Myk Taylor
fe0590503f
mark tiles with magma or deep water as "not free"
2023-03-24 15:05:17 -07:00
Myk Taylor
03e44f1e7f
fix initial extended/retracted position for upright spike traps
2023-03-23 00:25:29 -07:00
Myk Taylor
9b7860125d
ensure elements in deepest dir are added to output list
2023-03-11 02:01:50 -08:00
Myk Taylor
0562dc5234
constify some MaterialInfo methods
2023-03-05 18:16:49 -08:00
Myk Taylor
df0c7c27cb
adjust to structures change
2023-02-26 22:04:22 -08:00
Myk
663b014eae
Merge pull request #2682 from 20k/squadwork
...
makeSquad, updateRoomAssignments
2023-02-26 21:40:33 -08:00
Myk Taylor
c513c246a5
more SDL wrapping for stonesense
2023-02-26 21:18:16 -08:00
Myk Taylor
851bb50dc8
add SDL_PushEvent shim for RemoteFortressReader
2023-02-26 21:18:08 -08:00
20k
c38a288eee
use insert_into_vector, tweak docs again
2023-02-27 02:15:26 +00:00
20k
c0bd452c86
add a failure case check just in case
2023-02-27 02:06:36 +00:00
20k
3c1d3ce21c
rework docs, comments, clean up unnecessary init
2023-02-27 01:45:10 +00:00
20k
0c9a9c8b9e
cleanup remaining unk
2023-02-26 18:09:10 +00:00
20k
e50f3dbb64
remove unnecessary init
2023-02-26 18:09:10 +00:00
20k
1eeefdd598
clean up a variety of unks
2023-02-26 18:05:42 +00:00
20k
2bd48f1f90
address some review comments
2023-02-26 18:05:35 +00:00
20k
d84b118767
docs, rework, rename
2023-02-26 18:05:35 +00:00
20k
3912c6290f
Military module start
2023-02-26 18:05:34 +00:00
20k
ce3ee386fd
makeSquad, updateRoomAssignments
2023-02-26 18:05:34 +00:00
Myk
3cddea9b61
Merge branch 'develop' into myk_clear_tile
2023-02-26 09:25:05 -08:00
Myk
e81a45a742
Merge pull request #2952 from myk002/myk_keep_focus
...
[Gui] don't prefix focus strings that are already properly marked
2023-02-26 09:23:42 -08:00
Myk Taylor
f1d5551e51
fix on-map character rendering
2023-02-24 17:23:01 -08:00
Myk Taylor
88516a899a
allow map interface tiles to be cleared
2023-02-24 17:22:55 -08:00
Myk Taylor
d7d3dcb0be
keep focus strings if they are already labeled
...
i.e. don't add a "dfhack/" prefix if the focus string already has the
string "dfhack" in it
2023-02-24 17:20:12 -08:00
Myk Taylor
30ea58374c
better detection of fire and magma safety
2023-02-24 16:57:44 -08:00
Myk Taylor
4bf0849d51
fix usage of squad equipment vector
2023-02-24 15:50:56 -08:00
silverflyone
d8afb6c682
Update Buildings.cpp
...
Changed the StockpileIterator::operator++ to checks block based on <= 16 rather than <16. Previously it was not returning items at stockpile tiles at the block boundary. Identified as part of combine.lua changes.
2023-02-15 15:31:50 +11:00
Kelvie Wong
f8d94afb7d
Add getSelectedCivZone to dfhack.gui
...
Mostly helpful for my own automation in my custom lua scripts.
Tested it with barracks, meeting areas, and pastures.
2023-02-13 15:22:33 -08:00
Robob27
65f38ec75c
Add isGeldable, isMarkedForGelding, isPet
2023-02-11 05:44:45 -05:00
Roxy
826f918954
remove isHospital as hospitals are no longer civzones
2023-02-06 19:11:00 -05:00
Roxy
ca5a17a799
explanatory comment for magic number
2023-02-06 19:09:47 -05:00
Roxy
a38246aaa4
Update logic for zone type checks
2023-02-06 16:47:50 -05:00
Myk Taylor
9e318842a4
implement some Gui module hotkey guards
...
and clean up focus string matching logic
2023-02-06 00:58:57 -08:00
Myk Taylor
526d7c1726
allow focus string generation to fall through unfocuses ZScreens
2023-02-05 18:01:46 -08:00
Robob27
c8d672eb05
Remove duplicate SquadEquipment entry
2023-02-05 19:04:21 -05:00
Robob27
6657fb59e5
Fix pausing and warnings
2023-02-05 19:04:21 -05:00
Robob27
36e4bba779
Fixup prefix matching
2023-02-05 19:04:21 -05:00
Robob27
14f1e4b52f
Per confirm pause maybe?
2023-02-05 19:04:21 -05:00
Robob27
f7df51587c
More focus strings, correct docs
2023-02-05 19:04:21 -05:00
Robob27
fdbe91e35b
Add the rest of the bottom modes
2023-02-05 19:04:21 -05:00
Robob27
8f32f1ed7b
Fixup focusStrings->focusString
2023-02-05 19:04:21 -05:00
Robob27
86b57380a6
fixup unnecessary changes, remove unnecessary stuff
2023-02-05 19:04:21 -05:00
Robob27
085a308e99
Remove/readd comments
2023-02-05 19:04:21 -05:00
Robob27
6e442a26ca
More WIP
2023-02-05 19:04:21 -05:00
Robob27
a770a4cae4
WIP
2023-02-05 19:04:21 -05:00
Ryan Williams
08d90de277
Merge branch 'DFHack:develop' into patch-1
2023-02-05 12:02:58 -08:00
Ryan Williams
1eb67ab239
Update Gui::resetDwarfmodeView
...
* Set `plotinfo->main.mode` again now that alignment is fixed
* Left note about unidentified global
* DF resets the whole `selection_rect` struct
* Comments for `ANNOUNCE_LINE_DURATION` and `ANNOUNCE_DISPLAY_TIME` constants reflect the default 50 GFPS
2023-02-04 19:56:37 -08:00
Ryan Williams
0f78509328
agitated_wilderness_creature is in unit->flags4
2023-02-04 19:29:37 -08:00
Ryan Williams
c345acd417
Update Units::isFortControlled
...
Add check for `agitated_wilderness_creature`.
2023-02-04 18:48:41 -08:00
Myk Taylor
49246a60f3
properly cast for unsigned comparisons
2023-02-02 23:57:52 -08:00
Myk Taylor
8c7be9a8c2
don't use negative plant indices
...
and clean up the Kitchen module a bit more
2023-02-02 23:33:24 -08:00