diff --git a/docs/dev/Lua API.rst b/docs/dev/Lua API.rst index b7c226ff1..35e2372f3 100644 --- a/docs/dev/Lua API.rst +++ b/docs/dev/Lua API.rst @@ -2622,9 +2622,9 @@ raw ``texpos``. When we need to draw a particular tile, we can look up the curre * ``getTexposByHandle(handle)`` - Get ``texpos`` by ``TexposHandle``. - Always use this method if you need to get valid texpos for your texture. - ``texpos`` can change on game textures reset, but the handle will be the same. + Get the current ``texpos`` for the given ``TexposHandle``. Always use this method to + get the ``texpos`` for your texture. ``texpos`` can change when game textures are + reset, but the handle will be the same. * ``createTile(pixels, tile_px_w, tile_px_h)``