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@ -4,6 +4,8 @@
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-- The following people contributed descriptions:
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-- The following people contributed descriptions:
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-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
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-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
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-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
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-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
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-- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01
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-- /u/MperorM, /u/SockHoarder, /u/_enclave_
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if not moduleMode then
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if not moduleMode then
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print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
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print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
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@ -25,15 +27,21 @@ descriptions = {
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"An amulet does not interfere with wearing other equipment."},
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"An amulet does not interfere with wearing other equipment."},
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ANIMALTRAP = {
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ANIMALTRAP = {
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"This tiny trap is used by your trappers to catch vermin. Some dwarves",
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"This tiny trap is used by your trappers to catch vermin. Some dwarves",
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"like vermin as pets - if your cats don't get them first."},
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"like vermin as pets - if your cats don't get them first. May be built",
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"from wood or metal. Catching vermin requires trap to be set with bait."},
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ANVIL = { "An essential component of the forge."},
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ANVIL = { "An essential component of the forge."},
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ARMORSTAND = {
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ARMORSTAND = {
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"A rack for the storage of military equipment, specifically armor.",
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"A rack for the storage of military equipment, specifically armor.",
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"It is required by some nobles, and can be used to create a barracks."},
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"Barracks may be designated and assigned from them. Military squads",
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"may use their assigned barracks for training, storage, or sleeping,",
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"depending on the settings. Some nobles demand an armor stand of",
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"their own."},
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BACKPACK = {"A backpack can be used by militia to carry rations in the field.",
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BACKPACK = {"A backpack can be used by militia to carry rations in the field.",
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"In Adventure mode, backpacks can be used to carry more equipment."},
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"In Adventure mode, backpacks can be used to carry more equipment."},
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BALLISTAARROWHEAD = {},
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BALLISTAARROWHEAD = {
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BALLISTAPARTS = {},
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"The arrowtip used to create metal ballista arrows in a siege workshop."},
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BALLISTAPARTS = {
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"Three of these can be used to construct a Ballista."},
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BAR = {},
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BAR = {},
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BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
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BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
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"food, and seeds. It can be made from metal or wood, and is replaceable",
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"food, and seeds. It can be made from metal or wood, and is replaceable",
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@ -60,53 +68,106 @@ descriptions = {
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"dwarves to give water to other dwarves, to store lye, and are",
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"dwarves to give water to other dwarves, to store lye, and are",
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"required to build wells and certain workshops. They can be made",
