Many more descriptions - 54 to go!

develop
Peridexis Errant 2015-05-27 09:31:04 +10:00
parent de2724062d
commit bec0150669
1 changed files with 235 additions and 74 deletions

@ -4,6 +4,8 @@
-- The following people contributed descriptions: -- The following people contributed descriptions:
-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach -- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni -- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
-- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01
-- /u/MperorM, /u/SockHoarder, /u/_enclave_
if not moduleMode then if not moduleMode then
print("scripts/item-descriptions.lua is a content library; calling it does nothing.") print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
@ -25,15 +27,21 @@ descriptions = {
"An amulet does not interfere with wearing other equipment."}, "An amulet does not interfere with wearing other equipment."},
ANIMALTRAP = { ANIMALTRAP = {
"This tiny trap is used by your trappers to catch vermin. Some dwarves", "This tiny trap is used by your trappers to catch vermin. Some dwarves",
"like vermin as pets - if your cats don't get them first."}, "like vermin as pets - if your cats don't get them first. May be built",
"from wood or metal. Catching vermin requires trap to be set with bait."},
ANVIL = { "An essential component of the forge."}, ANVIL = { "An essential component of the forge."},
ARMORSTAND = { ARMORSTAND = {
"A rack for the storage of military equipment, specifically armor.", "A rack for the storage of military equipment, specifically armor.",
"It is required by some nobles, and can be used to create a barracks."}, "Barracks may be designated and assigned from them. Military squads",
"may use their assigned barracks for training, storage, or sleeping,",
"depending on the settings. Some nobles demand an armor stand of",
"their own."},
BACKPACK = {"A backpack can be used by militia to carry rations in the field.", BACKPACK = {"A backpack can be used by militia to carry rations in the field.",
"In Adventure mode, backpacks can be used to carry more equipment."}, "In Adventure mode, backpacks can be used to carry more equipment."},
BALLISTAARROWHEAD = {}, BALLISTAARROWHEAD = {
BALLISTAPARTS = {}, "The arrowtip used to create metal ballista arrows in a siege workshop."},
BALLISTAPARTS = {
"Three of these can be used to construct a Ballista."},
BAR = {}, BAR = {},
BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,", BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
"food, and seeds. It can be made from metal or wood, and is replaceable", "food, and seeds. It can be made from metal or wood, and is replaceable",
@ -60,53 +68,106 @@ descriptions = {
"dwarves to give water to other dwarves, to store lye, and are", "dwarves to give water to other dwarves, to store lye, and are",
"required to build wells and certain workshops. They can be made", "required to build wells and certain workshops. They can be made",
"from wood or metal."}, "from wood or metal."},
BOOK = { "It's a book. Some books contain the secrets of life and death, and", BOOK = { "It's a book. Some books contain the secrets of life and death."},
"reading them in Adventure mode will give you necromantic powers."},
BOULDER = { "Mining may yield loose stones for industry. There are four categories:", BOULDER = { "Mining may yield loose stones for industry. There are four categories:",
"non-economic stones for building materials, ores for metal industry,", "non-economic stones for building materials, ores for metal industry,",
"gems, and special-purpose economic stones like flux, coal and lignite."}, "gems, and special-purpose economic stones like flux, coal and lignite."},
