Several more descriptions

develop
Peridexis Errant 2015-05-26 23:55:18 +10:00
parent e929760f6b
commit de2724062d
1 changed files with 57 additions and 22 deletions

@ -3,6 +3,7 @@
-- The following people contributed descriptions:
-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
if not moduleMode then
print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
@ -22,12 +23,15 @@ the latter script, view-item-info will fall back to the former.
descriptions = {
AMULET = { "An item of jewellery worn around the neck for it's aesthetic value.",
"An amulet does not interfere with wearing other equipment."},
ANIMALTRAP = {},
ANIMALTRAP = {
"This tiny trap is used by your trappers to catch vermin. Some dwarves",
"like vermin as pets - if your cats don't get them first."},
ANVIL = { "An essential component of the forge."},
ARMORSTAND = {
"A rack for the storage of military equipment, specifically armor.",
"It is required by some nobles, and can be used to create a barracks."},
BACKPACK = {},
BACKPACK = {"A backpack can be used by militia to carry rations in the field.",
"In Adventure mode, backpacks can be used to carry more equipment."},
BALLISTAARROWHEAD = {},
BALLISTAPARTS = {},
BAR = {},
@ -56,13 +60,19 @@ descriptions = {
"dwarves to give water to other dwarves, to store lye, and are",
"required to build wells and certain workshops. They can be made",
"from wood or metal."},
BOOK = {},
BOULDER = {},
BOOK = { "It's a book. Some books contain the secrets of life and death, and",
"reading them in Adventure mode will give you necromantic powers."},
BOULDER = { "Mining may yield loose stones for industry. There are four categories:",
"non-economic stones for building materials, ores for metal industry,",
"gems, and special-purpose economic stones like flux, coal and lignite."},
BRACELET = {"A bracelet is an item of jewellery worn on the hands."},
CABINET = {},
CAGE = {},
CATAPULTPARTS = {},
CHAIN = {},
CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
"Due to the marvels of dwarven engineering, a single chain can be used",
"for a well of any depth. Chains are also used to create restraints",
"for prisoners or animals."},
CHAIR = {},
CLOTH = {},
COFFIN = {},
@ -109,7 +119,7 @@ descriptions = {
"order, and use four ingredients. As there are more ingredients, there",
"is a better chance that a dwarf will like at least one ingredient."},
ITEM_FOOD_STEW = {
"Roasts are the middle tier of meals that can be prepared by your ",
"Stews are the middle tier of meals that can be prepared by your ",
"dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,",
"and use three ingredients. They provide more food than Biscuits,",
"but are less valuable than Roasts."},
@ -165,14 +175,25 @@ descriptions = {
ITEM_TOOL_PESTLE = {},
ITEM_TOOL_POUCH = {},
ITEM_TOOL_SCALE_SHARD = {},
ITEM_TOOL_STEPLADDER = {},
ITEM_TOOL_STEPLADDER = {
"A small stepladder. If you have one of these, you can use zones to",
"assign your dwarfs to pick fruit from certain trees."},
ITEM_TOOL_WHEELBARROW = {},
ITEM_TOY_AXE = {},
ITEM_TOY_BOAT = {},
ITEM_TOY_HAMMER = {},
ITEM_TOY_MINIFORGE = {},
ITEM_TOY_PUZZLEBOX = {},
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {},
ITEM_TOY_AXE = {
"A small toy axe without an edge. Useless except as a trade good."},
ITEM_TOY_BOAT = {
"A tiny model of a boat. Only good for trade."},
ITEM_TOY_HAMMER = {
"A toy hammer. It's only use is to sell."},
ITEM_TOY_MINIFORGE = {
"A model of a blacksmith's forge that dwarf children love.",
"Only useful as a trade good."},
ITEM_TOY_PUZZLEBOX = {
"A perplexing toy that dwarves of all ages enjoy.",
"It's only use is as a trade good."},
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {
"A massive screw-like object. Can be used to make a pump,",
"or as a component in a trap."},
ITEM_TRAPCOMP_GIANTAXEBLADE = {},
ITEM_TRAPCOMP_LARGESERRATEDDISC = {},
ITEM_TRAPCOMP_MENACINGSPIKE = {},
@ -193,12 +214,12 @@ descriptions = {
ITEM_WEAPON_BLOWGUN = {},
ITEM_WEAPON_BOW = {
"Bows are the preferred ranged weapon for elves and goblins, and",
"shoot arrows as a projectile. As they are a foreign weapon, they",
"shoot arrows as projectiles. As they are a foreign weapon, they",
"cannot be made in your fort. In melee, bowmen will use their bow as",
"a weapon, training the swordsman skill."},
ITEM_WEAPON_CROSSBOW = {
"The favoured ranged weapon of choice for any dwarf, crossbows can be",
"made of wood, bones or metal, and fire bolts as projectiles. Hunters",
"made of wood, bones or metal, and shoot bolts as projectiles. Hunters",
"or marks-dwarves that run out of ammunition will use their crossbow",
"as a melee weapon, training the hammerdwarf skill."},
ITEM_WEAPON_DAGGER_LARGE = {},
@ -227,25 +248,39 @@ descriptions = {
ITEM_WEAPON_SWORD_2H = {},
ITEM_WEAPON_SWORD_LONG = {},
ITEM_WEAPON_SWORD_SHORT = {},
ITEM_WEAPON_SWORD_SHORT_TRAINING = {},
ITEM_WEAPON_WHIP = {},
MEAT = {},
ITEM_WEAPON_SWORD_SHORT_TRAINING = {
"A wooden training sword, this has no sharp edges and thus presents",
"little risk of injury to your dwarfs. Military dwarfs can become",
"attached to them, and refuse to swap them for weapons that cause",
"actual injury to your enemies."},
ITEM_WEAPON_WHIP = {
"A highly effective weapon known to cause large amounts of pain.",
"It cannot be forged by dwarves."},
MEAT = { "Butchering an animal gives meat, the amount depending on the size",
"of the butchered animal. Along with plants, meat is the",
"backbone of every food industry."},
MILLSTONE = {},
ORTHOPEDIC_CAST = {},
PIPE_SECTION = {},
ORTHOPEDIC_CAST = {
"Casts are made from plaster, and are used to keep broken bones in",
"place until they are healed. Applying a cast requires a bucket,",
"cloth and a water source."},
PIPE_SECTION = {
"An enormous piece of pipe, it is a part of a screw pump."},
QUERN = {},
QUIVER = {},
RING = { "A ring is an item of jewellery, which does not interfere with",
"wearing other equipment. Eleven rings can be worn on each finger",
"or toe, for a maximum of 220 rings."},
ROCK = {},
ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
ROUGH = {},
SCEPTER = {},
SKIN_TANNED = {},
SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
"the name of the deceased and built."},
SMALLGEM = {},
SPLINT = {},
SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
"wood or metal, and allow dwarfs to leave the hospital and continue",
"their normal jobs. Splints are applied with the bonedoctor skill."},
STATUE = {},
TABLE = {},
THREAD = {},