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@ -2622,9 +2622,9 @@ raw ``texpos``. When we need to draw a particular tile, we can look up the curre
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* ``getTexposByHandle(handle)``
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Get ``texpos`` by ``TexposHandle``.
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Always use this method if you need to get valid texpos for your texture.
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``texpos`` can change on game textures reset, but the handle will be the same.
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Get the current ``texpos`` for the given ``TexposHandle``. Always use this method to
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get the ``texpos`` for your texture. ``texpos`` can change when game textures are
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reset, but the handle will be the same.
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* ``createTile(pixels, tile_px_w, tile_px_h)``
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