497 lines
12 KiB
Lua
497 lines
12 KiB
Lua
tools={}
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tools.menu=MakeMenu()
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function tools.setrace(name)
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RaceTable=BuildNameTable()
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print("Your current race is:"..GetRaceToken(df.global.ui.race_id))
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local id
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if name == nil then
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print("Type new race's token name in full caps (q to quit):")
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repeat
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entry=getline()
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if entry=="q" then
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return
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end
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id=RaceTable[entry]
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until id~=nil
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else
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id=RaceTable[name]
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if id==nil then
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error("Name not found!")
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end
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end
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df.global.ui.race_id=id
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end
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tools.menu:add("Set current race",tools.setrace)
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function tools.GiveSentience(names)
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RaceTable=RaceTable or BuildNameTable() --slow.If loaded don't load again
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if names ==nil then
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ids={}
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print("Type race's token name in full caps to give sentience to:")
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repeat
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entry=getline()
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id=RaceTable[entry]
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until id~=nil
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table.insert(ids,id)
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else
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ids={}
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for _,name in pairs(names) do
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id=RaceTable[name]
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table.insert(ids,id)
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end
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end
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for _,id in pairs(ids) do
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local races=df.global.world.raws.creatures.all
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local castes=races[id].caste
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print(string.format("Caste count:%i",castes.size))
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for i =0,#castes-1 do
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print("Caste name:"..castes[i].caste_id.."...")
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local flags=castes[i].flags
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--print(string.format("%x",flagoffset))
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if flags.CAN_SPEAK then
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print("\tis sentient.")
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else
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print("\tnon sentient. Allocating IQ...")
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flags.CAN_SPEAK=true
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end
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end
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end
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end
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tools.menu:add("Give Sentience",tools.GiveSentience)
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function tools.embark()
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off=offsets.find(0,0x66, 0x83, 0x7F ,0x1A ,0xFF,0x74,0x04)
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if off~=0 then
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engine.pokeb(off+5,0x90)
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engine.pokeb(off+6,0x90)
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print("Found and patched")
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else
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print("not found")
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end
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end
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tools.menu:add("Embark anywhere",tools.embark)
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function tools.getCreatureId(vector) --redo it to getcreature by name/id or something
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tnames={}
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rnames={}
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--[[print("vector1 size:"..vector:size())
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print("vector2 size:"..vector2:size())]]--
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for i=0,vector:size()-1 do
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--print(string.format("%x",vector:getval(i)))
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local name=engine.peek(vector:getval(i),ptt_dfstring):getval()
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local lid= tools.getlegendsid(vector:getval(i))
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if lid ~=0 then
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print(i..")*Creature Name:"..name.." race="..engine.peekw(vector:getval(i)+ptr_Creature.race.off).." legendid="..lid)
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else
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print(i..") Creature Name:"..name.." race="..engine.peekw(vector:getval(i)+ptr_Creature.race.off))
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end
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if name ~="" and name~=nil then
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tnames[i]=name
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rnames[name]=i
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end
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end
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print("=====================================")
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print("type in name or number:")
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r=getline()
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if tonumber(r) ==nil then
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indx=rnames[r]
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if indx==nil then return end
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else
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r=tonumber(r)
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if r<vector:size() then indx=r else return end
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end
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return indx
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end
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function tools.change_adv(unit,nemesis)
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if nemesis==nil then
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nemesis=true --default value is nemesis switch too.
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end
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if unit==nil then
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unit=getCreatureAtPointer()
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end
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if unit==nil then
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error("Invalid unit!")
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end
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local other=df.global.world.units.active
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local unit_indx
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for k,v in pairs(other) do
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if v==unit then
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unit_indx=k
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break
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end
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end
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if unit_indx==nil then
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error("Unit not found in array?!") --should not happen
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end
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other[unit_indx]=other[0]
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other[0]=unit
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if nemesis then --basicly copied from advtools plugin...