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"required to build wells and certain workshops. They can be made",
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"from wood or metal."},
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"from wood or metal."},
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BOOK = { "It's a book. Some books contain the secrets of life and death, and",
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BOOK = { "It's a book. Some books contain the secrets of life and death."},
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"reading them in Adventure mode will give you necromantic powers."},
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BOULDER = { "Mining may yield loose stones for industry. There are four categories:",
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BOULDER = { "Mining may yield loose stones for industry. There are four categories:",
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"non-economic stones for building materials, ores for metal industry,",
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"non-economic stones for building materials, ores for metal industry,",
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"gems, and special-purpose economic stones like flux, coal and lignite."},
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"gems, and special-purpose economic stones like flux, coal and lignite."},
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BRACELET = {"A bracelet is an item of jewellery worn on the hands."},
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BRACELET = {"A bracelet is an item of jewellery worn on the hands."},
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CABINET = {},
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CABINET = { "A place for dwarves to store old clothing, used by any dwarf whose room",
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CAGE = {},
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"overlaps the cabinet. May be built from wood, stone, metal, or glass."},
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CAGE = { "A cage can be made of glass, metal or wood. All materials are equally",
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"strong as cages can not be broken, however the weight of the material",
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"affects the time taken to move cages. Cages can be combined with a",
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"mechanism to create a cage trap. Cages can also be built as furniture,",
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"after which they can store an infinite number of animals or prisoners."},
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CATAPULTPARTS = {},
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CATAPULTPARTS = {},
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CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
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CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
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"Due to the marvels of dwarven engineering, a single chain can be used",
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"Due to the marvels of dwarven engineering, a single chain can be used",
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"for a well of any depth. Chains are also used to create restraints",
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"for a well of any depth. Chains are also used to create restraints",
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"for prisoners or animals."},
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"for prisoners or animals."},
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CHAIR = {},
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CHAIR = { "Furniture used for sitting. Named a chair if made from wood,",
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"or a throne if made from stone, glass, or metal. Offices may be",
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"designated and assigned from them. Dwarves will complain if there",
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"aren't enough chairs in the dinign room."},
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CLOTH = {},
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CLOTH = {},
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COFFIN = {},
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COFFIN = { "A final resting place for dwarves. Must be built and assigned before",
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COIN = {},
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"burial can occur. Named a coffin when made from stone or glass,",
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"casket when made from wood, and sarcophagus when made from metal.",
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"Tombs may be designated and assigned from them. Corpses contained in",
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"coffins may still reanimate."},
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COIN = { "A metal coin, which represents value. Surprisingly useless in trade."},
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CROWN = { "A crown may be worn as headgear, or on top of a helmet. Although",
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CROWN = { "A crown may be worn as headgear, or on top of a helmet. Although",