BRACELET = {"A bracelet is an item of jewellery worn on the hands."}, BRACELET = {"A bracelet is an item of jewellery worn on the hands."},
CABINET = {}, CABINET = { "A place for dwarves to store old clothing, used by any dwarf whose room",
CAGE = {}, "overlaps the cabinet. May be built from wood, stone, metal, or glass."},
CAGE = { "A cage can be made of glass, metal or wood. All materials are equally",
"strong as cages can not be broken, however the weight of the material",
"affects the time taken to move cages. Cages can be combined with a",
"mechanism to create a cage trap. Cages can also be built as furniture,",
"after which they can store an infinite number of animals or prisoners."},
CATAPULTPARTS = {}, CATAPULTPARTS = {},
CHAIN = { "A chain made of metal. A chain or rope is required to build a well.", CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
"Due to the marvels of dwarven engineering, a single chain can be used", "Due to the marvels of dwarven engineering, a single chain can be used",
"for a well of any depth. Chains are also used to create restraints", "for a well of any depth. Chains are also used to create restraints",
"for prisoners or animals."}, "for prisoners or animals."},
CHAIR = {}, CHAIR = { "Furniture used for sitting. Named a chair if made from wood,",
"or a throne if made from stone, glass, or metal. Offices may be",
"designated and assigned from them. Dwarves will complain if there",
"aren't enough chairs in the dinign room."},
CLOTH = {}, CLOTH = {},
COFFIN = {}, COFFIN = { "A final resting place for dwarves. Must be built and assigned before",
COIN = {}, "burial can occur. Named a coffin when made from stone or glass,",
"casket when made from wood, and sarcophagus when made from metal.",
"Tombs may be designated and assigned from them. Corpses contained in",
"coffins may still reanimate."},
COIN = { "A metal coin, which represents value. Surprisingly useless in trade."},
CROWN = { "A crown may be worn as headgear, or on top of a helmet. Although", CROWN = { "A crown may be worn as headgear, or on top of a helmet. Although",
"usually just decorative or symbolic, crowns sometimes deflect attacks."}, "usually just decorative or symbolic, crowns sometimes deflect attacks."},
CRUTCH = {}, CRUTCH = { "Item used in health-care. May be made from wood or metal. Given to",
DOOR = {}, "dwarves who receive injuries that impair or prevent normal movement.",
"Requires one hand."},
DOOR = { "A barrier that covers a hole in a wall and controls horizontal passage.",
"Intelligent creatures can open and close doors as needed. Doors can",
"also block the flow of liquids as long as they remain closed. May be",
"set as 'locked' to prevent all passage or 'tightly closed' to prevent",
"animal passage. Creatures cannot manually open or close doors that are",
"mechanically controlled. May be linked via mechanisms to devices such",
"as pressure plates and levers. Will become stuck open if an item",
"occupies its tile."},
EARRING = { "Earrings are decorative jewellery. Eleven can be worn on each ear."}, EARRING = { "Earrings are decorative jewellery. Eleven can be worn on each ear."},
FIGURINE = {}, FIGURINE = {"A small piece of art carved in the likeness of a creature."},
FLASK = {}, FLASK = { "A drink container that is worn on the body, keeping the hands free.",
FLOODGATE = {}, "Soldiers and adventurers can carry any drink of their choice in this",
GOBLET = {}, "container. Called a flask when made from metal, or a vial when",
GRATE = {}, "made from glass."},
HATCH_COVER = {}, FLOODGATE = {
"A mechanical gate used to control the flow of water. Floodgates are",
"initially closed when installed, and must be linked to a lever or",
"pressure plate in order to be either opened or closed. Furniture for",
