CMake linux: copy LD_PRELOAD script
Copy package/linux/dfhack to the games directory; it's the same as the normal df script, but sets LD_PRELOAD properly. Also, CMAkeLists.txt now checks to see that the output directory is set to the game directory, and fatally fails if it isn't.develop
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				| @ -0,0 +1,13 @@ | ||||
| #!/bin/sh | ||||
| 
 | ||||
| # NOTE: This is dfhack's modification of the normal invocation script, | ||||
| # changed to properly set LD_PRELOAD so as to run DFHACK. | ||||
| 
 | ||||
| DF_DIR=$(dirname "$0") | ||||
| cd "${DF_DIR}" | ||||
| export SDL_DISABLE_LOCK_KEYS=1 # Work around for bug in Debian/Ubuntu SDL patch. | ||||
| #export SDL_VIDEO_CENTERED=1 # Centre the screen.  Messes up resizing. | ||||
| 
 | ||||
| export LD_PRELOAD=./libdfhack.so | ||||
| 
 | ||||
| ./libs/Dwarf_Fortress $* # Go, go, go! :) | ||||
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