@ -73,6 +73,7 @@ Only exception is mud. It leaves mud alone.
dfderamp (by zilpin)
====================
Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).
dfdoffsets
==========
@ -141,6 +142,11 @@ dfreveal
Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.
dfunreveal
==========
Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.
dfsuspend
=========
Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.
<p>Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.</p>