"blocking horizontal passage. It is built as a solid tile and may be",
"linked via mechanism to devices such as pressure plates and levers.",
"When activated, the floodgate will disappear. Will become stuck open",
"if an item occupies its tile."},
GOBLET = { "A small drink container that is held in one hand."},
GRATE = { "A barrier with small openings, grates block solid objects and",
"creatures - but not line of sight, liquids, or projectiles. Grates can",
"be installed vertically on a floor, or horizontally over open space.",
"Grates can be retracted if they are mechanically linked to a lever or",
"pressure plate. Grates are not stable enough to support constructions."},
HATCH_COVER = {
"A barrier that covers a hole in the floor. A hatch cover acts like a",
"door, but placed over a vertical opening. Hatches can also cover carved",
"stairways and ramps. Hatches can be linked to mechanical controls.",
"Creatures cannot manually open or close hatches that are mechanically",
"controlled. They may also be set as 'locked' to prevent all passage or",
"'tightly closed' to prevent animal passage."},
ITEM_AMMO_ARROWS = { ITEM_AMMO_ARROWS = {
"Ammunition for bows, which are primarily used by elves."}, "Ammunition for bows, which are primarily used by elves."},
ITEM_AMMO_BOLTS = { ITEM_AMMO_BOLTS = {
"Ammunition for crossbows, which are a dwarf's preferred ranged weapon.", "Ammunition for crossbows, which are a dwarf's preferred ranged weapon.",
"It is not recommended to store bolts in bins, due to pickup bugs."}, "It is not recommended to store bolts in bins, due to pickup bugs."},
ITEM_ARMOR_BREASTPLATE = {}, ITEM_ARMOR_BREASTPLATE = {
ITEM_ARMOR_CAPE = {}, "A breastplate is a piece of plate armor that covers the upper body and",
ITEM_ARMOR_CLOAK = {}, "the lower body. It is usually worn in the armor layer."},
ITEM_ARMOR_COAT = {}, ITEM_ARMOR_CAPE = {
ITEM_ARMOR_DRESS = {}, "A (cool-looking) cape. Protects the chest."},
ITEM_ARMOR_CLOAK = {
"A cloth cloak. Protects the face, neck, chest, arms and upper legs."},
ITEM_ARMOR_COAT = {
"A heavy cloth coat. Protects the face, neck, chest, arms and upper legs."},
ITEM_ARMOR_DRESS = {
"A cloth dress. Protects the face, neck, chest, arms and legs."},
ITEM_ARMOR_LEATHER = { ITEM_ARMOR_LEATHER = {
"Leather armor is light and covers both arms and legs", "Leather armor is light and covers both arms and legs",
"in addition to body"}, "in addition to body"},
ITEM_ARMOR_MAIL_SHIRT = {}, ITEM_ARMOR_MAIL_SHIRT = {
ITEM_ARMOR_ROBE = {}, "A chainmail shirt. Protects the face, neck, chest,",
ITEM_ARMOR_SHIRT = {}, "upper arms and upper legs."},
ITEM_ARMOR_TOGA = {}, ITEM_ARMOR_ROBE = {
ITEM_ARMOR_TUNIC = {}, "A cloth robe. Protects the face, neck, chest, arms and legs."},
ITEM_ARMOR_VEST = {}, ITEM_ARMOR_SHIRT = {
"A cloth shirt. Protects the neck, chest and arms."},
ITEM_ARMOR_TOGA = {
"A cloth toga. Protects the face, neck, chest, upper arms and upper legs."},
ITEM_ARMOR_TUNIC = {
"A cloth tunic. Protects the neck, chest and upper arms."},
ITEM_ARMOR_VEST = {
"A cloth vest. Protects the chest."},
ITEM_FOOD_BISCUITS = { ITEM_FOOD_BISCUITS = {
"Biscuits are the lowest tier of meals that can be prepared by your", "Biscuits are the lowest tier of meals that can be prepared by your",
"dwarves. They are made in a kitchen with the 'Prepare Easy Meal' order", "dwarves. They are made in a kitchen with the 'Prepare Easy Meal' order",
@ -139,30 +200,83 @@ descriptions = {
ITEM_INSTRUMENT_HARP = {}, ITEM_INSTRUMENT_HARP = {},
ITEM_INSTRUMENT_PICCOLO = {}, ITEM_INSTRUMENT_PICCOLO = {},
ITEM_INSTRUMENT_TRUMPET = {}, ITEM_INSTRUMENT_TRUMPET = {},
ITEM_PANTS_BRAIES = {}, ITEM_PANTS_BRAIES = {
