Petr Mrázek
00cf7bc39e
Merge branch 'dfapi' of github.com:peterix/dfhack into dfapi
2011-07-18 16:28:06 +02:00
Petr Mrázek
84f74bc091
Added plugin loading/unloading/reloading. Many locks. Too many damn locks.
2011-07-18 16:22:49 +02:00
Petr Mrázek
ff0cdd8671
Merge pull request #108 from matthew-cline/TOPIC-dfhackrc
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".dfhackrc" user config file
2011-07-18 01:26:36 -07:00
Matthew Cline
592a65f9a3
".dfhackrc" user config file
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If the file ".dfhackrc" exists in the user's home directory or in the
game directory it will be sourced, so the user can set environmental
variables like LD_LIBRARY_PATH. There's also a few shell variables it
can set to alter the behavior of the dfhack script.
2011-07-17 15:50:31 -07:00
Petr Mrázek
38998a57ca
Merge pull request #107 from matthew-cline/TOPIC-vector
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Vectors plugin: searches memory for vectors
2011-07-17 13:06:18 -07:00
Matthew Cline
7d1d916570
Vectors plugin: searches memory for vectors
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Lists embeded STL vectors and pointers to STL vectors found in the given
memory range.
Linux only, enabled with BUILD_VECTORS cmake option.
2011-07-17 03:05:14 -07:00
Petr Mrázek
e021199178
Merge pull request #106 from matthew-cline/TOPIC-folder
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Get game's current world save folder
2011-07-17 02:26:06 -07:00
Petr Mrázek
fdb5397a1d
Safer console shutdown.
2011-07-17 11:06:45 +02:00
Matthew Cline
a923d19f76
Get game's current world save folder
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Use World::ReadWorldFolder() to get "region1" (or whatever it currently
is). Only have offset for Linux.
2011-07-16 16:00:50 -07:00
Petr Mrázek
9f822af45a
Process: added a method for getting the main module base (windows). Returns 0 on linux.
2011-07-16 23:00:28 +02:00
Petr Mrázek
fdff604a44
Added missing texture for Qt plugin. It now builds properly on windows, but doesn't render in my VM...
2011-07-16 20:17:03 +02:00
Petr Mrázek
d6d108dd34
Qt plugin fixes for windows, renamed interface to df_interface in Gui.
2011-07-16 18:10:08 +02:00
Petr Mrázek
3f42479e77
Only build the qt plugin on linux
2011-07-16 15:34:29 +02:00
Petr Mrázek
70dbc3cef9
Test integrating a Qt app into a DFHack plugin. It was a success!
2011-07-16 12:26:31 +02:00
Petr Mrázek
9025066a2b
Added SDLreal.dll on windows.
2011-07-16 10:32:18 +02:00
Petr Mrázek
0d1dd5aead
Extended escape sequences are 4 bytes, not 5.
2011-07-16 10:31:49 +02:00
Petr Mrázek
5563f28fdc
Updated .gitignore
2011-07-16 09:26:56 +02:00
Petr Mrázek
003ad63c56
Disabled ctrl+c on windows (null signal handler). Some small fixes.
2011-07-16 08:00:13 +02:00
Petr Mrázek
fd418cd2dc
cmake cleanup in library/
2011-07-16 07:59:36 +02:00
Petr Mrázek
83b190b5d8
Merge pull request #104 from matthew-cline/TOPIC-die
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Linux only plugin: use "die" command to kill game
2011-07-15 22:54:40 -07:00
Petr Mrázek
9eea07fb66
The console is now awesome when you use C++ streams too.
2011-07-16 00:15:20 +02:00
Petr Mrázek
b85f196dc4
The console is now awesome on Windows too.
2011-07-15 19:58:17 +02:00
Petr Mrázek
459d48d75a
Made the linux console super awesome. The dfhack script won't LD_PRELOAD dfhack for gdb.
2011-07-15 15:55:01 +02:00
Petr Mrázek
0af631aaa3
And nuke the rest of linenoise...
2011-07-14 12:28:41 +02:00
Petr Mrázek
3ecf244e67
Nuke linenoise. Now it's integrated in Console.
2011-07-14 12:21:07 +02:00
Petr Mrázek
d21b196766
Error printing call for Console, the NYAN CAT!
2011-07-14 11:15:23 +02:00
Matthew Cline
8ad6a56704
Linux only plugin: use "die" command to kill game
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Since you can't do "Ctrl-Z kill -9 %1" from the console, instead just
give the "die" command to terminate the game without saving. Linux
only, since _exit() probably doesn't work on Windows.
