Kelly Martin
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a9fec84c72
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Autolabor: add paved roads.
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2012-12-18 16:23:02 -06:00 |
expwnent
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a09764e77b
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Digging Invaders: more optimizations.
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2012-12-18 15:22:21 -05:00 |
expwnent
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110a9a5579
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Digging Invaders: a bit faster.
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2012-12-17 20:44:35 -05:00 |
expwnent
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937769874d
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Digging Invaders: kind of works, but WAAAAAY too slow.
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2012-12-17 20:12:11 -05:00 |
expwnent
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957a4da474
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Minor changes.
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2012-12-17 18:05:57 -05:00 |
expwnent
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515eb3b060
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Reverted the silly changes to Buildings module that didn't work anyway.
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2012-12-17 17:38:47 -05:00 |
expwnent
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ef80dbacde
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More fiddling. Almost kind of works.
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2012-12-17 17:36:35 -05:00 |
expwnent
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76fcf1c335
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Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far.
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2012-12-17 14:22:45 -05:00 |
expwnent
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94673e447d
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diggingInvaders: reimplemented path-based digging. Works kind of ok.
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2012-12-17 13:37:02 -05:00 |
expwnent
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ed1766936b
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diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case.
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2012-12-17 00:54:39 -05:00 |
expwnent
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3fde504ae2
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Merge branch 'canWalkBetween' into diggingInvaders
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2012-12-17 00:25:31 -05:00 |
expwnent
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22837af8d7
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canWalkBetween: fixed bug involving ramps.
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2012-12-17 00:25:14 -05:00 |
expwnent
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bf25ea5129
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diggingInvaders: fixed a major bug with edge sorting.
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2012-12-17 00:17:07 -05:00 |
expwnent
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d79583a2c9
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Merge branch 'canWalkBetween' into diggingInvaders
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2012-12-16 23:39:36 -05:00 |
expwnent
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1a6a09281b
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canWalkBetween: forgot a case with ramps.
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2012-12-16 23:37:15 -05:00 |
expwnent
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d2be8f18e1
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canWalkBetween: forgot a case with stairs.
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2012-12-16 23:30:35 -05:00 |
expwnent
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01e5e93825
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Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says.
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2012-12-16 23:26:50 -05:00 |
expwnent
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a61cbc661b
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diggingInvaders: starting a rewrite. Unstable
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2012-12-16 21:44:23 -05:00 |
expwnent
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9aa95ddca8
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diggingInvaders: int -> int32_t
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2012-12-16 17:06:46 -05:00 |
expwnent
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2760484c37
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diggingInvaders: cleanup.
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2012-12-16 16:53:02 -05:00 |
expwnent
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131d19e4cf
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Merge branch 'eventManager' into diggingInvaders
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2012-12-16 16:43:58 -05:00 |
expwnent
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8a242b3c0d
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Merge branch 'master' into diggingInvaders
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2012-12-16 16:34:45 -05:00 |
expwnent
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78aab90f3a
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EventManager: whitespace.
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2012-12-16 16:27:08 -05:00 |
expwnent
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0b157974f5
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Merge branch 'eventManager' into autoSyndrome
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2012-12-16 15:40:08 -05:00 |
expwnent
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3951d4d204
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EventManager: made it safe to register/unregister while events are being triggered.
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2012-12-16 15:39:39 -05:00 |
Kelly Martin
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4ac6d9c0c3
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Autolabor: add a number of destroy furniture labors (all "haul furniture")
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2012-12-16 00:03:26 -06:00 |
Kelly Martin
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8bf359ba02
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Autolabor: add labor for ivory & horn crafts (yawn)
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2012-12-15 21:18:06 -06:00 |
expwnent
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75db99a3c7
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autoSyndrome: deleted an unused constant.
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2012-12-15 18:52:05 -05:00 |
expwnent
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3e5537e321
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autoSyndrome: made it use EventManager.
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2012-12-15 18:47:51 -05:00 |
expwnent
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dae162a0b4
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Merge branch 'eventManager' into autoSyndrome
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2012-12-15 18:18:59 -05:00 |
expwnent
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d4d8e69556
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EventManager: Allowed absolute time registration.
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2012-12-15 18:08:59 -05:00 |
expwnent
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935058f0a5
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EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
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2012-12-15 17:43:41 -05:00 |
expwnent
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86e002f3ff
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EventManager: added item creation event.
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2012-12-15 16:49:13 -05:00 |
expwnent
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b0314755e0
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EventManager: added unit death event.
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2012-12-15 14:40:11 -05:00 |
Warmist
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4af6b728b7
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Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
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2012-12-15 13:27:16 +02:00 |
expwnent
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155a4d044c
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EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
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2012-12-14 23:29:28 -05:00 |
expwnent
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cf619a519e
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EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
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2012-12-14 22:14:38 -05:00 |
expwnent
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747723187f
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EventManager: first draft.
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2012-12-14 21:05:38 -05:00 |
Kelly Martin
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cd7c39f2db
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Autolabor: add deconstruct labor for cages
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2012-12-14 09:34:03 -06:00 |
Warmist
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08f454cc81
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Removed old reactionhooks.lua
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2012-12-14 16:41:59 +02:00 |
Warmist
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e46d434c25
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Missing lua file for eventful.
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2012-12-14 16:33:26 +02:00 |
expwnent
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af7f11fdfa
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autoSyndrome: made the syndrome logic make more sense.
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2012-12-13 11:30:37 -05:00 |
jj
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bba96494f3
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ruby: add unit_hostiles to list hostiles units (duh)
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2012-12-13 17:20:21 +01:00 |
expwnent
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a28fc65e6d
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autoSyndrome now deals with creature_class.
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2012-12-13 11:13:56 -05:00 |
Kelly Martin
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2535b50bfc
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Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor)
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2012-12-12 22:25:23 -06:00 |
expwnent
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3a541e26be
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autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
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2012-12-12 23:01:05 -05:00 |
jj
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19ff6962bc
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slayrace: typo
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2012-12-13 01:47:58 +01:00 |
jj
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75ad052ac9
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move create-items out of devel/, add Readme entry
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2012-12-13 01:00:53 +01:00 |
jj
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723ff7d632
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slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
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2012-12-13 01:00:49 +01:00 |
Kelly Martin
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82031092a9
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Autolabor: rework tool management to try to reduce tool litter
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2012-12-12 14:28:11 -06:00 |