ITEM_PANTS_GREAVES = {}, "Braies are undergarments that cover from the waist to the knees.",
ITEM_PANTS_LEGGINGS = {}, "Dwarves cannot craft braies, so they must be obtained through",
ITEM_PANTS_LOINCLOTH = {}, "other means."},
ITEM_PANTS_PANTS = {}, ITEM_PANTS_GREAVES = {
ITEM_PANTS_SKIRT = {}, "Greaves are plated armor meant to protect the lower legs, though",
ITEM_PANTS_SKIRT_LONG = {}, "they are equipped as pants."},
ITEM_PANTS_SKIRT_SHORT = {}, ITEM_PANTS_LEGGINGS = {
ITEM_PANTS_THONG = {}, "Leggings are garments that cover everything from the waist to the",
"ankles, though with a tighter fit than other trousers."},
ITEM_PANTS_LOINCLOTH = {
"Loincloths are draped undergarments meant to cover little more than",
"the 'geldables'. Dwarves cannot craft loincloths, so they must be",
"obtained through other means."},
ITEM_PANTS_PANTS = {
"Trousers are a garment that covers everything from the waist to the",
"ankles. They keep the legs and lower body warm."},
ITEM_PANTS_SKIRT = {
"A skirt is a cone-shaped garment that hangs from the waist, covering",
"part of the legs. Its use is more for modesty than protection.",
"Dwarves cannot craft skirts, so they must be obtained through other means."},
ITEM_PANTS_SKIRT_LONG = {
"A skirt is a cone-shaped garment that hangs from the waist, covering",
"part of the legs. Its use is more for modesty than protection. Long",
"skirts fulfil this purpose well. Dwarves cannot craft long skirts,",
"so they must be obtained through other means."},
ITEM_PANTS_SKIRT_SHORT = {
"A skirt is a cone-shaped garment that hangs from the waist, covering",
"part of the legs. Its use is more for modesty than protection, though",
"short skirts offer less in the way of modesty. Dwarves cannot craft",
"short skirts, so they must be obtained through other means."},
ITEM_PANTS_THONG = {
"Thongs are strapped undergarments meant to cover little more than",
"the 'geldables'. Dwarves cannot craft thongs, so they must be obtained",
"through other means."},
ITEM_SHIELD_BUCKLER = {}, ITEM_SHIELD_BUCKLER = {},
ITEM_SHIELD_SHIELD = {}, ITEM_SHIELD_SHIELD = {},
ITEM_SHOES_BOOTS = {}, ITEM_SHOES_BOOTS = {
ITEM_SHOES_BOOTS_LOW = {}, "Boots are more protective kind of shoe, covering from the foot up to",
ITEM_SHOES_CHAUSSE = {}, "the knee."},
ITEM_SHOES_SANDAL = {}, ITEM_SHOES_BOOTS_LOW = {
ITEM_SHOES_SHOES = {}, "Low boots are more protective kind of shoe, covering from the foot up",
ITEM_SHOES_SOCKS = {}, "to just past the ankle."},
ITEM_SHOES_CHAUSSE = {
"Chausses are chainmail armor meant to protect the legs, though these",
"are equipped as footwear. Dwarves cannot craft chausses, so they",
"must be obtained through other means."},
ITEM_SHOES_SANDAL = {
"Sandals are open footwear consisting of soles and some number of",
"straps. Dwarves cannot craft sandals, so they must be obtained",
"through other means."},
ITEM_SHOES_SHOES = {
"Shoes are closed footwear meant to protect the feet from rough terrain",
"and the elements."},
ITEM_SHOES_SOCKS = {
"Socks are tubular articles of clothing, worn on each foot along with",
"shoes or other footwear."},
ITEM_SIEGEAMMO_BALLISTA = {}, ITEM_SIEGEAMMO_BALLISTA = {},
ITEM_TOOL_BOWL = {}, ITEM_TOOL_BOWL = {},
ITEM_TOOL_CAULDRON = {}, ITEM_TOOL_CAULDRON = {},
ITEM_TOOL_FORK_CARVING = {}, ITEM_TOOL_FORK_CARVING = {},
ITEM_TOOL_HIVE = {}, ITEM_TOOL_HIVE = {
ITEM_TOOL_HONEYCOMB = {}, " Hives are structures that house colonies of honey bees. To be",
ITEM_TOOL_JUG = {}, "productive, they need to be constructed on an above-ground tile with",
"an accessible honey bee colony somewhere on the map. Some time after",
"bees are 'installed' by a beekeeper, the hive will be ready to harvest",
"or split into new colonies."},
ITEM_TOOL_HONEYCOMB = {
"Honeycomb is an intermediate product of beekeeping, produced along",
