Synchronize with changes to df-structures

develop
Kelly Martin 2012-07-16 20:56:46 -05:00
parent ab4c4b63c0
commit 671f8cc1ff
1 changed files with 6 additions and 6 deletions

@ -80,9 +80,9 @@ command_result df_fixdiplomats (color_ostream &out, vector<string> &parameters)
pos->flags.set(entity_position_flags::IS_DIPLOMAT); pos->flags.set(entity_position_flags::IS_DIPLOMAT);
pos->flags.set(entity_position_flags::IS_LEADER); pos->flags.set(entity_position_flags::IS_LEADER);
// not sure what these flags do, but the game sets them for a valid diplomat // not sure what these flags do, but the game sets them for a valid diplomat
pos->flags.set(entity_position_flags::anon_1); pos->flags.set(entity_position_flags::unk_12);
pos->flags.set(entity_position_flags::anon_3); pos->flags.set(entity_position_flags::unk_1a);
pos->flags.set(entity_position_flags::anon_4); pos->flags.set(entity_position_flags::unk_1b);
pos->name[0] = "Diplomat"; pos->name[0] = "Diplomat";
pos->name[1] = "Diplomats"; pos->name[1] = "Diplomats";
pos->precedence = 70; pos->precedence = 70;
@ -183,9 +183,9 @@ command_result df_fixmerchants (color_ostream &out, vector<string> &parameters)
pos->flags.set(entity_position_flags::IS_DIPLOMAT); pos->flags.set(entity_position_flags::IS_DIPLOMAT);
pos->flags.set(entity_position_flags::IS_LEADER); pos->flags.set(entity_position_flags::IS_LEADER);
// not sure what these flags do, but the game sets them for a valid guild rep // not sure what these flags do, but the game sets them for a valid guild rep
pos->flags.set(entity_position_flags::anon_1); pos->flags.set(entity_position_flags::unk_12);
pos->flags.set(entity_position_flags::anon_3); pos->flags.set(entity_position_flags::unk_1a);
pos->flags.set(entity_position_flags::anon_4); pos->flags.set(entity_position_flags::unk_1b);
pos->name[0] = "Guild Representative"; pos->name[0] = "Guild Representative";
pos->name[1] = "Guild Representatives"; pos->name[1] = "Guild Representatives";
pos->precedence = 40; pos->precedence = 40;