin
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a9fec84c72
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Autolabor: add paved roads.
|
2012-12-18 16:23:02 -06:00 |
expwnent
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a09764e77b
|
Digging Invaders: more optimizations.
|
2012-12-18 15:22:21 -05:00 |
expwnent
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110a9a5579
|
Digging Invaders: a bit faster.
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2012-12-17 20:44:35 -05:00 |
expwnent
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937769874d
|
Digging Invaders: kind of works, but WAAAAAY too slow.
|
2012-12-17 20:12:11 -05:00 |
expwnent
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957a4da474
|
Minor changes.
|
2012-12-17 18:05:57 -05:00 |
expwnent
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515eb3b060
|
Reverted the silly changes to Buildings module that didn't work anyway.
|
2012-12-17 17:38:47 -05:00 |
expwnent
|
ef80dbacde
|
More fiddling. Almost kind of works.
|
2012-12-17 17:36:35 -05:00 |
expwnent
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76fcf1c335
|
Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far.
|
2012-12-17 14:22:45 -05:00 |