Give unreveal tool a sensible name, bump version to 0.5.13, README updated.

develop
Petr Mrázek 2011-04-10 22:14:35 +02:00
parent 125f4cf41f
commit cb1dee3f46
5 changed files with 30 additions and 17 deletions

@ -17,7 +17,7 @@ SET(DFHACK_CONSISTENCY 1)
set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "5")
set(CPACK_PACKAGE_VERSION_PATCH "12")
set(CPACK_PACKAGE_VERSION_PATCH "13")
set(DFHACK_REVISION "1")
set(DFHACK_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")

@ -73,6 +73,7 @@ Only exception is mud. It leaves mud alone.
dfderamp (by zilpin)
====================
Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).
dfdoffsets
==========
@ -141,6 +142,11 @@ dfreveal
Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.
dfunreveal
==========
Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.
dfsuspend
=========
Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.

@ -350,13 +350,14 @@ allow for easier development of new tools.</p>
<li><a class="reference internal" href="#dfprobe" id="id21">dfprobe</a></li>
<li><a class="reference internal" href="#dfprospector" id="id22">dfprospector</a></li>
<li><a class="reference internal" href="#dfreveal" id="id23">dfreveal</a></li>
<li><a class="reference internal" href="#dfsuspend" id="id24">dfsuspend</a></li>
<li><a class="reference internal" href="#dftubefill" id="id25">dftubefill</a></li>
<li><a class="reference internal" href="#dfunstuck" id="id26">dfunstuck</a></li>
<li><a class="reference internal" href="#dfvdig" id="id27">dfvdig</a></li>
<li><a class="reference internal" href="#dfveinlook" id="id28">dfveinlook</a></li>
<li><a class="reference internal" href="#dfweather" id="id29">dfweather</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id30">Your tool here</a></li>
<li><a class="reference internal" href="#dfunreveal" id="id24">dfunreveal</a></li>
<li><a class="reference internal" href="#dfsuspend" id="id25">dfsuspend</a></li>
<li><a class="reference internal" href="#dftubefill" id="id26">dftubefill</a></li>
<li><a class="reference internal" href="#dfunstuck" id="id27">dfunstuck</a></li>
<li><a class="reference internal" href="#dfvdig" id="id28">dfvdig</a></li>
<li><a class="reference internal" href="#dfveinlook" id="id29">dfveinlook</a></li>
<li><a class="reference internal" href="#dfweather" id="id30">dfweather</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id31">Your tool here</a></li>
</ul>
</li>
</ul>
@ -413,7 +414,8 @@ Only exception is mud. It leaves mud alone.</p>
</div>
<div class="section" id="dfderamp-by-zilpin">
<h2><a class="toc-backref" href="#id11">dfderamp (by zilpin)</a></h2>
<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.</p>
<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).</p>
</div>
<div class="section" id="dfdoffsets">
<h2><a class="toc-backref" href="#id12">dfdoffsets</a></h2>
@ -481,35 +483,40 @@ It has two parameters:
<p>Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.</p>
</div>
<div class="section" id="dfunreveal">
<h2><a class="toc-backref" href="#id24">dfunreveal</a></h2>
<p>Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.</p>
</div>
<div class="section" id="dfsuspend">
<h2><a class="toc-backref" href="#id24">dfsuspend</a></h2>
<h2><a class="toc-backref" href="#id25">dfsuspend</a></h2>
<p>Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.</p>
</div>
<div class="section" id="dftubefill">
<h2><a class="toc-backref" href="#id25">dftubefill</a></h2>
<h2><a class="toc-backref" href="#id26">dftubefill</a></h2>
<p>Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
yet ;)</p>
</div>
<div class="section" id="dfunstuck">
<h2><a class="toc-backref" href="#id26">dfunstuck</a></h2>
<h2><a class="toc-backref" href="#id27">dfunstuck</a></h2>
<p>Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.</p>
</div>
<div class="section" id="dfvdig">
<h2><a class="toc-backref" href="#id27">dfvdig</a></h2>
<h2><a class="toc-backref" href="#id28">dfvdig</a></h2>
<p>Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.</p>
</div>
<div class="section" id="dfveinlook">
<h2><a class="toc-backref" href="#id28">dfveinlook</a></h2>
<h2><a class="toc-backref" href="#id29">dfveinlook</a></h2>
<p>Simplistic map viewer for linux. Mostly a debug/development thing.</p>
</div>
<div class="section" id="dfweather">
<h2><a class="toc-backref" href="#id29">dfweather</a></h2>
<h2><a class="toc-backref" href="#id30">dfweather</a></h2>
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.</p>
</div>
<div class="section" id="your-tool-here">
<h2><a class="toc-backref" href="#id30">Your tool here</a></h2>
<h2><a class="toc-backref" href="#id31">Your tool here</a></h2>
<p>Write one ;)</p>
</div>
</div>

@ -18,7 +18,7 @@ ENDIF()
DFHACK_TOOL(dfreveal reveal.cpp)
# re-hide borked reveals
DFHACK_TOOL(dfresethide resethide.cpp)
DFHACK_TOOL(dfunreveal unreveal.cpp)
# designate all visible floor tiles as lair, freezing items in place
DFHACK_TOOL(dflair lair.cpp)