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"usually just decorative or symbolic, crowns sometimes deflect attacks."},
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"usually just decorative or symbolic, crowns sometimes deflect attacks."},
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CRUTCH = {},
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CRUTCH = { "Item used in health-care. May be made from wood or metal. Given to",
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DOOR = {},
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"dwarves who receive injuries that impair or prevent normal movement.",
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"Requires one hand."},
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DOOR = { "A barrier that covers a hole in a wall and controls horizontal passage.",
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"Intelligent creatures can open and close doors as needed. Doors can",
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"also block the flow of liquids as long as they remain closed. May be",
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"set as 'locked' to prevent all passage or 'tightly closed' to prevent",
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"animal passage. Creatures cannot manually open or close doors that are",
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"mechanically controlled. May be linked via mechanisms to devices such",
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"as pressure plates and levers. Will become stuck open if an item",
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"occupies its tile."},
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EARRING = { "Earrings are decorative jewellery. Eleven can be worn on each ear."},
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EARRING = { "Earrings are decorative jewellery. Eleven can be worn on each ear."},
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FIGURINE = {},
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FIGURINE = {"A small piece of art carved in the likeness of a creature."},
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FLASK = {},
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FLASK = { "A drink container that is worn on the body, keeping the hands free.",
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FLOODGATE = {},
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"Soldiers and adventurers can carry any drink of their choice in this",
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GOBLET = {},
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"container. Called a flask when made from metal, or a vial when",
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GRATE = {},
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"made from glass."},
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HATCH_COVER = {},
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FLOODGATE = {
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"A mechanical gate used to control the flow of water. Floodgates are",
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"initially closed when installed, and must be linked to a lever or",
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"pressure plate in order to be either opened or closed. Furniture for",
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"blocking horizontal passage. It is built as a solid tile and may be",
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"linked via mechanism to devices such as pressure plates and levers.",
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"When activated, the floodgate will disappear. Will become stuck open",
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"if an item occupies its tile."},
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GOBLET = { "A small drink container that is held in one hand."},
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GRATE = { "A barrier with small openings, grates block solid objects and",
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"creatures - but not line of sight, liquids, or projectiles. Grates can",
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"be installed vertically on a floor, or horizontally over open space.",
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"Grates can be retracted if they are mechanically linked to a lever or",
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"pressure plate. Grates are not stable enough to support constructions."},
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HATCH_COVER = {
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"A barrier that covers a hole in the floor. A hatch cover acts like a",
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"door, but placed over a vertical opening. Hatches can also cover carved",
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"stairways and ramps. Hatches can be linked to mechanical controls.",
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"Creatures cannot manually open or close hatches that are mechanically",
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"controlled. They may also be set as 'locked' to prevent all passage or",
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"'tightly closed' to prevent animal passage."},
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ITEM_AMMO_ARROWS = {
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ITEM_AMMO_ARROWS = {
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"Ammunition for bows, which are primarily used by elves."},