"with royal jelly when a beekeeper harvests a suitable hive. It must",
"be processed by a Presser at a Screw Press to produce honey, which may",
"be used in cooking or made into mead and a wax cake, which can be used",
"to make low-value crafts."},
ITEM_TOOL_JUG = {
"Jugs are small food storage containers that hold royal jelly, honey,",
"or oil. They are used by beekeepers when harvesting suitable hives and",
"by pressers when processing honeycomb or seed pastes at a screw press."},
ITEM_TOOL_KNIFE_BONING = {}, ITEM_TOOL_KNIFE_BONING = {},
ITEM_TOOL_KNIFE_CARVING = {}, ITEM_TOOL_KNIFE_CARVING = {},
ITEM_TOOL_KNIFE_MEAT_CLEAVER = {}, ITEM_TOOL_KNIFE_MEAT_CLEAVER = {},
@ -171,33 +285,50 @@ descriptions = {
ITEM_TOOL_LARGE_POT = {}, ITEM_TOOL_LARGE_POT = {},
ITEM_TOOL_MINECART = {}, ITEM_TOOL_MINECART = {},
ITEM_TOOL_MORTAR = {}, ITEM_TOOL_MORTAR = {},
ITEM_TOOL_NEST_BOX = {}, ITEM_TOOL_NEST_BOX = {
"A place for birds to lay eggs. Must be built before use.",
"Forbid eggs to hatch into chicks before a dwarf picks them up."},
ITEM_TOOL_PESTLE = {}, ITEM_TOOL_PESTLE = {},
ITEM_TOOL_POUCH = {}, ITEM_TOOL_POUCH = {},
ITEM_TOOL_SCALE_SHARD = {}, ITEM_TOOL_SCALE_SHARD = {},
ITEM_TOOL_STEPLADDER = { ITEM_TOOL_STEPLADDER = {
"A small stepladder. If you have one of these, you can use zones to", "A small stepladder. If you have one of these, you can use zones to",
"assign your dwarfs to pick fruit from certain trees."}, "assign your dwarves to pick fruit from certain trees."},
ITEM_TOOL_WHEELBARROW = {}, ITEM_TOOL_WHEELBARROW = {},
ITEM_TOY_AXE = { ITEM_TOY_AXE = {
"A small toy axe without an edge. Useless except as a trade good."}, "A small toy axe without an edge. Useless except as a trade good."},
ITEM_TOY_BOAT = { ITEM_TOY_BOAT = {
"A tiny model of a boat. Only good for trade."}, "A tiny model of a boat. Only good for trade."},
ITEM_TOY_HAMMER = { ITEM_TOY_HAMMER = {
"A toy hammer. It's only use is to sell."}, "A toy hammer. Its only use is to sell."},
ITEM_TOY_MINIFORGE = { ITEM_TOY_MINIFORGE = {
"A model of a blacksmith's forge that dwarf children love.", "A model of a blacksmith's forge that dwarf children love.",
"Only useful as a trade good."}, "Only useful as a trade good."},
ITEM_TOY_PUZZLEBOX = { ITEM_TOY_PUZZLEBOX = {
"A perplexing toy that dwarves of all ages enjoy.", "A perplexing toy that dwarves of all ages enjoy.",
"It's only use is as a trade good."}, "Its only use is as a trade good."},
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = { ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {
"A massive screw-like object. Can be used to make a pump,", "A massive screw-like object. Can be used to make a pump,",
"or as a component in a trap."}, "or as a component in a trap."},
ITEM_TRAPCOMP_GIANTAXEBLADE = {}, ITEM_TRAPCOMP_GIANTAXEBLADE = {
ITEM_TRAPCOMP_LARGESERRATEDDISC = {}, "This massive blade is typically made of metal and can be used in weapon",
ITEM_TRAPCOMP_MENACINGSPIKE = {}, "traps, swinging once to slice anyone unfortunate enough to activate it."},
ITEM_TRAPCOMP_SPIKEDBALL = {}, ITEM_TRAPCOMP_LARGESERRATEDDISC = {
"Serrated discs are typically made of metal and can be used in weapon",
"traps, in which they eviscerate its victims with three powerful slicing",
"attacks. Such traps have a tendency to sever multiple body parts and",
"make a gigantic mess."},
ITEM_TRAPCOMP_MENACINGSPIKE = {
"Menacing spikes are made of wood or metal and can be used in weapon",
"traps or upright spike traps, in which they impale the victim. They",
"are especially effective against unarmored foes or, in an upright",
"spike trap, anyone falling from great heights."},
ITEM_TRAPCOMP_SPIKEDBALL = {
"This trap component menaces with spikes of wood or metal. It hits three",
