Commit Graph

11881 Commits (1ba246f6df4d69224fdef5ef84f8c999a03a9144)
 

Author SHA1 Message Date
Kelly Martin a9fec84c72 Autolabor: add paved roads. 2012-12-18 16:23:02 -06:00
expwnent a09764e77b Digging Invaders: more optimizations. 2012-12-18 15:22:21 -05:00
expwnent 110a9a5579 Digging Invaders: a bit faster. 2012-12-17 20:44:35 -05:00
expwnent 937769874d Digging Invaders: kind of works, but WAAAAAY too slow. 2012-12-17 20:12:11 -05:00
expwnent 957a4da474 Minor changes. 2012-12-17 18:05:57 -05:00
expwnent 515eb3b060 Reverted the silly changes to Buildings module that didn't work anyway. 2012-12-17 17:38:47 -05:00
expwnent ef80dbacde More fiddling. Almost kind of works. 2012-12-17 17:36:35 -05:00
expwnent 76fcf1c335 Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far. 2012-12-17 14:22:45 -05:00
expwnent 94673e447d diggingInvaders: reimplemented path-based digging. Works kind of ok. 2012-12-17 13:37:02 -05:00
expwnent ed1766936b diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case. 2012-12-17 00:54:39 -05:00
expwnent 3fde504ae2 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-17 00:25:31 -05:00
expwnent 22837af8d7 canWalkBetween: fixed bug involving ramps. 2012-12-17 00:25:14 -05:00
expwnent bf25ea5129 diggingInvaders: fixed a major bug with edge sorting. 2012-12-17 00:17:07 -05:00
expwnent d79583a2c9 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-16 23:39:36 -05:00
expwnent 1a6a09281b canWalkBetween: forgot a case with ramps. 2012-12-16 23:37:15 -05:00
expwnent d2be8f18e1 canWalkBetween: forgot a case with stairs. 2012-12-16 23:30:35 -05:00
expwnent 01e5e93825 Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. 2012-12-16 23:26:50 -05:00
expwnent a61cbc661b diggingInvaders: starting a rewrite. Unstable 2012-12-16 21:44:23 -05:00
expwnent 9aa95ddca8 diggingInvaders: int -> int32_t 2012-12-16 17:06:46 -05:00
expwnent 2760484c37 diggingInvaders: cleanup. 2012-12-16 16:53:02 -05:00
expwnent 131d19e4cf Merge branch 'eventManager' into diggingInvaders 2012-12-16 16:43:58 -05:00
expwnent 8a242b3c0d Merge branch 'master' into diggingInvaders 2012-12-16 16:34:45 -05:00
expwnent 78aab90f3a EventManager: whitespace. 2012-12-16 16:27:08 -05:00
expwnent 0b157974f5 Merge branch 'eventManager' into autoSyndrome 2012-12-16 15:40:08 -05:00
expwnent 3951d4d204 EventManager: made it safe to register/unregister while events are being triggered. 2012-12-16 15:39:39 -05:00
Kelly Martin 4ac6d9c0c3 Autolabor: add a number of destroy furniture labors (all "haul furniture") 2012-12-16 00:03:26 -06:00
Kelly Martin 8bf359ba02 Autolabor: add labor for ivory & horn crafts (yawn) 2012-12-15 21:18:06 -06:00
expwnent 75db99a3c7 autoSyndrome: deleted an unused constant. 2012-12-15 18:52:05 -05:00
expwnent 3e5537e321 autoSyndrome: made it use EventManager. 2012-12-15 18:47:51 -05:00
expwnent dae162a0b4 Merge branch 'eventManager' into autoSyndrome 2012-12-15 18:18:59 -05:00
expwnent d4d8e69556 EventManager: Allowed absolute time registration. 2012-12-15 18:08:59 -05:00
expwnent 935058f0a5 EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type. 2012-12-15 17:43:41 -05:00
expwnent 86e002f3ff EventManager: added item creation event. 2012-12-15 16:49:13 -05:00
expwnent b0314755e0 EventManager: added unit death event. 2012-12-15 14:40:11 -05:00
Warmist 4af6b728b7 Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) 2012-12-15 13:27:16 +02:00
expwnent 155a4d044c EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit. 2012-12-14 23:29:28 -05:00
expwnent cf619a519e EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init. 2012-12-14 22:14:38 -05:00
expwnent 747723187f EventManager: first draft. 2012-12-14 21:05:38 -05:00
Kelly Martin cd7c39f2db Autolabor: add deconstruct labor for cages 2012-12-14 09:34:03 -06:00
Warmist 08f454cc81 Removed old reactionhooks.lua 2012-12-14 16:41:59 +02:00
Warmist e46d434c25 Missing lua file for eventful. 2012-12-14 16:33:26 +02:00
expwnent af7f11fdfa autoSyndrome: made the syndrome logic make more sense. 2012-12-13 11:30:37 -05:00
jj bba96494f3 ruby: add unit_hostiles to list hostiles units (duh) 2012-12-13 17:20:21 +01:00
expwnent a28fc65e6d autoSyndrome now deals with creature_class. 2012-12-13 11:13:56 -05:00
Kelly Martin 2535b50bfc Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor) 2012-12-12 22:25:23 -06:00
expwnent 3a541e26be autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job. 2012-12-12 23:01:05 -05:00
jj 19ff6962bc slayrace: typo 2012-12-13 01:47:58 +01:00
jj 75ad052ac9 move create-items out of devel/, add Readme entry 2012-12-13 01:00:53 +01:00
jj 723ff7d632 slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors 2012-12-13 01:00:49 +01:00
Kelly Martin 82031092a9 Autolabor: rework tool management to try to reduce tool litter 2012-12-12 14:28:11 -06:00