update formatting for plugin docs

develop
myk002 2022-07-19 23:11:02 -07:00
parent 954e246140
commit 1cad77601e
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19 changed files with 85 additions and 14 deletions

@ -1,6 +1,9 @@
3dveins
=======
Tags:
:dfhack-keybind:`3dveins`
Rewrites layer veins to expand in 3D space. Existing, flat veins are removed
and new 3D veins that naturally span z-levels are generated in their place.
The transformation preserves the mineral counts reported by `prospect`.
@ -11,7 +14,8 @@ Usage::
The ``verbose`` option prints out extra information to the console.
Example::
Example
-------
3dveins

@ -1,6 +1,9 @@
add-spatter
===========
Tags:
:dfhack-keybind:`add-spatter`
Make tagged reactions produce contaminants. The plugin is intended to give some
use to all those poisons that can be bought from caravans. It automatically
enables itself when you load a world with reactions that include names starting

@ -1,6 +1,9 @@
autochop
========
Tags:
:dfhack-keybind:`autochop`
Auto-harvest trees when low on stockpiled logs. This plugin can designate trees
for chopping when your stocks are low on logs.

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autoclothing
============
Tags:
:dfhack-keybind:`autoclothing`
Automatically manage clothing work orders. It allows you to set how many of each
clothing type every citizen should have.
@ -15,7 +18,8 @@ anything your civilization can produce, such as "dress" or "mitten".
When invoked without a number, it shows the current configuration for that
material and item.
Examples:
Examples
--------
* ``autoclothing cloth "short skirt" 10``:
Sets the desired number of cloth short skirts available per citizen to 10.

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autodump-destroy-here
=====================
Tags:
:dfhack-keybind:`autodump-destroy-here`
Destroy items marked for dumping under cursor. If called again before the game
is resumed, cancels destruction of the items. This is an alias for the
`autodump` command ``autodump destroy-here``, intended for use as a keybinding.

@ -1,6 +1,9 @@
autodump-destroy-item
=====================
Tags:
:dfhack-keybind:`autodump-destroy-item`
Destroy the selected item. The item may be selected in the :kbd:`k` list or in
the container item list. If called again before the game is resumed, cancels
destruction of the item.

@ -1,6 +1,9 @@
autodump
========
Tags:
:dfhack-keybind:`autodump`
Quickly designate or teleport items to be dumped. When `enabled <enable>`, this
plugin adds an option to the :kbd:`q` menu for stockpiles. When the ``autodump``
option is selected for the stockpile, any items placed in the stockpile will
@ -19,7 +22,8 @@ Usage::
enable autodump
autodump [<options>]
Options:
Options
-------
- ``destroy``
Destroy instead of dumping. Doesn't require a cursor. If ``autodump`` is
@ -35,7 +39,8 @@ Options:
- ``forbidden``
Only process forbidden items (default: only unforbidden).
Examples:
Examples
--------
- ``autodump``
Teleports all unforbidden items marked for dumping to the cursor position.

@ -1,6 +1,9 @@
autofarm
========
Tags:
:dfhack-keybind:`autofarm`
Automatically manage farm crop selection. This plugin periodically scans your
plant stocks and assigns crops to your farm plots based on which plant stocks
are low (as long as you have the appropriate seeds). The target threshold for
@ -24,7 +27,8 @@ following command::
lua "for _,plant in ipairs(df.global.world.raws.plants.all) do if plant.flags.SEED then print(plant.id) end end"
Examples:
Examples
--------
- ``autofarm default 30``
Set the default threshold to 30.

@ -1,6 +1,9 @@
autogems-reload
===============
Tags:
:dfhack-keybind:`autogems-reload`
Reloads the autogems configuration file. You might need to do this if you have
manually modified the contents while the game is running.

@ -1,6 +1,9 @@
autogems
========
Tags:
:dfhack-keybind:`autogems`
Automatically cut rough gems. This plugin periodically scans your stocks of
rough gems and creates manager orders for cutting them at a Jeweler's Workshop.

@ -1,6 +1,9 @@
autohauler
==========
Tags:
:dfhack-keybind:`autohauler`
Automatically manage hauling labors. Similar to `autolabor`, but instead of
managing all labors, ``autohauler`` only addresses hauling labors, leaving the
assignment of skilled labors entirely up to you. You can use the in-game
@ -40,7 +43,8 @@ Usage:
- ``autohauler debug``
In the next cycle, output the state of every dwarf.
Examples:
Examples
--------
- ``autohauler HAUL_STONE haulers``
Set stone hauling as a hauling labor (this is already the default).