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"Ammunition for bows, which are primarily used by elves."},
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ITEM_AMMO_BOLTS = {
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ITEM_AMMO_BOLTS = {
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"Ammunition for crossbows, which are a dwarf's preferred ranged weapon.",
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"Ammunition for crossbows, which are a dwarf's preferred ranged weapon.",
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"It is not recommended to store bolts in bins, due to pickup bugs."},
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"It is not recommended to store bolts in bins, due to pickup bugs."},
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ITEM_ARMOR_BREASTPLATE = {},
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ITEM_ARMOR_BREASTPLATE = {
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ITEM_ARMOR_CAPE = {},
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"A breastplate is a piece of plate armor that covers the upper body and",
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ITEM_ARMOR_CLOAK = {},
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"the lower body. It is usually worn in the armor layer."},
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ITEM_ARMOR_COAT = {},
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ITEM_ARMOR_CAPE = {
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ITEM_ARMOR_DRESS = {},
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"A (cool-looking) cape. Protects the chest."},
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ITEM_ARMOR_CLOAK = {
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"A cloth cloak. Protects the face, neck, chest, arms and upper legs."},
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ITEM_ARMOR_COAT = {
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"A heavy cloth coat. Protects the face, neck, chest, arms and upper legs."},
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ITEM_ARMOR_DRESS = {
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"A cloth dress. Protects the face, neck, chest, arms and legs."},
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ITEM_ARMOR_LEATHER = {
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ITEM_ARMOR_LEATHER = {
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"Leather armor is light and covers both arms and legs",
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"Leather armor is light and covers both arms and legs",
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"in addition to body"},
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"in addition to body"},
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ITEM_ARMOR_MAIL_SHIRT = {},
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ITEM_ARMOR_MAIL_SHIRT = {
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ITEM_ARMOR_ROBE = {},
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"A chainmail shirt. Protects the face, neck, chest,",
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ITEM_ARMOR_SHIRT = {},
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"upper arms and upper legs."},
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ITEM_ARMOR_TOGA = {},
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ITEM_ARMOR_ROBE = {
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ITEM_ARMOR_TUNIC = {},
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"A cloth robe. Protects the face, neck, chest, arms and legs."},
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ITEM_ARMOR_VEST = {},
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ITEM_ARMOR_SHIRT = {
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"A cloth shirt. Protects the neck, chest and arms."},
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ITEM_ARMOR_TOGA = {
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"A cloth toga. Protects the face, neck, chest, upper arms and upper legs."},
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ITEM_ARMOR_TUNIC = {
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"A cloth tunic. Protects the neck, chest and upper arms."},
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ITEM_ARMOR_VEST = {
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"A cloth vest. Protects the chest."},
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ITEM_FOOD_BISCUITS = {
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ITEM_FOOD_BISCUITS = {
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"Biscuits are the lowest tier of meals that can be prepared by your",
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"Biscuits are the lowest tier of meals that can be prepared by your",
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"dwarves. They are made in a kitchen with the 'Prepare Easy Meal' order",
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"dwarves. They are made in a kitchen with the 'Prepare Easy Meal' order",
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@ -139,30 +200,83 @@ descriptions = {
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ITEM_INSTRUMENT_HARP = {},
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ITEM_INSTRUMENT_HARP = {},
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ITEM_INSTRUMENT_PICCOLO = {},
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ITEM_INSTRUMENT_PICCOLO = {},
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ITEM_INSTRUMENT_TRUMPET = {},