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local nem=getNemesis(unit)
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local other_nem=getNemesis(other[unit_indx])
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if other_nem then
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other_nem.flags[0]=false
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other_nem.flags[1]=true
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end
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if nem then
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nem.flags[0]=true
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nem.flags[2]=true
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for k,v in pairs(df.global.world.nemesis.all) do
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if v.id==nem.id then
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df.global.ui_advmode.player_id=k
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end
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end
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else
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error("Current unit does not have nemesis record, further working not guaranteed")
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end
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end
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end
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tools.menu:add("Change Adventurer",tools.change_adv)
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function tools.MakeFollow(unit,trgunit)
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if unit == nil then
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unit=getCreature()
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end
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if unit== nil then
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error("Invalid creature")
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end
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if trgunit==nil then
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trgunit=df.global.world.units.active[0]
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end
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unit.relations.group_leader_id=trgunit.id
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local u_nem=getNemesis(unit)
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local t_nem=getNemesis(trgunit)
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if u_nem then
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u_nem.group_leader_id=t_nem.id
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end
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if t_nem and u_nem then
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t_nem.companions:insert(#t_nem.companions,u_nem.id)
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end
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end
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tools.menu:add("Make creature follow",tools.MakeFollow)
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function tools.getsite(names)
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if words==nil then --do once its slow.
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words,rwords=BuildWordTables()
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end
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if names==nil then
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print("Type words that are in the site name, FULLCAPS, no modifiers (lovely->LOVE), q to quit:")
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names={}
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repeat
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w=getline();
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if rwords[w]~=nil then
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table.insert(names,w)
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print("--added--")
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end
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until w=='q'
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end
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tnames={}
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for _,v in pairs(names) do
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if rwords[v] ~=nil then
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table.insert(tnames,rwords[v]) --get word numbers
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end
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end
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local offsites=engine.peekd(offsets.getEx("SiteData"))+0x120
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snames={" pfort"," dfort"," cave","mohall","forest","hamlet","imploc"," lair"," fort"," camp"}
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vector=engine.peek(offsites,ptr_vector)
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print("Number of sites:"..vector:size())
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print("List of hits:")
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for i =0,vector:size()-1 do
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off=vector:getval(i)
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good=true
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r=""
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hits=0
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sname=engine.peek(off,ptr_site.name)
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for k=0,6 do
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vnum=sname[k]--engine.peekd(off+0x38+k*4)
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tgood=false
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if vnum~=0xFFFFFFFF then
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--print(string.format("%x",vnum))
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if names[vnum]~=nil then
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r=r..names[vnum].." "
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end
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for _,v in pairs(tnames) do
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if vnum==v then
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tgood=true
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--print("Match")
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hits=hits+1
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break
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end
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end
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if not tgood then
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good=false
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end
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end
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end
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if(good) and (hits>0)then
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--if true then
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--print("=====================")
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typ=engine.peek(off,ptr_site.type)--engine.peekw(off+0x78)
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flg=engine.peekd(engine.peek(off,ptr_site.flagptr))
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--flg=engine.peekd(off+224)
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--flg2=engine.peekw(off)
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--tv=engine.peek(off+0x84,ptr_vector)
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--tv2=engine.peek(off+0xA4,ptr_vector)
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print(string.format("%d)%s off=%x type=%s\t flags=%x",i,r,off,snames[typ+1],flg))
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if i%100==99 then
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r=getline()
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end
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end
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end
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print("Type which to change (q cancels):")
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repeat
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r=getline()
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n=tonumber(r)
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if(r=='q') then return end
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until n~=nil
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return vector:getval(n)
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end
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function tools.changesite(names)
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off=tools.getsite(names)
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snames={"Mountain halls (yours)","Dark fort","Cave","Mountain hall (NPC)","Forest retreat","Hamlet","Important location","Lair","Fort","Camp"}
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print("Type in the site type (q cancels):")
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for k,v in pairs(snames) do
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print((k-1).."->"..v)
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end
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repeat
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r=getline()
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n2=tonumber(r)
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if(r=='q') then return end
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until n2~=nil
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--off=vector:getval(n)
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print(string.format("%x->%d",off,n2))
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engine.poke(off,ptr_site.type,n2)
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end
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function tools.project(unit,trg)
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if unit==nil then
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unit=getCreatureAtPointer()
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end
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if unit==nil then
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error("Failed to project unit. Unit not selected/valid")
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end
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-- todo: add projectile to world, point to unit, add flag to unit, add gen-ref to projectile.
