Switching broken tables to definition lists.

The partially-broken tables haven't been touched, but perhaps should be.
develop
Eric Wald 2014-08-16 13:35:00 -06:00
parent bf5a5ec228
commit 97f7d7f414
1 changed files with 40 additions and 27 deletions

@ -183,12 +183,14 @@ Currently it supports any combination of Ctrl/Alt/Shift with F1-F9, or A-Z.
Possible ways to call the command:
:keybinding list <key>: List bindings active for the key combination.
:keybinding clear <key> <key>...: Remove bindings for the specified keys.
:keybinding add <key> "cmdline" "cmdline"...: Add bindings for the specified
key.
:keybinding set <key> "cmdline" "cmdline"...: Clear, and then add bindings for
the specified key.
``keybinding list <key>``
List bindings active for the key combination.
``keybinding clear <key> <key>...``
Remove bindings for the specified keys.
``keybinding add <key> "cmdline" "cmdline"...``
Add bindings for the specified key.
``keybinding set <key> "cmdline" "cmdline"...``
Clear, and then add bindings for the specified key.
The *<key>* parameter above has the following *case-sensitive* syntax::
@ -318,16 +320,19 @@ Allows renaming various things.
Options:
:rename squad <index> "name": Rename squad by index to 'name'.
:rename hotkey <index> \"name\": Rename hotkey by index. This allows assigning
longer commands to the DF hotkeys.
:rename unit "nickname": Rename a unit/creature highlighted in the DF user
interface.
:rename unit-profession "custom profession": Change proffession name of the
highlighted unit/creature.
:rename building "name": Set a custom name for the selected building.
The building must be one of stockpile, workshop, furnace, trap,
siege engine or an activity zone.
``rename squad <index> "name"``
Rename squad by index to 'name'.
``rename hotkey <index> \"name\"``
Rename hotkey by index. This allows assigning
longer commands to the DF hotkeys.
``rename unit "nickname"``
Rename a unit/creature highlighted in the DF user interface.
``rename unit-profession "custom profession"``
Change proffession name of the highlighted unit/creature.
``rename building "name"``
Set a custom name for the selected building.
The building must be one of stockpile, workshop, furnace, trap,
siege engine or an activity zone.
command-prompt
--------------
@ -345,12 +350,18 @@ http://www.bay12forums.com/smf/index.php?topic=128487.0
Options:
:rendermax trippy: Randomizes each tiles color. Used for fun mainly.
:rendermax light: Enable lighting engine.
:rendermax light reload: Reload the settings file.
:rendermax light sun <x>|cycle: Set time to <x> (in hours) or set it to df time cycle.
:rendermax occlusionON|occlusionOFF: Show debug occlusion info.
:rendermax disable: Disable any filter that is enabled.
``rendermax trippy``
Randomizes each tiles color. Used for fun mainly.
``rendermax light``
Enable lighting engine.
``rendermax light reload``
Reload the settings file.
``rendermax light sun <x>|cycle``
Set time to <x> (in hours) or set it to df time cycle.
``rendermax occlusionON|occlusionOFF``
Show debug occlusion info.
``rendermax disable``
Disable any filter that is enabled.
An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants,
materials that color the light etc...
@ -379,11 +390,13 @@ A package of different adventure mode tools (currently just one)
Usage:
:list-equipped [all]: List armor and weapons equipped by your companions.
If all is specified, also lists non-metal clothing.
:metal-detector [all-types] [non-trader]: Reveal metal armor and weapons in
shops. The options disable the checks
on item type and being in shop.
``list-equipped [all]``
List armor and weapons equipped by your companions.
If all is specified, also lists non-metal clothing.
``metal-detector [all-types] [non-trader]``
Reveal metal armor and weapons in
shops. The options disable the checks
on item type and being in shop.
Map modification