Update docs/dev/Lua API.rst

Co-authored-by: Myk <myk.taylor@gmail.com>
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shevernitskiy 2023-08-30 12:48:54 +03:00 committed by GitHub
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@ -2622,9 +2622,9 @@ raw ``texpos``. When we need to draw a particular tile, we can look up the curre
* ``getTexposByHandle(handle)``
Get ``texpos`` by ``TexposHandle``.
Always use this method if you need to get valid texpos for your texture.
``texpos`` can change on game textures reset, but the handle will be the same.
Get the current ``texpos`` for the given ``TexposHandle``. Always use this method to
get the ``texpos`` for your texture. ``texpos`` can change when game textures are
reset, but the handle will be the same.
* ``createTile(pixels, tile_px_w, tile_px_h)``