diff --git a/CMakeLists.txt b/CMakeLists.txt index ead0108a6..6ac924f41 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -17,7 +17,7 @@ SET(DFHACK_CONSISTENCY 1) set(CPACK_PACKAGE_VERSION_MAJOR "0") set(CPACK_PACKAGE_VERSION_MINOR "5") -set(CPACK_PACKAGE_VERSION_PATCH "12") +set(CPACK_PACKAGE_VERSION_PATCH "13") set(DFHACK_REVISION "1") set(DFHACK_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") diff --git a/README.rst b/README.rst index 849262523..f5185c3e1 100644 --- a/README.rst +++ b/README.rst @@ -73,6 +73,7 @@ Only exception is mud. It leaves mud alone. dfderamp (by zilpin) ==================== Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. +It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen). dfdoffsets ========== @@ -141,6 +142,11 @@ dfreveal Reveals the whole map, waits for input and hides it again. If you close the tool while it waits, the map remains revealed. +dfunreveal +========== +Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world. +Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls. + dfsuspend ========= Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack. diff --git a/Readme.html b/Readme.html index 7db99e961..f407065dc 100644 --- a/Readme.html +++ b/Readme.html @@ -350,13 +350,14 @@ allow for easier development of new tools.
Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
+Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. +It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).
Reveals the whole map, waits for input and hides it again. If you close the tool while it waits, the map remains revealed.
Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world. +Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.
+Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.
Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff yet ;)
Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.
Designates a whole vein for digging. Point the cursor at a vein and run this thing :) Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.