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local p=df.proj_unitst:new()
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local startpos={x=unit.pos.x,y=unit.pos.y,z=unit.pos.z}
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p.origin_pos=startpos
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p.target_pos=trg
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p.cur_pos=startpos
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p.prev_pos=startpos
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p.unit=unit
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--- wtf stuff
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p.unk14=100
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p.unk16=-1
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p.unk23=-1
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p.fall_delay=5
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p.fall_counter=5
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p.collided=true
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-- end wtf
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local citem=df.global.world.proj_list
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local maxid=1
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local newlink=df.proj_list_link:new()
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newlink.item=p
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while citem.item~= nil do
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if citem.item.id>maxid then maxid=citem.item.id end
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if citem.next ~= nil then
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citem=citem.next
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else
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break
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end
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end
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p.id=maxid+1
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newlink.prev=citem
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citem.next=newlink
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local proj_ref=df.general_ref_projectile:new()
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proj_ref.projectile_id=p.id
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unit.refs:insert(#unit.refs,proj_ref)
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unit.flags1.projectile=true
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end
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function tools.empregnate(unit)
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if unit==nil then
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unit=getSelectedUnit()
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end
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if unit==nil then
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unit=getCreatureAtPos(getxyz())
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end
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if unit==nil then
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error("Failed to empregnate. Unit not selected/valid")
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end
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if unit.curse then
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unit.curse.add_tags2.STERILE=false
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end
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local genes = unit.appearance.genes
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if unit.relations.pregnancy_ptr == nil then
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print("creating preg ptr.")
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if false then
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print(string.format("%x %x",df.sizeof(unit.relations:_field("pregnancy_ptr"))))
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return
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end
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unit.relations.pregnancy_ptr = { new = true, assign = genes }
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end
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local ngenes = unit.relations.pregnancy_ptr
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if #ngenes.appearance ~= #genes.appearance or #ngenes.colors ~= #genes.colors then
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print("Array sizes incorrect, fixing.")
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ngenes:assign(genes);
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end
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print("Setting preg timer.")
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unit.relations.pregnancy_timer=10
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unit.relations.pregnancy_mystery=1
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end
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tools.menu:add("Empregnate",tools.empregnate)
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function tools.changeflags(names)
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myflag_pattern=ptt_dfflag.new(3*8)
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off=tools.getsite(names)
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offflgs=engine.peek(off,ptr_site.flagptr)
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q=''
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print(string.format("Site offset %x flags offset %x",off,offflgs))
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repeat
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print("flags:")
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--off=vector:getval(n)
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flg=engine.peek(offflgs,myflag_pattern)
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r=""
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for i=0,3*8-1 do
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if flg:get(i)==1 then
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r=r.."x"
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else
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r=r.."o"
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end
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if i%8==7 then
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print(i-7 .."->"..r)
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r=""
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end
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end
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print("Type number to flip, or 'q' to quit.")
