|  |  | @ -2540,7 +2540,7 @@ Options: | 
			
		
	
		
		
			
				
					
					|  |  |  | :-unit:         Make the strange mood strike the selected unit instead of picking |  |  |  | :-unit:         Make the strange mood strike the selected unit instead of picking | 
			
		
	
		
		
			
				
					
					|  |  |  |                 one randomly. Unit eligibility is still enforced. |  |  |  |                 one randomly. Unit eligibility is still enforced. | 
			
		
	
		
		
			
				
					
					|  |  |  | :-type <T>:     Force the mood to be of a particular type instead of choosing randomly based on happiness. |  |  |  | :-type <T>:     Force the mood to be of a particular type instead of choosing randomly based on happiness. | 
			
		
	
		
		
			
				
					
					|  |  |  |                 Valid values for Tare "fey", "secretive", "possessed", "fell", and "macabre". |  |  |  |                 Valid values for T are "fey", "secretive", "possessed", "fell", and "macabre". | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | :-skill S:      Force the mood to use a specific skill instead of choosing the highest moodable skill. |  |  |  | :-skill S:      Force the mood to use a specific skill instead of choosing the highest moodable skill. | 
			
		
	
		
		
			
				
					
					|  |  |  |                 Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver", |  |  |  |                 Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver", | 
			
		
	
		
		
			
				
					
					|  |  |  |                 "clothier", "weaponsmith",  "armorsmith", "metalsmith", "gemcutter", "gemsetter", |  |  |  |                 "clothier", "weaponsmith",  "armorsmith", "metalsmith", "gemcutter", "gemsetter", | 
			
		
	
	
		
		
			
				
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