"times with its spikes, but does not penetrate as deeply as a menacing",
"spike. Compared to other trap components, spiked balls are slightly",
"more effective against heavily armored foes. They also make for a",
"surprisingly valuable trade good, on par with serrated discs."},
ITEM_WEAPON_AXE_BATTLE = { ITEM_WEAPON_AXE_BATTLE = {
"A battle axe is an edged weapon: essentially a sharp blade", "A battle axe is an edged weapon: essentially a sharp blade",
"mounted along the end of a short and heavy handle.", "mounted along the end of a short and heavy handle.",
@ -227,8 +358,8 @@ descriptions = {
ITEM_WEAPON_HALBERD = { ITEM_WEAPON_HALBERD = {
"A halberd is a foreign weapon, and cannot be made by your dwarves.", "A halberd is a foreign weapon, and cannot be made by your dwarves.",
"Even the largest and strongest dwarves cannot use a halberd, making", "Even the largest and strongest dwarves cannot use a halberd, making",
"them useless in military terms. However, they can be melted down to", "them useless in military terms. They can however be placed in a weapon",
"provide metal bars, somewhat redeeming them."}, "trap or melted down to provide metal bars, redeeming them."},
ITEM_WEAPON_HAMMER_WAR = {}, ITEM_WEAPON_HAMMER_WAR = {},
ITEM_WEAPON_MACE = {}, ITEM_WEAPON_MACE = {},
ITEM_WEAPON_MAUL = {}, ITEM_WEAPON_MAUL = {},
@ -243,14 +374,22 @@ descriptions = {
ITEM_WEAPON_PIKE = {}, ITEM_WEAPON_PIKE = {},
ITEM_WEAPON_SCIMITAR = {}, ITEM_WEAPON_SCIMITAR = {},
ITEM_WEAPON_SCOURGE = {}, ITEM_WEAPON_SCOURGE = {},
ITEM_WEAPON_SPEAR = {}, ITEM_WEAPON_SPEAR = {
ITEM_WEAPON_SPEAR_TRAINING = {}, "A pole weapon consisting of a shaft, usually of wood, with a pointed",
"head made of metal or just the sharpened end of the shaft itself.",
"With the ability to pin opponents, spears are most effective with axe",
"or macedwarves for combo attacks. "},
ITEM_WEAPON_SPEAR_TRAINING = {
"A wooden training spear, this has no sharp edges and thus presents",
"little risk of injury. Military dwarves can become",
"attached to them, and refuse to swap them for weapons that cause",
"actual injury to your enemies."},
ITEM_WEAPON_SWORD_2H = {}, ITEM_WEAPON_SWORD_2H = {},
ITEM_WEAPON_SWORD_LONG = {}, ITEM_WEAPON_SWORD_LONG = {},
ITEM_WEAPON_SWORD_SHORT = {}, ITEM_WEAPON_SWORD_SHORT = {},
ITEM_WEAPON_SWORD_SHORT_TRAINING = { ITEM_WEAPON_SWORD_SHORT_TRAINING = {
"A wooden training sword, this has no sharp edges and thus presents", "A wooden training sword, this has no sharp edges and thus presents",
"little risk of injury to your dwarfs. Military dwarfs can become", "little risk of injury. Military dwarves can become",
"attached to them, and refuse to swap them for weapons that cause", "attached to them, and refuse to swap them for weapons that cause",
"actual injury to your enemies."}, "actual injury to your enemies."},
ITEM_WEAPON_WHIP = { ITEM_WEAPON_WHIP = {
@ -259,36 +398,58 @@ descriptions = {
MEAT = { "Butchering an animal gives meat, the amount depending on the size", MEAT = { "Butchering an animal gives meat, the amount depending on the size",
"of the butchered animal. Along with plants, meat is the", "of the butchered animal. Along with plants, meat is the",
"backbone of every food industry."}, "backbone of every food industry."},
MILLSTONE = {}, MILLSTONE = {
"Furniture used in farming, which mills plants much faster than a Quern.",
"May only be built from stone, and requires 10 power for operation."},
ORTHOPEDIC_CAST = { ORTHOPEDIC_CAST = {
"Casts are made from plaster, and are used to keep broken bones in", "Casts are made from plaster, and are used to keep broken bones in",
"place until they are healed. Applying a cast requires a bucket,", "place until they are healed. Applying a cast requires a bucket,",