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ITEM_INSTRUMENT_TRUMPET = {},
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ITEM_PANTS_BRAIES = {},
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ITEM_PANTS_BRAIES = {
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ITEM_PANTS_GREAVES = {},
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"Braies are undergarments that cover from the waist to the knees.",
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ITEM_PANTS_LEGGINGS = {},
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"Dwarves cannot craft braies, so they must be obtained through",
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ITEM_PANTS_LOINCLOTH = {},
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"other means."},
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ITEM_PANTS_PANTS = {},
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ITEM_PANTS_GREAVES = {
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ITEM_PANTS_SKIRT = {},
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"Greaves are plated armor meant to protect the lower legs, though",
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ITEM_PANTS_SKIRT_LONG = {},
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"they are equipped as pants."},
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ITEM_PANTS_SKIRT_SHORT = {},
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ITEM_PANTS_LEGGINGS = {
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ITEM_PANTS_THONG = {},
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"Leggings are garments that cover everything from the waist to the",
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"ankles, though with a tighter fit than other trousers."},
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ITEM_PANTS_LOINCLOTH = {
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"Loincloths are draped undergarments meant to cover little more than",
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"the 'geldables'. Dwarves cannot craft loincloths, so they must be",
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"obtained through other means."},
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ITEM_PANTS_PANTS = {
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"Trousers are a garment that covers everything from the waist to the",
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"ankles. They keep the legs and lower body warm."},
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ITEM_PANTS_SKIRT = {
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"A skirt is a cone-shaped garment that hangs from the waist, covering",
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"part of the legs. Its use is more for modesty than protection.",
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"Dwarves cannot craft skirts, so they must be obtained through other means."},
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ITEM_PANTS_SKIRT_LONG = {
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"A skirt is a cone-shaped garment that hangs from the waist, covering",
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"part of the legs. Its use is more for modesty than protection. Long",
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"skirts fulfil this purpose well. Dwarves cannot craft long skirts,",
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"so they must be obtained through other means."},
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ITEM_PANTS_SKIRT_SHORT = {
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"A skirt is a cone-shaped garment that hangs from the waist, covering",
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"part of the legs. Its use is more for modesty than protection, though",
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"short skirts offer less in the way of modesty. Dwarves cannot craft",
|
|
|
|
|
|
|
|
"short skirts, so they must be obtained through other means."},
|
|
|
|
|
|
|
|
ITEM_PANTS_THONG = {
|
|
|
|
|
|
|
|
"Thongs are strapped undergarments meant to cover little more than",
|
|
|
|
|
|
|
|
"the 'geldables'. Dwarves cannot craft thongs, so they must be obtained",
|
|
|
|
|
|
|
|
"through other means."},
|
|
|
|
ITEM_SHIELD_BUCKLER = {},
|
|
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|
ITEM_SHIELD_BUCKLER = {},
|
|
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|
ITEM_SHIELD_SHIELD = {},
|
|
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|
ITEM_SHIELD_SHIELD = {},
|
|
|
|
ITEM_SHOES_BOOTS = {},
|
|
|
|
ITEM_SHOES_BOOTS = {
|
|
|
|
ITEM_SHOES_BOOTS_LOW = {},
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|
|
|
"Boots are more protective kind of shoe, covering from the foot up to",
|
|
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|
ITEM_SHOES_CHAUSSE = {},
|
|
|
|
"the knee."},
|
|
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ITEM_SHOES_SANDAL = {},
|
|
|
|
ITEM_SHOES_BOOTS_LOW = {
|
|
|
|
ITEM_SHOES_SHOES = {},
|
|
|
|
"Low boots are more protective kind of shoe, covering from the foot up",
|
|
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|
ITEM_SHOES_SOCKS = {},
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|
|
"to just past the ankle."},
|
|
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|
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|
ITEM_SHOES_CHAUSSE = {
|
|
|
|
|
|
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|
"Chausses are chainmail armor meant to protect the legs, though these",
