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blueprint
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=========
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sync tags spreadsheet to git
spreadsheet - https://docs.google.com/spreadsheets/d/1hiDlo8M_bB_1jE-5HRs2RrrA_VZ4cRu9VXaTctX_nwk/edit#gid=170388995
sync command - for fname in *rst; do name=$(echo $fname | sed 's/[.]rst//'); tagline=$(egrep ",$name," ~/Downloads/DFHack\ taxonomy\ -\ Tool\ tags.csv | ~/Downloads/csvtotags.sh); sed -ri "s;[*]*Tags:.*;$tagline;" $fname; done
contents of csvtotags.sh -
fgrep . | sed -r 's/^[^,]+,([^,]+),[^.]+[.]"?,/\1,/' | awk -F, '
function tag(idx, tagname) {
if ($idx == "TRUE") {
if (hastag == 1) {printf(", ")}
printf("`tag/%s`", tagname)
hastag = 1
}
}
{
printf("%s", "**Tags:** ")
hastag = 0
tag(2, "adventure")
tag(3, "fort")
tag(4, "legends")
tag(5, "embark")
tag(6, "system")
tag(7, "dev")
tag(8, "auto")
tag(9, "productivity")
tag(10, "inspection")
tag(11, "design")
tag(12, "quickfort")
tag(13, "interface")
tag(14, "fps")
tag(15, "fix")
tag(16, "mod")
tag(17, "armok")
tag(18, "animals")
tag(19, "buildings")
tag(20, "items")
tag(21, "jobs")
tag(22, "map")
tag(23, "labors")
tag(24, "units")
tag(25, "stockpiles")
tag(26, "trees")
printf("\n")
}
'
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**Tags:** `tag/fort`, `tag/design`, `tag/quickfort`, `tag/map`
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:dfhack-keybind:`blueprint`
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:index:`Record a live game map in a quickfort blueprint.
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<blueprint; Record a live game map in a quickfort blueprint.>` With
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``blueprint``, you can export the structure of a portion of your fortress in a
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blueprint file that you (or anyone else) can later play back with `quickfort`.
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Blueprints are ``.csv`` or ``.xlsx`` files created in the ``blueprints``
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subdirectory of your DF folder. The map area to turn into a blueprint is either
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selected interactively with the ``blueprint gui`` command or, if the GUI is not
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used, starts at the active cursor location and extends right and down for the
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requested width and height.
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Usage::
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blueprint <width> <height> [<depth>] [<name> [<phases>]] [<options>]
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blueprint gui [<name> [<phases>]] [<options>]
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Examples
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--------
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``blueprint gui``
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Runs `gui/blueprint`, the interactive frontend, where all configuration for
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a ``blueprint`` command can be set visually and interactively.
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``blueprint 30 40 bedrooms``
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Generates blueprints for an area 30 tiles wide by 40 tiles tall, starting
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from the active cursor on the current z-level. Blueprints are written to
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``bedrooms.csv`` in the ``blueprints`` directory.
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``blueprint 30 40 bedrooms dig --cursor 108,100,150``
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Generates only the ``#dig`` blueprint in the ``bedrooms.csv`` file, and
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the start of the blueprint area is set to a specific value instead of using
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the in-game cursor position.
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Positional parameters
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---------------------
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``width``
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Width of the area (in tiles) to translate.
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``height``
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Height of the area (in tiles) to translate.
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``depth``
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Number of z-levels to translate. Positive numbers go *up* from the cursor
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and negative numbers go *down*. Defaults to 1 if not specified, indicating
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that the blueprint should only include the current z-level.
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``name``
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Base name for blueprint files created in the ``blueprints`` directory. If no
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name is specified, "blueprint" is used by default. The string must contain
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some characters other than numbers so the name won't be confused with the
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optional ``depth`` parameter.
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Phases
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------
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If you want to generate blueprints only for specific phases, add their names to
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the commandline, anywhere after the blueprint base name. You can list multiple
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phases; just separate them with a space.
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``dig``
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Generate quickfort ``#dig`` blueprints for digging natural stone.
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``carve``
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Generate quickfort ``#dig`` blueprints for smoothing and carving.
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``build``
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Generate quickfort ``#build`` blueprints for constructions and buildings.
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``place``
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Generate quickfort ``#place`` blueprints for placing stockpiles.
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``zone``
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Generate quickfort ``#zone`` blueprints for designating zones.
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``query``
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Generate quickfort ``#query`` blueprints for configuring rooms.
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If no phases are specified, phases are autodetected. For example, a ``#place``
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blueprint will be created only if there are stockpiles in the blueprint area.
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Options
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-------
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``-c``, ``--cursor <x>,<y>,<z>``
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Use the specified map coordinates instead of the current cursor position for
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the upper left corner of the blueprint range. If this option is specified,
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then an active game map cursor is not necessary.
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``-e``, ``--engrave``
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Record engravings in the ``carve`` phase. If this option is not specified,
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engravings are ignored.
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``-f``, ``--format <format>``
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Select the output format of the generated files. See the `Output formats`_
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section below for options. If not specified, the output format defaults to
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"minimal", which will produce a small, fast ``.csv`` file.
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``-h``, ``--help``
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Show command help text.
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``-s``, ``--playback-start <x>,<y>,<comment>``
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Specify the column and row offsets (relative to the upper-left corner of the
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blueprint, which is ``1,1``) where the player should put the cursor when the
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blueprint is played back with `quickfort`, in
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`quickfort start marker <quickfort-start>` format, for example:
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``10,10,central stairs``. If there is a space in the comment, you will need
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to surround the parameter string in double quotes:
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``"-s10,10,central stairs"`` or ``--playback-start "10,10,central stairs"``
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or ``"--playback-start=10,10,central stairs"``.
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``-t``, ``--splitby <strategy>``
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Split blueprints into multiple files. See the `Splitting output into
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multiple files`_ section below for details. If not specified, defaults to
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"none", which will create a standard quickfort
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`multi-blueprint <quickfort-packaging>` file.
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Output formats
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--------------
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Here are the values that can be passed to the ``--format`` flag:
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``minimal``
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Creates ``.csv`` files with minimal file size that are fast to read and
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write. This is the default.
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``pretty``
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Makes the blueprints in the ``.csv`` files easier to read and edit with a
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text editor by adding extra spacing and alignment markers.
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Splitting output into multiple files
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------------------------------------
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The ``--splitby`` flag can take any of the following values:
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``none``
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Writes all blueprints into a single file. This is the standard format for
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quickfort fortress blueprint bundles and is the default.
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``phase``
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Creates a separate file for each phase.
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