diff --git a/plugins/fixpositions.cpp b/plugins/fixpositions.cpp index 086848fec..bd8fb2791 100644 --- a/plugins/fixpositions.cpp +++ b/plugins/fixpositions.cpp @@ -80,9 +80,9 @@ command_result df_fixdiplomats (color_ostream &out, vector ¶meters) pos->flags.set(entity_position_flags::IS_DIPLOMAT); pos->flags.set(entity_position_flags::IS_LEADER); // not sure what these flags do, but the game sets them for a valid diplomat - pos->flags.set(entity_position_flags::anon_1); - pos->flags.set(entity_position_flags::anon_3); - pos->flags.set(entity_position_flags::anon_4); + pos->flags.set(entity_position_flags::unk_12); + pos->flags.set(entity_position_flags::unk_1a); + pos->flags.set(entity_position_flags::unk_1b); pos->name[0] = "Diplomat"; pos->name[1] = "Diplomats"; pos->precedence = 70; @@ -183,9 +183,9 @@ command_result df_fixmerchants (color_ostream &out, vector ¶meters) pos->flags.set(entity_position_flags::IS_DIPLOMAT); pos->flags.set(entity_position_flags::IS_LEADER); // not sure what these flags do, but the game sets them for a valid guild rep - pos->flags.set(entity_position_flags::anon_1); - pos->flags.set(entity_position_flags::anon_3); - pos->flags.set(entity_position_flags::anon_4); + pos->flags.set(entity_position_flags::unk_12); + pos->flags.set(entity_position_flags::unk_1a); + pos->flags.set(entity_position_flags::unk_1b); pos->name[0] = "Guild Representative"; pos->name[1] = "Guild Representatives"; pos->precedence = 40;