dfhack/plugins/Dfusion/luafiles/tools/init.lua

497 lines
12 KiB
Lua

tools={}
tools.menu=MakeMenu()
function tools.setrace(name)
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RaceTable=BuildNameTable()
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print("Your current race is:"..GetRaceToken(df.global.ui.race_id))
local id
if name == nil then
print("Type new race's token name in full caps (q to quit):")
repeat
entry=getline()
if entry=="q" then
return
end
id=RaceTable[entry]
until id~=nil
else
id=RaceTable[name]
if id==nil then
error("Name not found!")
end
end
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df.global.ui.race_id=id
end
tools.menu:add("Set current race",tools.setrace)
function tools.GiveSentience(names)
RaceTable=RaceTable or BuildNameTable() --slow.If loaded don't load again
if names ==nil then
ids={}
print("Type race's token name in full caps to give sentience to:")
repeat
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entry=getline()
id=RaceTable[entry]
until id~=nil
table.insert(ids,id)
else
ids={}
for _,name in pairs(names) do
id=RaceTable[name]
table.insert(ids,id)
end
end
for _,id in pairs(ids) do
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local races=df.global.world.raws.creatures.all
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local castes=races[id].caste
print(string.format("Caste count:%i",castes.size))
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for i =0,#castes-1 do
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print("Caste name:"..castes[i].caste_id.."...")
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local flags=castes[i].flags
--print(string.format("%x",flagoffset))
if flags.CAN_SPEAK then
print("\tis sentient.")
else
print("\tnon sentient. Allocating IQ...")
flags.CAN_SPEAK=true
end
end
end
end
tools.menu:add("Give Sentience",tools.GiveSentience)
function tools.embark()
off=offsets.find(0,0x66, 0x83, 0x7F ,0x1A ,0xFF,0x74,0x04)
if off~=0 then
engine.pokeb(off+5,0x90)
engine.pokeb(off+6,0x90)
print("Found and patched")
else
print("not found")
end
end
tools.menu:add("Embark anywhere",tools.embark)
function tools.getCreatureId(vector) --redo it to getcreature by name/id or something
tnames={}
rnames={}
--[[print("vector1 size:"..vector:size())
print("vector2 size:"..vector2:size())]]--
for i=0,vector:size()-1 do
--print(string.format("%x",vector:getval(i)))
local name=engine.peek(vector:getval(i),ptt_dfstring):getval()
local lid= tools.getlegendsid(vector:getval(i))
if lid ~=0 then
print(i..")*Creature Name:"..name.." race="..engine.peekw(vector:getval(i)+ptr_Creature.race.off).." legendid="..lid)
else
print(i..") Creature Name:"..name.." race="..engine.peekw(vector:getval(i)+ptr_Creature.race.off))
end
if name ~="" and name~=nil then
tnames[i]=name
rnames[name]=i
end
end
print("=====================================")
print("type in name or number:")
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r=getline()
if tonumber(r) ==nil then
indx=rnames[r]
if indx==nil then return end
else
r=tonumber(r)
if r<vector:size() then indx=r else return end
end
return indx
end
function tools.change_adv(unit,nemesis)
if nemesis==nil then
nemesis=true --default value is nemesis switch too.
end
if unit==nil then
unit=getCreatureAtPointer()
end
if unit==nil then
error("Invalid unit!")
end
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local other=df.global.world.units.active
local unit_indx
for k,v in pairs(other) do
if v==unit then
unit_indx=k
break
end
end
if unit_indx==nil then
error("Unit not found in array?!") --should not happen
end
other[unit_indx]=other[0]
other[0]=unit
if nemesis then --basicly copied from advtools plugin...
local nem=getNemesis(unit)
local other_nem=getNemesis(other[unit_indx])
if other_nem then
other_nem.flags[0]=false
other_nem.flags[1]=true
end
if nem then
nem.flags[0]=true
nem.flags[2]=true
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for k,v in pairs(df.global.world.nemesis.all) do
if v.id==nem.id then
df.global.ui_advmode.player_id=k
end
end
else
error("Current unit does not have nemesis record, further working not guaranteed")
end
end
end
tools.menu:add("Change Adventurer",tools.change_adv)
function tools.MakeFollow(unit,trgunit)
if unit == nil then
unit=getCreature()
end
if unit== nil then
error("Invalid creature")
end
if trgunit==nil then
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trgunit=df.global.world.units.active[0]
end
unit.relations.group_leader_id=trgunit.id
local u_nem=getNemesis(unit)
local t_nem=getNemesis(trgunit)
if u_nem then
u_nem.group_leader_id=t_nem.id
end
if t_nem and u_nem then
t_nem.companions:insert(#t_nem.companions,u_nem.id)
end
end
tools.menu:add("Make creature follow",tools.MakeFollow)
function tools.getsite(names)
if words==nil then --do once its slow.
