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@ -2540,7 +2540,7 @@ Options:
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:-unit: Make the strange mood strike the selected unit instead of picking
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:-unit: Make the strange mood strike the selected unit instead of picking
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one randomly. Unit eligibility is still enforced.
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one randomly. Unit eligibility is still enforced.
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:-type <T>: Force the mood to be of a particular type instead of choosing randomly based on happiness.
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:-type <T>: Force the mood to be of a particular type instead of choosing randomly based on happiness.
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Valid values for Tare "fey", "secretive", "possessed", "fell", and "macabre".
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Valid values for T are "fey", "secretive", "possessed", "fell", and "macabre".
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:-skill S: Force the mood to use a specific skill instead of choosing the highest moodable skill.
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:-skill S: Force the mood to use a specific skill instead of choosing the highest moodable skill.
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Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver",
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Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver",
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"clothier", "weaponsmith", "armorsmith", "metalsmith", "gemcutter", "gemsetter",
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"clothier", "weaponsmith", "armorsmith", "metalsmith", "gemcutter", "gemsetter",
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