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autolabor
=========
Tags:
:dfhack-keybind:`autolabor`
Automatically manage dwarf labors. Autolabor attempts to keep as many dwarves as
possible busy while allowing dwarves to specialize in specific skills.
@ -49,7 +52,8 @@ dwarfs that meet any of these conditions:
We stop assigning dwarves when we reach the maximum allowed.
Advanced usage:
Advanced usage
--------------
- ``autolabor <labor> <minimum> [<maximum>] [<talent pool>]``
Set range of dwarves assigned to a labor, optionally specifying the size of
@ -68,7 +72,8 @@ Advanced usage:
See `autolabor-artisans` for a differently-tuned setup.
Examples:
Examples
--------
- ``autolabor MINE 5``
Keep at least 5 dwarves with mining enabled.

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automaterial
============
Tags:
:dfhack-keybind:`automaterial`
Sorts building materials by recent usage. This makes building constructions
(walls, floors, fortifications, etc) much easier by saving you from having to
trawl through long lists of materials each time you place one.

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automelt
========
Tags:
:dfhack-keybind:`automelt`
Quickly designate items to be melted. When `enabled <enable>`, this plugin adds
an option to the :kbd:`q` menu for stockpiles. When the ``automelt`` option is
selected for the stockpile, any items placed in the stockpile will automatically

@ -1,6 +1,9 @@
autotrade
=========
Tags:
:dfhack-keybind:`autotrade`
Quickly designate items to be traded. When `enabled <enable>`, this plugin adds
an option to the :kbd:`q` menu for stockpiles. When the ``autotrade`` option is
selected for the stockpile, any items placed in the stockpile will automatically

@ -1,6 +1,9 @@
blueprint
=========
Tags:
:dfhack-keybind:`blueprint`
Record a live game map in a quickfort blueprint. With ``blueprint``, you can
export the structure of a portion of your fortress in a blueprint file that you
(or anyone else) can later play back with `quickfort`.
@ -16,7 +19,8 @@ Usage::
blueprint <width> <height> [<depth>] [<name> [<phases>]] [<options>]
blueprint gui [<name> [<phases>]] [<options>]
Examples:
Examples
--------
- ``blueprint gui``
Runs `gui/blueprint`, the interactive frontend, where all configuration for
@ -30,7 +34,8 @@ Examples:
the start of the blueprint area is set to a specific value instead of using
the in-game cursor position.
Positional Parameters:
Positional parameters
---------------------
- ``width``
Width of the area (in tiles) to translate.
@ -46,7 +51,8 @@ Positional Parameters:
some characters other than numbers so the name won't be confused with the
optional ``depth`` parameter.
Phases:
Phases
------
If you want to generate blueprints only for specific phases, add their names to
the commandline, anywhere after the blueprint base name. You can list multiple
@ -68,7 +74,8 @@ phases; just separate them with a space.
If no phases are specified, phases are autodetected. For example, a ``#place``
blueprint will be created only if there are stockpiles in the blueprint area.
Options:
Options
-------
- ``-c``, ``--cursor <x>,<y>,<z>``
Use the specified map coordinates instead of the current cursor position for
@ -98,7 +105,8 @@ Options:
"none", which will create a standard quickfort
`multi-blueprint <quickfort-packaging>` file.
Output formats:
Output formats
--------------
Here are the values that can be passed to the ``--format`` flag:
@ -109,7 +117,8 @@ Here are the values that can be passed to the ``--format`` flag:
Makes the blueprints in the ``.csv`` files easier to read and edit with a
text editor by adding extra spacing and alignment markers.
Splitting output into multiple files:
Splitting output into multiple files
------------------------------------
The ``--splitby`` flag can take any of the following values:

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building-hacks
==============
Tags:
:dfhack-keybind:`building-hacks`
Allows mods to create and manage powered workshops.
Usage::

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buildingplan
============
Tags:
:dfhack-keybind:`buildingplan`
Plan building construction before you have materials. This plugin adds a
planning mode for building placement. You can then place furniture,
constructions, and other buildings before the required materials are available,

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burrows
=======
Tags:
:dfhack-keybind:`burrows`
Quick commands for burrow control. Allows manipulating burrows and automated
burrow expansion while digging.