|
|
|
|
|
|
|
|
"are equipped as footwear. Dwarves cannot craft chausses, so they",
|
|
|
|
|
|
|
|
"must be obtained through other means."},
|
|
|
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|
|
|
|
ITEM_SHOES_SANDAL = {
|
|
|
|
|
|
|
|
"Sandals are open footwear consisting of soles and some number of",
|
|
|
|
|
|
|
|
"straps. Dwarves cannot craft sandals, so they must be obtained",
|
|
|
|
|
|
|
|
"through other means."},
|
|
|
|
|
|
|
|
ITEM_SHOES_SHOES = {
|
|
|
|
|
|
|
|
"Shoes are closed footwear meant to protect the feet from rough terrain",
|
|
|
|
|
|
|
|
"and the elements."},
|
|
|
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|
|
|
|
ITEM_SHOES_SOCKS = {
|
|
|
|
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|
|
|
"Socks are tubular articles of clothing, worn on each foot along with",
|
|
|
|
|
|
|
|
"shoes or other footwear."},
|
|
|
|
ITEM_SIEGEAMMO_BALLISTA = {},
|
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|
|
ITEM_SIEGEAMMO_BALLISTA = {},
|
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|
ITEM_TOOL_BOWL = {},
|
|
|
|
ITEM_TOOL_BOWL = {},
|
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|
|
ITEM_TOOL_CAULDRON = {},
|
|
|
|
ITEM_TOOL_CAULDRON = {},
|
|
|
|
ITEM_TOOL_FORK_CARVING = {},
|
|
|
|
ITEM_TOOL_FORK_CARVING = {},
|
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|
|
ITEM_TOOL_HIVE = {},
|
|
|
|
ITEM_TOOL_HIVE = {
|
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|
|
ITEM_TOOL_HONEYCOMB = {},
|
|
|
|
" Hives are structures that house colonies of honey bees. To be",
|
|
|
|
ITEM_TOOL_JUG = {},
|
|
|
|
"productive, they need to be constructed on an above-ground tile with",
|
|
|
|
|
|
|
|
"an accessible honey bee colony somewhere on the map. Some time after",
|
|
|
|
|
|
|
|
"bees are 'installed' by a beekeeper, the hive will be ready to harvest",
|
|
|
|
|
|
|
|
"or split into new colonies."},
|
|
|
|
|
|
|
|
ITEM_TOOL_HONEYCOMB = {
|
|
|
|
|
|
|
|
"Honeycomb is an intermediate product of beekeeping, produced along",
|
|
|
|
|
|
|
|
"with royal jelly when a beekeeper harvests a suitable hive. It must",
|
|
|
|
|
|
|
|
"be processed by a Presser at a Screw Press to produce honey, which may",
|
|
|
|
|
|
|
|
"be used in cooking or made into mead and a wax cake, which can be used",
|
|
|
|
|
|
|
|
"to make low-value crafts."},
|
|
|
|
|
|
|
|
ITEM_TOOL_JUG = {
|
|
|
|
|
|
|
|
"Jugs are small food storage containers that hold royal jelly, honey,",
|
|
|
|
|
|
|
|
"or oil. They are used by beekeepers when harvesting suitable hives and",
|
|
|
|
|
|
|
|
"by pressers when processing honeycomb or seed pastes at a screw press."},
|
|
|
|
ITEM_TOOL_KNIFE_BONING = {},
|
|
|
|
ITEM_TOOL_KNIFE_BONING = {},
|
|
|
|
ITEM_TOOL_KNIFE_CARVING = {},
|
|
|
|
ITEM_TOOL_KNIFE_CARVING = {},
|
|
|
|
ITEM_TOOL_KNIFE_MEAT_CLEAVER = {},
|
|
|
|
ITEM_TOOL_KNIFE_MEAT_CLEAVER = {},
|
|
|
@ -171,33 +285,50 @@ descriptions = {
|
|
|
|
ITEM_TOOL_LARGE_POT = {},
|
|
|
|
ITEM_TOOL_LARGE_POT = {},
|
|
|
|
ITEM_TOOL_MINECART = {},
|
|
|
|
ITEM_TOOL_MINECART = {},
|
|
|
|
ITEM_TOOL_MORTAR = {},
|
|
|
|
ITEM_TOOL_MORTAR = {},
|
|
|
|
ITEM_TOOL_NEST_BOX = {},
|
|
|
|
ITEM_TOOL_NEST_BOX = {
|
|
|
|
|
|
|
|
"A place for birds to lay eggs. Must be built before use.",
|
|
|
|
|
|
|
|
"Forbid eggs to hatch into chicks before a dwarf picks them up."},
|
|
|
|
ITEM_TOOL_PESTLE = {},
|
|
|
|
ITEM_TOOL_PESTLE = {},
|
|
|
|
ITEM_TOOL_POUCH = {},
|
|
|
|
ITEM_TOOL_POUCH = {},
|
|
|
|
ITEM_TOOL_SCALE_SHARD = {},
|
|
|
|
ITEM_TOOL_SCALE_SHARD = {},
|
|
|
|
ITEM_TOOL_STEPLADDER = {
|
|
|
|
ITEM_TOOL_STEPLADDER = {
|
|
|
|
"A small stepladder. If you have one of these, you can use zones to",
|
|
|
|
"A small stepladder. If you have one of these, you can use zones to",
|
|
|
|
"assign your dwarfs to pick fruit from certain trees."},
|
|
|
|
"assign your dwarves to pick fruit from certain trees."},
|
|
|
|
ITEM_TOOL_WHEELBARROW = {},
|
|
|
|
ITEM_TOOL_WHEELBARROW = {},
|
|
|
|
ITEM_TOY_AXE = {
|
|
|
|
ITEM_TOY_AXE = {
|
|
|
|
"A small toy axe without an edge. Useless except as a trade good."},
|
|
|
|
"A small toy axe without an edge. Useless except as a trade good."},
|
|
|
|
ITEM_TOY_BOAT = {
|
|
|
|
ITEM_TOY_BOAT = {
|
|
|
|
"A tiny model of a boat. Only good for trade."},
|
|
|
|
"A tiny model of a boat. Only good for trade."},
|
|
|
|
ITEM_TOY_HAMMER = {
|
|
|
|
ITEM_TOY_HAMMER = {
|
|
|
|
"A toy hammer. It's only use is to sell."},
|
|
|
|
"A toy hammer. Its only use is to sell."},
|
|
|
|
ITEM_TOY_MINIFORGE = {
|
|
|
|
ITEM_TOY_MINIFORGE = {
|
|
|
|
"A model of a blacksmith's forge that dwarf children love.",
|
|
|
|
"A model of a blacksmith's forge that dwarf children love.",
|
|
|
|
"Only useful as a trade good."},
|
|
|
|
"Only useful as a trade good."},
|
|
|
|
ITEM_TOY_PUZZLEBOX = {
|
|
|
|
ITEM_TOY_PUZZLEBOX = {
|
|
|
|
"A perplexing toy that dwarves of all ages enjoy.",
|
|
|
|
"A perplexing toy that dwarves of all ages enjoy.",
|
|
|
|
"It's only use is as a trade good."},
|
|
|
|
"Its only use is as a trade good."},
|
|
|
|
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {
|
|
|
|
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {
|
|
|
|
"A massive screw-like object. Can be used to make a pump,",
|
|
|
|
"A massive screw-like object. Can be used to make a pump,",
|
|
|
|
"or as a component in a trap."},
|
|
|
|
"or as a component in a trap."},
|
|
|
|
ITEM_TRAPCOMP_GIANTAXEBLADE = {},
|
|
|
|
ITEM_TRAPCOMP_GIANTAXEBLADE = {
|
|
|
|
ITEM_TRAPCOMP_LARGESERRATEDDISC = {},
|
|
|
|