words,rwords=BuildWordTables()
end
if names==nil then
print("Type words that are in the site name, FULLCAPS, no modifiers (lovely->LOVE), q to quit:")
names={}
repeat
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w=getline();
if rwords[w]~=nil then
table.insert(names,w)
print("--added--")
end
until w=='q'
end
tnames={}
for _,v in pairs(names) do
if rwords[v] ~=nil then
table.insert(tnames,rwords[v]) --get word numbers
end
end
local offsites=engine.peekd(offsets.getEx("SiteData"))+0x120
snames={" pfort"," dfort"," cave","mohall","forest","hamlet","imploc"," lair"," fort"," camp"}
vector=engine.peek(offsites,ptr_vector)
print("Number of sites:"..vector:size())
print("List of hits:")
for i =0,vector:size()-1 do
off=vector:getval(i)
good=true
r=""
hits=0
sname=engine.peek(off,ptr_site.name)
for k=0,6 do
vnum=sname[k]--engine.peekd(off+0x38+k*4)
tgood=false
if vnum~=0xFFFFFFFF then
--print(string.format("%x",vnum))
if names[vnum]~=nil then
r=r..names[vnum].." "
end
for _,v in pairs(tnames) do
if vnum==v then
tgood=true
--print("Match")
hits=hits+1
break
end
end
if not tgood then
good=false
end
end
end
if(good) and (hits>0)then
--if true then
--print("=====================")
typ=engine.peek(off,ptr_site.type)--engine.peekw(off+0x78)
flg=engine.peekd(engine.peek(off,ptr_site.flagptr))
--flg=engine.peekd(off+224)
--flg2=engine.peekw(off)
--tv=engine.peek(off+0x84,ptr_vector)
--tv2=engine.peek(off+0xA4,ptr_vector)
print(string.format("%d)%s off=%x type=%s\t flags=%x",i,r,off,snames[typ+1],flg))
if i%100==99 then
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r=getline()
end
end
end
print("Type which to change (q cancels):")
repeat
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r=getline()
n=tonumber(r)
if(r=='q') then return end
until n~=nil
return vector:getval(n)
end
function tools.changesite(names)
off=tools.getsite(names)
snames={"Mountain halls (yours)","Dark fort","Cave","Mountain hall (NPC)","Forest retreat","Hamlet","Important location","Lair","Fort","Camp"}
print("Type in the site type (q cancels):")
for k,v in pairs(snames) do
print((k-1).."->"..v)
end
repeat
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r=getline()
n2=tonumber(r)
if(r=='q') then return end
until n2~=nil
--off=vector:getval(n)
print(string.format("%x->%d",off,n2))
engine.poke(off,ptr_site.type,n2)
end
function tools.project(unit,trg)
if unit==nil then
unit=getCreatureAtPointer()
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end
if unit==nil then
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error("Failed to project unit. Unit not selected/valid")
end
-- todo: add projectile to world, point to unit, add flag to unit, add gen-ref to projectile.
local p=df.proj_unitst:new()
local startpos={x=unit.pos.x,y=unit.pos.y,z=unit.pos.z}
p.origin_pos=startpos
p.target_pos=trg
p.cur_pos=startpos
p.prev_pos=startpos
p.unit=unit
--- wtf stuff
p.unk14=100
p.unk16=-1
p.unk23=-1
p.fall_delay=5
p.fall_counter=5
p.collided=true
-- end wtf
local citem=df.global.world.proj_list
local maxid=1
local newlink=df.proj_list_link:new()
newlink.item=p
while citem.item~= nil do
if citem.item.id>maxid then maxid=citem.item.id end
if citem.next ~= nil then
citem=citem.next
else
break
end
end
p.id=maxid+1
newlink.prev=citem
citem.next=newlink
local proj_ref=df.general_ref_projectile:new()
proj_ref.projectile_id=p.id
unit.refs:insert(#unit.refs,proj_ref)
unit.flags1.projectile=true
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end
function tools.empregnate(unit)
if unit==nil then
unit=getSelectedUnit()
end
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if unit==nil then
unit=getCreatureAtPos(getxyz())
end
if unit==nil then
error("Failed to empregnate. Unit not selected/valid")
end
if unit.curse then
unit.curse.add_tags2.STERILE=false
end
local genes = unit.appearance.genes
if unit.relations.pregnancy_ptr == nil then
print("creating preg ptr.")
if false then
print(string.format("%x %x",df.sizeof(unit.relations:_field("pregnancy_ptr"))))
return
end
unit.relations.pregnancy_ptr = { new = true, assign = genes }
end
local ngenes = unit.relations.pregnancy_ptr
if #ngenes.appearance ~= #genes.appearance or #ngenes.colors ~= #genes.colors then
print("Array sizes incorrect, fixing.")
