From cb1dee3f4628f6c3a0689befee0ee48839f1ec80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Petr=20Mr=C3=A1zek?= Date: Sun, 10 Apr 2011 22:14:35 +0200 Subject: [PATCH] Give unreveal tool a sensible name, bump version to 0.5.13, README updated. --- CMakeLists.txt | 2 +- README.rst | 6 +++ Readme.html | 37 +++++++++++-------- tools/supported/CMakeLists.txt | 2 +- .../supported/{resethide.cpp => unreveal.cpp} | 0 5 files changed, 30 insertions(+), 17 deletions(-) rename tools/supported/{resethide.cpp => unreveal.cpp} (100%) diff --git a/CMakeLists.txt b/CMakeLists.txt index ead0108a6..6ac924f41 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -17,7 +17,7 @@ SET(DFHACK_CONSISTENCY 1) set(CPACK_PACKAGE_VERSION_MAJOR "0") set(CPACK_PACKAGE_VERSION_MINOR "5") -set(CPACK_PACKAGE_VERSION_PATCH "12") +set(CPACK_PACKAGE_VERSION_PATCH "13") set(DFHACK_REVISION "1") set(DFHACK_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") diff --git a/README.rst b/README.rst index 849262523..f5185c3e1 100644 --- a/README.rst +++ b/README.rst @@ -73,6 +73,7 @@ Only exception is mud. It leaves mud alone. dfderamp (by zilpin) ==================== Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. +It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen). dfdoffsets ========== @@ -141,6 +142,11 @@ dfreveal Reveals the whole map, waits for input and hides it again. If you close the tool while it waits, the map remains revealed. +dfunreveal +========== +Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world. +Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls. + dfsuspend ========= Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack. diff --git a/Readme.html b/Readme.html index 7db99e961..f407065dc 100644 --- a/Readme.html +++ b/Readme.html @@ -350,13 +350,14 @@ allow for easier development of new tools.

  • dfprobe
  • dfprospector
  • dfreveal
  • -
  • dfsuspend
  • -
  • dftubefill
  • -
  • dfunstuck
  • -
  • dfvdig
  • -
  • dfveinlook
  • -
  • dfweather
  • -
  • Your tool here
  • +
  • dfunreveal
  • +
  • dfsuspend
  • +
  • dftubefill
  • +
  • dfunstuck
  • +
  • dfvdig
  • +
  • dfveinlook
  • +
  • dfweather
  • +
  • Your tool here
  • @@ -413,7 +414,8 @@ Only exception is mud. It leaves mud alone.

    dfderamp (by zilpin)

    -

    Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.

    +

    Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. +It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).

    dfdoffsets

    @@ -481,35 +483,40 @@ It has two parameters:

    Reveals the whole map, waits for input and hides it again. If you close the tool while it waits, the map remains revealed.

    +
    +

    dfunreveal

    +

    Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world. +Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.

    +
    -

    dfsuspend

    +

    dfsuspend

    Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.

    -

    dftubefill

    +

    dftubefill

    Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff yet ;)

    -

    dfunstuck

    +

    dfunstuck

    Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.

    -

    dfvdig

    +

    dfvdig

    Designates a whole vein for digging. Point the cursor at a vein and run this thing :) Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.

    -

    dfveinlook

    +

    dfveinlook

    Simplistic map viewer for linux. Mostly a debug/development thing.

    -

    dfweather

    +

    dfweather

    Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids :D Rain can also stop brush fires.

    -

    Your tool here

    +

    Your tool here

    Write one ;)

    diff --git a/tools/supported/CMakeLists.txt b/tools/supported/CMakeLists.txt index a1a7cc046..9728ea7a3 100644 --- a/tools/supported/CMakeLists.txt +++ b/tools/supported/CMakeLists.txt @@ -18,7 +18,7 @@ ENDIF() DFHACK_TOOL(dfreveal reveal.cpp) # re-hide borked reveals -DFHACK_TOOL(dfresethide resethide.cpp) +DFHACK_TOOL(dfunreveal unreveal.cpp) # designate all visible floor tiles as lair, freezing items in place DFHACK_TOOL(dflair lair.cpp) diff --git a/tools/supported/resethide.cpp b/tools/supported/unreveal.cpp similarity index 100% rename from tools/supported/resethide.cpp rename to tools/supported/unreveal.cpp