Need to set cmake option BUILD_KILL_GAME to ON to compile this plugin.
2011-07-13 23:52:06 -07:00
Petr Mrázek
f2b46274ec
Fix for a bug in command history queue access. dfhack script can run valgrind.
2011-07-14 08:02:29 +02:00
Petr Mrázek
96153a7b05
Merge branch 'dfapi' of github.com:peterix/dfhack into dfapi
2011-07-14 04:06:12 +02:00
Petr Mrázek
792d272fbf
Windows side of the Console rewrite
2011-07-14 04:05:27 +02:00
Petr Mrázek
1830183406
Merge pull request #100 from matthew-cline/dfapi
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Fix colonies to use new console output stuff
2011-07-13 18:27:10 -07:00
Matthew Cline
d7213da5a3
Fix colonies to use new console output stuff
2011-07-13 17:36:39 -07:00
Petr Mrázek
10c60d18f4
Merge pull request #99 from matthew-cline/TOPIC-script
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Linux launch script: gdb and terminal reset
2011-07-13 04:35:59 -07:00
Petr Mrázek
a40153a8e1
Merge pull request #98 from matthew-cline/TOPIC-vermin
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Vermin module and colonies plugin
2011-07-13 04:24:38 -07:00
Petr Mrázek
630b746cfe
Integrate linenoise into Console - Linux part
2011-07-13 11:45:30 +02:00
Matthew Cline
fed916bf8d
Linux launch script: gdb and terminal reset
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1) Giving "-g" or "--gdb" as the first argument to the dfhack script
will launch DF under gdb.
2) "reset -I" is called after DF finishes, to return the terminal to a
sane state in case DF crashed or was killed.
2011-07-12 23:37:49 -07:00
Matthew Cline
d1170d54c3
Vermin module and colonies plugin
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This is the start of the vermin module. Right now it just gets a list
of the positions at which vermin are created (spawn points). Most
spawn points are invisible and transient, but colonies (ant hills and
such) are permanent and visible. The address of the spawn points vector
is only provided for Linux 0.31.25
The colonies plugin uses the vermin module to list the location and
species of colonies, and can either wipe them all out or turn them all
into honey bee colonies.
2011-07-12 23:17:51 -07:00
Petr Mrázek
1b011cdf6c
Merge pull request #97 from matthew-cline/dfapi
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.gitignore: Ignore build/plugins and CPack build stuff
2011-07-12 18:17:34 -07:00
Matthew Cline
f3bedca725
Ignore build/plugins and CPack build stuff
2011-07-12 17:57:37 -07:00
Petr Mrázek
927711d4e3
Merge pull request #96 from matthew-cline/dfapi
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CMake linux: copy LD_PRELOAD script
2011-07-12 17:55:06 -07:00
Matthew Cline
025a7dffb4
cmake linux: don't restrict output dir
2011-07-12 17:49:56 -07:00
Matthew Cline
a30a4a2720
CMake linux: copy LD_PRELOAD script
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Copy package/linux/dfhack to the games directory; it's the same as the
normal df script, but sets LD_PRELOAD properly.
Also, CMAkeLists.txt now checks to see that the output directory is set
to the game directory, and fatally fails if it isn't.
2011-07-12 17:25:27 -07:00
Petr Mrázek
b5a6087da5
Forgot to commit a file.
2011-07-12 23:27:09 +02:00
Petr Mrázek
3a67a4d3c7
Added linenoise library to allow line editing in the terminal.
2011-07-12 12:13:14 +02:00
Petr Mrázek
aeeece5c5f
Made kittens plugin optional, and disabled by default.
2011-07-12 00:07:59 +02:00
Petr Mrázek
fa4d2d9b2e
Removed some silly data races from using cerr...
2011-07-11 23:07:42 +02:00
Petr Mrázek
4015586d89
Eliminated the core suspend latency, possibly added a heap of race conditions. Added vdig.
2011-07-11 22:23:13 +02:00
Petr Mrázek
3850954449
Hotkey input works on windows/under wine. Added skeleton for the veindigger plugin.
2011-07-10 21:07:14 +02:00
Petr Mrázek
07c11c704d
Fix Windows build (untested, expect explosions).
2011-07-09 16:05:40 +02:00
Petr Mrázek
5209162403
reveal - shorter commands, reversed safe and hell mode (safe is now default)
2011-07-09 13:52:00 +02:00