ngenes:assign(genes);
end
print("Setting preg timer.")
unit.relations.pregnancy_timer=10
unit.relations.pregnancy_mystery=1
end
tools.menu:add("Empregnate",tools.empregnate)
function tools.changeflags(names)
myflag_pattern=ptt_dfflag.new(3*8)
off=tools.getsite(names)
offflgs=engine.peek(off,ptr_site.flagptr)
q=''
print(string.format("Site offset %x flags offset %x",off,offflgs))
repeat
print("flags:")
--off=vector:getval(n)
flg=engine.peek(offflgs,myflag_pattern)
r=""
for i=0,3*8-1 do
if flg:get(i)==1 then
r=r.."x"
else
r=r.."o"
end
if i%8==7 then
print(i-7 .."->"..r)
r=""
end
end
print("Type number to flip, or 'q' to quit.")
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q=getline()
n2=tonumber(q)
if n2~=nil then
flg:flip(n2)
engine.poke(offflgs,myflag_pattern,flg)
end
until q=='q'
end
function tools.hostilate()
vector=engine.peek(offsets.getEx("CreatureVec"),ptr_vector)
id=engine.peekd(offsets.getEx("CreaturePtr"))
print(string.format("Vec:%d cr:%d",vector:size(),id))
off=vector:getval(id)
crciv=engine.peek(off,ptr_Creature.civ)
print("Creatures civ:"..crciv)
curciv=engine.peekd(offsets.getEx("CurrentRace")-12)
print("My civ:"..curciv)
if curciv==crciv then
print("Friendly-making enemy")
engine.poke(off,ptr_Creature.civ,-1)
flg=engine.peek(off,ptr_Creature.flags)
flg:set(17,0)
print("flag 51:"..tostring(flg:get(51)))
engine.poke(off,ptr_Creature.flags,flg)
else
print("Enemy- making friendly")
engine.poke(off,ptr_Creature.civ,curciv)
flg=engine.peek(off,ptr_Creature.flags)
flg:set(17,1)
flg:set(19,0)
engine.poke(off,ptr_Creature.flags,flg)
end
end
function tools.mouseBlock()
local xs,ys,zs
xs,ys,zs=getxyz()
xs=math.floor(xs/16)
ys=math.floor(ys/16)
print("Mouse block is:"..xs.." "..ys.." "..zs)
end
function tools.fixwarp()
local mapoffset=offsets.getEx("WorldData")--0x131C128+offsets.base()
local x=engine.peek(mapoffset+24,DWORD)
local y=engine.peek(mapoffset+28,DWORD)
local z=engine.peek(mapoffset+32,DWORD)
--vec=engine.peek(mapoffset,ptr_vector)
print("Blocks loaded:"..x.." "..y.." "..z)
print("Select type:")
print("1. All (SLOW)")
print("2. range (x0 x1 y0 y1 z0 z1)")
print("3. One block around pointer")
print("anything else- quit")
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q=getline()
n2=tonumber(q)
if n2==nil then return end
if n2>3 or n2<1 then return end
local xs,xe,ys,ye,zs,ze
if n2==1 then
xs=0
xe=x-1
ys=0
ye=y-1
zs=0
ze=z-1
elseif n2==2 then
print("enter x0:")
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xs=tonumber(getline())
print("enter x1:")
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xe=tonumber(getline())
print("enter y0:")
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ys=tonumber(getline())
print("enter y1:")
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ye=tonumber(getline())
print("enter z0:")
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zs=tonumber(getline())
print("enter z1:")
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ze=tonumber(getline())
function clamp(t,vmin,vmax)
if t> vmax then return vmax end
if t< vmin then return vmin end
return t
end
xs=clamp(xs,0,x-1)
ys=clamp(ys,0,y-1)
zs=clamp(zs,0,z-1)
xe=clamp(xe,xs,x-1)
ye=clamp(ye,ys,y-1)
ze=clamp(ze,zs,z-1)
else
xs,ys,zs=getxyz()
xs=math.floor(xs/16)
ys=math.floor(ys/16)
xe=xs
ye=ys
ze=zs
end
local xblocks=engine.peek(mapoffset,DWORD)
local flg=bit.bnot(bit.lshift(1,3))
for xx=xs,xe do
local yblocks=engine.peek(xblocks+xx*4,DWORD)
for yy=ys,ye do
local zblocks=engine.peek(yblocks+yy*4,DWORD)
for zz=zs,ze do
local myblock=engine.peek(zblocks+zz*4,DWORD)
if myblock~=0 then
for i=0,255 do
local ff=engine.peek(myblock+0x67c+i*4,DWORD)
ff=bit.band(ff,flg) --set 14 flag to 1
engine.poke(myblock+0x67c+i*4,DWORD,ff)
end
end
end
print("Blocks done:"..xx.." "..yy)
end
end
end