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q=getline()
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n2=tonumber(q)
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if n2~=nil then
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flg:flip(n2)
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engine.poke(offflgs,myflag_pattern,flg)
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end
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until q=='q'
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end
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function tools.hostilate()
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vector=engine.peek(offsets.getEx("CreatureVec"),ptr_vector)
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id=engine.peekd(offsets.getEx("CreaturePtr"))
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print(string.format("Vec:%d cr:%d",vector:size(),id))
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off=vector:getval(id)
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crciv=engine.peek(off,ptr_Creature.civ)
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print("Creatures civ:"..crciv)
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curciv=engine.peekd(offsets.getEx("CurrentRace")-12)
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print("My civ:"..curciv)
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if curciv==crciv then
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print("Friendly-making enemy")
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engine.poke(off,ptr_Creature.civ,-1)
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flg=engine.peek(off,ptr_Creature.flags)
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flg:set(17,0)
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print("flag 51:"..tostring(flg:get(51)))
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engine.poke(off,ptr_Creature.flags,flg)
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else
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print("Enemy- making friendly")
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engine.poke(off,ptr_Creature.civ,curciv)
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flg=engine.peek(off,ptr_Creature.flags)
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flg:set(17,1)
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flg:set(19,0)
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engine.poke(off,ptr_Creature.flags,flg)
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end
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end
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function tools.mouseBlock()
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local xs,ys,zs
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xs,ys,zs=getxyz()
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xs=math.floor(xs/16)
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ys=math.floor(ys/16)
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print("Mouse block is:"..xs.." "..ys.." "..zs)
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end
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function tools.fixwarp()
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local mapoffset=offsets.getEx("WorldData")--0x131C128+offsets.base()
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local x=engine.peek(mapoffset+24,DWORD)
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local y=engine.peek(mapoffset+28,DWORD)
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local z=engine.peek(mapoffset+32,DWORD)
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--vec=engine.peek(mapoffset,ptr_vector)
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print("Blocks loaded:"..x.." "..y.." "..z)
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print("Select type:")
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print("1. All (SLOW)")
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print("2. range (x0 x1 y0 y1 z0 z1)")
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print("3. One block around pointer")
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print("anything else- quit")
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q=getline()
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n2=tonumber(q)
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if n2==nil then return end
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if n2>3 or n2<1 then return end
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local xs,xe,ys,ye,zs,ze
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if n2==1 then
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xs=0
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xe=x-1
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ys=0
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ye=y-1
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zs=0
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ze=z-1
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elseif n2==2 then
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print("enter x0:")
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xs=tonumber(getline())
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print("enter x1:")
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xe=tonumber(getline())
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print("enter y0:")
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ys=tonumber(getline())
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print("enter y1:")
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ye=tonumber(getline())
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print("enter z0:")
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zs=tonumber(getline())
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print("enter z1:")
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ze=tonumber(getline())
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function clamp(t,vmin,vmax)
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if t> vmax then return vmax end
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if t< vmin then return vmin end
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return t
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end
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xs=clamp(xs,0,x-1)
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ys=clamp(ys,0,y-1)
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zs=clamp(zs,0,z-1)
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xe=clamp(xe,xs,x-1)
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ye=clamp(ye,ys,y-1)
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ze=clamp(ze,zs,z-1)
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else
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xs,ys,zs=getxyz()
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xs=math.floor(xs/16)
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ys=math.floor(ys/16)
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xe=xs
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ye=ys
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ze=zs
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end
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local xblocks=engine.peek(mapoffset,DWORD)
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local flg=bit.bnot(bit.lshift(1,3))
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for xx=xs,xe do
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local yblocks=engine.peek(xblocks+xx*4,DWORD)
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for yy=ys,ye do
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local zblocks=engine.peek(yblocks+yy*4,DWORD)
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for zz=zs,ze do
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local myblock=engine.peek(zblocks+zz*4,DWORD)
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if myblock~=0 then
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for i=0,255 do
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local ff=engine.peek(myblock+0x67c+i*4,DWORD)
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ff=bit.band(ff,flg) --set 14 flag to 1
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engine.poke(myblock+0x67c+i*4,DWORD,ff)
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end
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end
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end
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print("Blocks done:"..xx.." "..yy)
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end
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end
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end |