"This massive blade is typically made of metal and can be used in weapon",
|
|
|
|
ITEM_TRAPCOMP_MENACINGSPIKE = {},
|
|
|
|
"traps, swinging once to slice anyone unfortunate enough to activate it."},
|
|
|
|
ITEM_TRAPCOMP_SPIKEDBALL = {},
|
|
|
|
ITEM_TRAPCOMP_LARGESERRATEDDISC = {
|
|
|
|
|
|
|
|
"Serrated discs are typically made of metal and can be used in weapon",
|
|
|
|
|
|
|
|
"traps, in which they eviscerate its victims with three powerful slicing",
|
|
|
|
|
|
|
|
"attacks. Such traps have a tendency to sever multiple body parts and",
|
|
|
|
|
|
|
|
"make a gigantic mess."},
|
|
|
|
|
|
|
|
ITEM_TRAPCOMP_MENACINGSPIKE = {
|
|
|
|
|
|
|
|
"Menacing spikes are made of wood or metal and can be used in weapon",
|
|
|
|
|
|
|
|
"traps or upright spike traps, in which they impale the victim. They",
|
|
|
|
|
|
|
|
"are especially effective against unarmored foes or, in an upright",
|
|
|
|
|
|
|
|
"spike trap, anyone falling from great heights."},
|
|
|
|
|
|
|
|
ITEM_TRAPCOMP_SPIKEDBALL = {
|
|
|
|
|
|
|
|
"This trap component menaces with spikes of wood or metal. It hits three",
|
|
|
|
|
|
|
|
"times with its spikes, but does not penetrate as deeply as a menacing",
|
|
|
|
|
|
|
|
"spike. Compared to other trap components, spiked balls are slightly",
|
|
|
|
|
|
|
|
"more effective against heavily armored foes. They also make for a",
|
|
|
|
|
|
|
|
"surprisingly valuable trade good, on par with serrated discs."},
|
|
|
|
ITEM_WEAPON_AXE_BATTLE = {
|
|
|
|
ITEM_WEAPON_AXE_BATTLE = {
|
|
|
|
"A battle axe is an edged weapon: essentially a sharp blade",
|
|
|
|
"A battle axe is an edged weapon: essentially a sharp blade",
|
|
|
|
"mounted along the end of a short and heavy handle.",
|
|
|
|
"mounted along the end of a short and heavy handle.",
|
|
|
@ -227,8 +358,8 @@ descriptions = {
|
|
|
|
ITEM_WEAPON_HALBERD = {
|
|
|
|
ITEM_WEAPON_HALBERD = {
|
|
|
|
"A halberd is a foreign weapon, and cannot be made by your dwarves.",
|
|
|
|
"A halberd is a foreign weapon, and cannot be made by your dwarves.",
|
|
|
|
"Even the largest and strongest dwarves cannot use a halberd, making",
|
|
|
|
"Even the largest and strongest dwarves cannot use a halberd, making",
|
|
|
|
"them useless in military terms. However, they can be melted down to",
|
|
|
|
"them useless in military terms. They can however be placed in a weapon",
|
|
|
|
"provide metal bars, somewhat redeeming them."},
|
|
|
|
"trap or melted down to provide metal bars, redeeming them."},
|
|
|
|
ITEM_WEAPON_HAMMER_WAR = {},
|
|
|
|
ITEM_WEAPON_HAMMER_WAR = {},
|
|
|
|
ITEM_WEAPON_MACE = {},
|
|
|
|
ITEM_WEAPON_MACE = {},
|
|
|
|
ITEM_WEAPON_MAUL = {},
|
|
|
|
ITEM_WEAPON_MAUL = {},
|
|
|
@ -243,14 +374,22 @@ descriptions = {
|
|
|
|
ITEM_WEAPON_PIKE = {},
|
|
|
|
ITEM_WEAPON_PIKE = {},
|
|
|
|
ITEM_WEAPON_SCIMITAR = {},
|
|
|
|
ITEM_WEAPON_SCIMITAR = {},
|
|
|
|
ITEM_WEAPON_SCOURGE = {},
|
|
|
|
ITEM_WEAPON_SCOURGE = {},
|
|
|
|
ITEM_WEAPON_SPEAR = {},
|
|
|
|
ITEM_WEAPON_SPEAR = {
|
|
|
|
ITEM_WEAPON_SPEAR_TRAINING = {},
|
|
|
|
"A pole weapon consisting of a shaft, usually of wood, with a pointed",
|
|
|
|
|
|
|
|
"head made of metal or just the sharpened end of the shaft itself.",
|
|
|
|
|
|
|
|
"With the ability to pin opponents, spears are most effective with axe",
|
|
|
|
|
|
|
|
"or macedwarves for combo attacks. "},
|
|
|
|
|
|
|
|
ITEM_WEAPON_SPEAR_TRAINING = {
|
|
|
|
|
|
|
|
"A wooden training spear, this has no sharp edges and thus presents",
|
|
|
|
|
|
|
|
"little risk of injury. Military dwarves can become",
|
|
|
|
|
|
|
|
"attached to them, and refuse to swap them for weapons that cause",
|
|
|
|
|
|
|
|
"actual injury to your enemies."},
|
|
|
|
ITEM_WEAPON_SWORD_2H = {},
|
|
|
|
ITEM_WEAPON_SWORD_2H = {},
|
|
|
|
ITEM_WEAPON_SWORD_LONG = {},
|
|
|
|
ITEM_WEAPON_SWORD_LONG = {},
|
|
|
|
ITEM_WEAPON_SWORD_SHORT = {},
|
|
|
|
ITEM_WEAPON_SWORD_SHORT = {},
|
|
|
|
ITEM_WEAPON_SWORD_SHORT_TRAINING = {
|
|
|
|
ITEM_WEAPON_SWORD_SHORT_TRAINING = {
|
|
|
|
"A wooden training sword, this has no sharp edges and thus presents",
|
|
|
|
"A wooden training sword, this has no sharp edges and thus presents",
|
|
|
|
"little risk of injury to your dwarfs. Military dwarfs can become",
|
|
|
|
"little risk of injury. Military dwarves can become",
|
|
|
|
"attached to them, and refuse to swap them for weapons that cause",
|
|
|
|
"attached to them, and refuse to swap them for weapons that cause",
|
|
|
|
"actual injury to your enemies."},
|
|
|
|
"actual injury to your enemies."},
|
|
|
|
ITEM_WEAPON_WHIP = {
|
|
|
|
ITEM_WEAPON_WHIP = {
|
|
|
@ -259,36 +398,58 @@ descriptions = {
|
|
|
|
MEAT = { "Butchering an animal gives meat, the amount depending on the size",
|
|
|
|
MEAT = { "Butchering an animal gives meat, the amount depending on the size",
|
|
|
|
"of the butchered animal. Along with plants, meat is the",
|
|
|
|
"of the butchered animal. Along with plants, meat is the",
|
|
|
|
"backbone of every food industry."},
|
|
|
|
"backbone of every food industry."},
|
|
|
|
MILLSTONE = {},
|
|
|
|
MILLSTONE = {
|
|
|
|
|
|
|
|
"Furniture used in farming, which mills plants much faster than a Quern.",
|
|
|
|
|
|
|
|
"May only be built from stone, and requires 10 power for operation."},
|
|
|
|
ORTHOPEDIC_CAST = {
|
|
|
|
ORTHOPEDIC_CAST = {
|
|
|
|
"Casts are made from plaster, and are used to keep broken bones in",
|
|
|
|
"Casts are made from plaster, and are used to keep broken bones in",
|
|
|
|
"place until they are healed. Applying a cast requires a bucket,",
|
|
|
|
"place until they are healed. Applying a cast requires a bucket,",
