From 72dbb68a5cf38c22104426618d16cd677e3b75d9 Mon Sep 17 00:00:00 2001 From: shevernitskiy Date: Wed, 30 Aug 2023 12:48:54 +0300 Subject: [PATCH] Update docs/dev/Lua API.rst Co-authored-by: Myk --- docs/dev/Lua API.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/dev/Lua API.rst b/docs/dev/Lua API.rst index b7c226ff1..35e2372f3 100644 --- a/docs/dev/Lua API.rst +++ b/docs/dev/Lua API.rst @@ -2622,9 +2622,9 @@ raw ``texpos``. When we need to draw a particular tile, we can look up the curre * ``getTexposByHandle(handle)`` - Get ``texpos`` by ``TexposHandle``. - Always use this method if you need to get valid texpos for your texture. - ``texpos`` can change on game textures reset, but the handle will be the same. + Get the current ``texpos`` for the given ``TexposHandle``. Always use this method to + get the ``texpos`` for your texture. ``texpos`` can change when game textures are + reset, but the handle will be the same. * ``createTile(pixels, tile_px_w, tile_px_h)``