"cloth and a water source."}, "cloth and a water source."},
PIPE_SECTION = { PIPE_SECTION = {
"An enormous piece of pipe, it is a part of a screw pump."}, "An enormous piece of pipe, it is a part of a screw pump."},
QUERN = {}, QUERN = { "Furniture used in farming, which mills plants much slower than a",
QUIVER = {}, "Millstone. May only be built from stone, and is operated by hand."},
QUIVER = { "Item used to hold ammunition, made out of leather. Hunting dwarves",
"and crossbow dwarves will automatically grab one to store their ammo."},
RING = { "A ring is an item of jewellery, which does not interfere with", RING = { "A ring is an item of jewellery, which does not interfere with",
"wearing other equipment. Eleven rings can be worn on each finger", "wearing other equipment. Eleven rings can be worn on each finger",
"or toe, for a maximum of 220 rings."}, "or toe, for a maximum of 220 rings."},
ROCK = { "A small rock, sharpened as a weapon in Adventure mode."}, ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
ROUGH = {}, ROUGH = { "A rough gem, which can be cut or added to an object to increase",
"it's value. Certain types are highly prized."},
SCEPTER = {}, SCEPTER = {},
SKIN_TANNED = {}, SKIN_TANNED = {},
SLAB = { "A memorial stone, used to quiet restless ghost when engraved with", SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
"the name of the deceased and built."}, "the name of the deceased and built."},
SMALLGEM = {}, SMALLGEM = {"A cut gem, used to encrust an item or sold."},
SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of", SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
"wood or metal, and allow dwarfs to leave the hospital and continue", "wood or metal, and allow dwarves to leave the hospital and continue",
"their normal jobs. Splints are applied with the bonedoctor skill."}, "their normal jobs. Splints are applied with the bonedoctor skill."},
STATUE = {}, STATUE = { "A large piece of art carved in the likeness of a creature. Statues",
TABLE = {}, "can be installed on any open floor space, but cannot share the space",
THREAD = {}, "with creatures. Statues can be used as the focal point of a",
TOTEM = {}, "recreational statue garden. Dwarves will admire or revile as they",
TRACTION_BENCH = {}, "pass, depending on the statue and the individual's preferences."},
TABLE = { "A piece of furniture typically found in shops, dinning rooms, and",
"offices. Dining rooms may be designated and assigned from them and",
"dwarves will complain if their number is lacking."},
THREAD = { "A small bundle of processed material, ready to be woven into cloth.",
"Thread made from animal hair will not be used to make cloth. Thread",
"can also be used by doctors to sew wounds shut."},
TOTEM = { "A carved and polished skull."},
TRACTION_BENCH = {
"A special hospital bed made to secure dwarves with complex or",
"overlapping fractures until healed. Patients may need several months",
"or more in a traction bench to heal. Constructed from a table,",
"a mechanism, and a rope or chain."},
TRAPPARTS = { TRAPPARTS = {
"Used to build traps, levers and other machines."}, "Used to build traps, levers and other machines."},
WEAPONRACK = {}, WEAPONRACK = {
WINDOW = {}, "Furniture used for training. Barracks may be designated and assigned",
"from them. Military squads may use their assigned barracks for",
"training, storage, or sleeping, depending on the settings."},
WINDOW = { "Furniture used for ambiance. Either made in a glass furnace from glass",
"or built on site using three cut gems. While it is treated as a wall,",
"it does not support constructions. Passing dwarves will admire them."},
WOOD = {} WOOD = {}
} }