|
|
|
|
"cloth and a water source."},
|
|
|
|
"cloth and a water source."},
|
|
|
|
PIPE_SECTION = {
|
|
|
|
PIPE_SECTION = {
|
|
|
|
"An enormous piece of pipe, it is a part of a screw pump."},
|
|
|
|
"An enormous piece of pipe, it is a part of a screw pump."},
|
|
|
|
QUERN = {},
|
|
|
|
QUERN = { "Furniture used in farming, which mills plants much slower than a",
|
|
|
|
QUIVER = {},
|
|
|
|
"Millstone. May only be built from stone, and is operated by hand."},
|
|
|
|
|
|
|
|
QUIVER = { "Item used to hold ammunition, made out of leather. Hunting dwarves",
|
|
|
|
|
|
|
|
"and crossbow dwarves will automatically grab one to store their ammo."},
|
|
|
|
RING = { "A ring is an item of jewellery, which does not interfere with",
|
|
|
|
RING = { "A ring is an item of jewellery, which does not interfere with",
|
|
|
|
"wearing other equipment. Eleven rings can be worn on each finger",
|
|
|
|
"wearing other equipment. Eleven rings can be worn on each finger",
|
|
|
|
"or toe, for a maximum of 220 rings."},
|
|
|
|
"or toe, for a maximum of 220 rings."},
|
|
|
|
ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
|
|
|
|
ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
|
|
|
|
ROUGH = {},
|
|
|
|
ROUGH = { "A rough gem, which can be cut or added to an object to increase",
|
|
|
|
|
|
|
|
"it's value. Certain types are highly prized."},
|
|
|
|
SCEPTER = {},
|
|
|
|
SCEPTER = {},
|
|
|
|
SKIN_TANNED = {},
|
|
|
|
SKIN_TANNED = {},
|
|
|
|
SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
|
|
|
|
SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
|
|
|
|
"the name of the deceased and built."},
|
|
|
|
"the name of the deceased and built."},
|
|
|
|
SMALLGEM = {},
|
|
|
|
SMALLGEM = {"A cut gem, used to encrust an item or sold."},
|
|
|
|
SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
|
|
|
|
SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
|
|
|
|
"wood or metal, and allow dwarfs to leave the hospital and continue",
|
|
|
|
"wood or metal, and allow dwarves to leave the hospital and continue",
|
|
|
|
"their normal jobs. Splints are applied with the bonedoctor skill."},
|
|
|
|
"their normal jobs. Splints are applied with the bonedoctor skill."},
|
|
|
|
STATUE = {},
|
|
|
|
STATUE = { "A large piece of art carved in the likeness of a creature. Statues",
|
|
|
|
TABLE = {},
|
|
|
|
"can be installed on any open floor space, but cannot share the space",
|
|
|
|
THREAD = {},
|
|
|
|
"with creatures. Statues can be used as the focal point of a",
|
|
|
|
TOTEM = {},
|
|
|
|
"recreational statue garden. Dwarves will admire or revile as they",
|
|
|
|
TRACTION_BENCH = {},
|
|
|
|
"pass, depending on the statue and the individual's preferences."},
|
|
|
|
|
|
|
|
TABLE = { "A piece of furniture typically found in shops, dinning rooms, and",
|
|
|
|
|
|
|
|
"offices. Dining rooms may be designated and assigned from them and",
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"dwarves will complain if their number is lacking."},
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THREAD = { "A small bundle of processed material, ready to be woven into cloth.",
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"Thread made from animal hair will not be used to make cloth. Thread",
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"can also be used by doctors to sew wounds shut."},
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TOTEM = { "A carved and polished skull."},
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TRACTION_BENCH = {
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"A special hospital bed made to secure dwarves with complex or",
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"overlapping fractures until healed. Patients may need several months",
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"or more in a traction bench to heal. Constructed from a table,",
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"a mechanism, and a rope or chain."},
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TRAPPARTS = {
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TRAPPARTS = {
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"Used to build traps, levers and other machines."},
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"Used to build traps, levers and other machines."},
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WEAPONRACK = {},
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WEAPONRACK = {
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WINDOW = {},
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"Furniture used for training. Barracks may be designated and assigned",
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"from them. Military squads may use their assigned barracks for",
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"training, storage, or sleeping, depending on the settings."},
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WINDOW = { "Furniture used for ambiance. Either made in a glass furnace from glass",
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"or built on site using three cut gems. While it is treated as a wall,",
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"it does not support constructions. Passing dwarves will admire them."},
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WOOD = {}
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WOOD = {}
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}
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}
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