Petr Mrázek
003a0f9eb8
Merge https://github.com/angavrilov/dfhack
2012-03-10 15:51:45 +01:00
Petr Mrázek
50b7db982f
Fix zlib, protobuf.
...
Zlib is now found using CMake on linux and set to harcoded paths
on windows, yet uniform in use throughout the build system.
protobuf-lite now compiles under MSVC properly.
2012-03-10 15:31:46 +01:00
Alexander Gavrilov
522dd1fd10
Update the devel plugins.
2012-03-10 17:25:00 +04:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
...
This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Alexander Gavrilov
b2737e2bed
Pull out a colored text output interface out of the Console class.
2012-03-10 13:29:33 +04:00
Petr Mrázek
c260aca3f1
Merge https://github.com/angavrilov/dfhack
2012-03-10 02:15:34 +01:00
Petr Mrázek
a414eb1b8d
Merge https://github.com/ClaytonHughes/dfhack
2012-03-10 02:15:07 +01:00
Antalia
77349e9b80
Added age, currently enabled labors, and skill levels to dwarfexport XML
2012-03-10 02:10:53 +01:00
Alexander Gavrilov
75c569b097
Add some experimental message definitions to the main library.
2012-03-09 21:42:22 +04:00
Alexander Gavrilov
edf77cf270
Link protobuf to dfhack core as a shared library.
...
- Change protobuf libraries to build as DLLs.
- Move some stream features to the lite library.
- Install the lite library and use it from dfhack.
Note that:
- A couple of protobuf headers had to be tweaked.
- The lite library is used because the full one is
absolutely incompatible with reloading plugins.
- Shutting down protobuf also can't be allowed.
2012-03-09 19:46:21 +04:00
Clayton Hughes
47bbe1a3ff
Fixed up formatting, debug messages in new Windows Hotkey stuff.
2012-03-09 01:07:47 -08:00
Clayton Hughes
3d1ce32785
Windows now detects hotkeys using the correct keyboard layout.
2012-03-09 00:56:09 -08:00
Petr Mrázek
98a226ab63
Add a lair sub-command to tweak.
...
This allows setting the whole map as monster lair, effectively locking items in place so they don't scatter on abandon/reclaim.
2012-03-09 08:26:41 +01:00
Petr Mrázek
dc0b2b8216
Track stonesense
2012-03-08 09:15:55 +01:00
Petr Mrázek
9c7e341e5e
Track df2mc
2012-03-08 00:24:40 +01:00
Petr Mrázek
c64919a1bb
Bump version to 0.34.05
2012-03-08 00:07:35 +01:00
Petr Mrázek
3598282ed7
Update readme, track df2mc and structures
2012-03-07 23:40:22 +01:00
Petr Mrázek
15a82cfbbf
Merge branch 'master' of github.com:peterix/dfhack
2012-03-07 21:40:09 +01:00
Petr Mrázek
b6df6c2eff
Track structures
2012-03-07 21:02:46 +01:00
Alexander Gavrilov
9b071097de
Fix advtools metal-detector
...
Trader items are now inside tables, and thus not in the block
item lists. Thus it is necessary to scan the global item vector
and look up blocks by coords.
2012-03-07 18:10:53 +04:00
Warmist
7d2b6b4583
Lots of work done with xml parsing.
2012-03-07 19:41:43 +08:00
Alexander Gavrilov
cbd254991f
Add a tweak for forcibly clearing the Missing status of units.
...
Mainly useful for fixing inexplicably missing ghosts.
2012-03-05 19:47:06 +04:00
Petr Mrázek
f83db86258
Use tile buffers!
2012-03-05 02:24:02 +01:00
Petr Mrázek
a45fc82743
First pass at windowing, track df2mc, stonesense
2012-03-05 01:34:04 +01:00
Petr Mrázek
6aa2a3e676
Track structures
2012-03-04 11:58:41 +01:00
Petr Mrázek
99abd4102d
Merge https://github.com/quietust/dfhack
2012-03-04 11:58:37 +01:00
Petr Mrázek
1821dd6201
Merge https://github.com/warmist/dfhack
2012-03-04 11:57:44 +01:00
Petr Mrázek
d33e9a9770
Sort layer materials in prospector by depth.
2012-03-03 23:18:12 +01:00
Quietust
a0b671b289
sqrt() doesn't work on integers
2012-03-03 16:06:31 -06:00
Quietust
2b2c30ac43
DEEP_ANY got renamed to SPECIAL
2012-03-03 16:03:35 -06:00
Quietust
5cdea79a6f
Properly handle the variety of exception handlers that MSVC 2010 generates
2012-03-03 14:14:31 -06:00
Quietust
3ae622b0ff
BaseClassDescriptor includes a pointer back to ClassHierarchyDescriptor - parse it
2012-03-03 14:14:09 -06:00
Quietust
e43a87b13b
Merge branch 'master' of git://github.com/peterix/dfhack
2012-03-03 14:13:51 -06:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Quietust
5d4114f5b7
Add "bprobe" command, describes the buildings located under the cursor
2012-03-02 09:35:49 -06:00
Alexander Gavrilov
3dd27c8d1d
Support items in bags, and tweak the output format in metal-detector.
2012-03-02 17:46:44 +04:00
Alexander Gavrilov
da3ac54af7
Don't put clothing held in hands into the first 3 columns of list-equipped.
...
For some reason that stuff has INV_WEAPON and shows up in the
report, so since it does, put it in the weapon column.
2012-03-02 11:19:30 +04:00
Alexander Gavrilov
ae655daf1a
Add an advtool for detecting metal stuff in shops.
...
Inspired by Q's advmode reveal. Obviously doesn't work in travel mode.
2012-03-02 11:10:34 +04:00
Alexander Gavrilov
d014554679
Merge remote-tracking branch 'q-github/master'
2012-03-02 09:26:52 +04:00
Quietust
5019af038b
Allow Reveal to be used in Adventurer mode
2012-03-01 22:52:40 -06:00
Warmist
1c90019de4
More work with parsing xml (almost works)
2012-03-02 01:23:03 +02:00
Petr Mrázek
022822277d
Fix the ugly Materials code...
2012-03-01 01:52:13 +01:00
Petr Mrázek
2682c54fce
Fix horrible errors and make MSVC shut upt about non-issues.
2012-03-01 01:29:55 +01:00
Petr Mrázek
c6fd508ee3
Fix possible source of vile errors.
2012-03-01 00:33:11 +01:00
Petr Mrázek
07b4044336
Nuke more!
2012-03-01 00:01:24 +01:00
Petr Mrázek
1f2782d5b8
Get rid of pointless old code
2012-02-29 23:58:52 +01:00
Petr Mrázek
c0164c02bd
Bump version to 0.34.04-r1
2012-02-29 17:46:05 +01:00
Petr Mrázek
a322b3ad87
Track structures
2012-02-29 17:44:51 +01:00
Alexander Gavrilov
df6bd59006
Fix advtools: player_id is an array index, not nemesis id.
...
In most worlds they happen to be the same, but not always.
2012-02-29 17:06:05 +04:00
Petr Mrázek
26c15a1d51
Nuke wagons, move regrass to devel, bump to a dev version.
2012-02-28 23:33:02 +01:00