sync tags spreadsheet to git

spreadsheet - https://docs.google.com/spreadsheets/d/1hiDlo8M_bB_1jE-5HRs2RrrA_VZ4cRu9VXaTctX_nwk/edit#gid=170388995
sync command - for fname in *rst; do name=$(echo $fname | sed 's/[.]rst//'); tagline=$(egrep ",$name," ~/Downloads/DFHack\ taxonomy\ -\ Tool\ tags.csv | ~/Downloads/csvtotags.sh); sed -ri "s;[*]*Tags:.*;$tagline;" $fname; done
contents of csvtotags.sh -

fgrep . | sed -r 's/^[^,]+,([^,]+),[^.]+[.]"?,/\1,/' | awk -F, '
function tag(idx, tagname) {
    if ($idx == "TRUE") {
        if (hastag == 1) {printf(", ")}
        printf("`tag/%s`", tagname)
        hastag = 1
    }
}

{
printf("%s", "**Tags:** ")

hastag = 0
tag(2, "adventure")
tag(3, "fort")
tag(4, "legends")
tag(5, "embark")
tag(6, "system")
tag(7, "dev")
tag(8, "auto")
tag(9, "productivity")
tag(10, "inspection")
tag(11, "design")
tag(12, "quickfort")
tag(13, "interface")
tag(14, "fps")
tag(15, "fix")
tag(16, "mod")
tag(17, "armok")
tag(18, "animals")
tag(19, "buildings")
tag(20, "items")
tag(21, "jobs")
tag(22, "map")
tag(23, "labors")
tag(24, "units")
tag(25, "stockpiles")
tag(26, "trees")

printf("\n")
}
'
develop
myk002 2022-08-05 17:55:33 -07:00
parent ebfe00b112
commit f7acc5cfc6
No known key found for this signature in database
GPG Key ID: 8A39CA0FA0C16E78
121 changed files with 138 additions and 124 deletions

@ -1,20 +1,27 @@
:orphan:
- `tag/adventure`: Tools that are useful while in adventure mode.
- `tag/adventure`: Tools that are useful while in adventure mode. Note that some tools only tagged with "fort" might also work in adventure mode, but not always in expected ways. Feel free to experiment, though!
- `tag/fort`: Tools that are useful while in fort mode.
- `tag/legends`: Tools that are useful while in legends mode.
- `tag/items`: Tools that create or modify in-game items.
- `tag/units`: Tools that create or modify units.
- `tag/jobs`: Tools that create or modify jobs.
- `tag/labors`: Tools that deal with labor assignment.
- `tag/auto`: Tools that automatically manage some aspect of your fortress.
- `tag/map`: Map modification.
- `tag/embark`: Tools that are useful while on the embark screen.
- `tag/system`: Tools related to working with DFHack commands or the core DFHack library.
- `tag/dev`: Tools useful for develpers and modders.
- `tag/auto`: Tools that you turn on and then they automatically manage some aspect of your fortress.
- `tag/productivity`: Tools that help you do things that you could do manually, but using the tool is better and faster.
- `tag/animals`: Tools that help you manage animals.
- `tag/fix`: Tools that fix specific bugs.
- `tag/inspection`: Tools that let you inspect game data.
- `tag/buildings`: Tools that help you work wtih placing or configuring buildings and furniture.
- `tag/design`: Tools that help you design your fort.
- `tag/quickfort`: Tools that are involved in creating and playing back blueprints.
- `tag/dev`: Tools useful for develpers and modders.
- `tag/interface`: Tools that modify or extend the user interface.
- `tag/fps`: Tools that help you manage FPS drop.
- `tag/fix`: Tools that fix specific bugs.
- `tag/mod`: Tools that introduce new gameplay elements.
- `tag/armok`: Tools that give you complete control over various aspects of the game.
- `tag/animals`: Tools that help you manage animals.
- `tag/buildings`: Tools that help you work with placing or configuring buildings and furniture.
- `tag/items`: Tools that create or modify in-game items.
- `tag/jobs`: Tools that create or modify jobs.
- `tag/map`: Map modification.
- `tag/labors`: Tools that deal with labor assignment.
- `tag/units`: Tools that create or modify units.
- `tag/stockpiles`: Tools that interact wtih stockpiles.
- `tag/trees`: Tools that interact with trees and shrubs.

@ -1,6 +1,6 @@
alias
=====
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`alias`
:index:`Configure helper aliases for other DFHack commands.

@ -1,6 +1,6 @@
cls
===
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`cls`
:index:`Clear the terminal screen. <cls; Clear the terminal screen.>` Can also

@ -1,6 +1,6 @@
die
===
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`die`
:index:`Instantly exit DF without saving.

@ -1,6 +1,6 @@
disable
=======
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`disable`
:index:`Deactivate a DFHack tool that has some persistent effect.

@ -1,6 +1,6 @@
enable
======
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`enable`
:index:`Activate a DFHack tool that has some persistent effect.

@ -1,6 +1,6 @@
fpause
======
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`fpause`
:index:`Forces DF to pause. <fpause; Forces DF to pause.>` This is useful when

@ -1,6 +1,6 @@
help
====
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`help`
:index:`Display help about a command or plugin.

@ -1,6 +1,6 @@
hide
====
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`hide`
:index:`Hide the DFHack terminal window.

@ -1,6 +1,6 @@
keybinding
==========
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`keybinding`
:index:`Create hotkeys that will run DFHack commands.

@ -1,6 +1,6 @@
kill-lua
========
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`kill-lua`
:index:`Gracefully stops any currently-running Lua scripts.

@ -1,6 +1,6 @@
load
====
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`load`
:index:`Load and register a plugin library.

@ -1,6 +1,6 @@
ls
==
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`ls`
:index:`List available DFHack commands. <ls; List available DFHack commands.>`

@ -1,6 +1,6 @@
plug
====
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`plug`
:index:`List available plugins and whether they are enabled.

@ -1,6 +1,6 @@
reload
======
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`reload`
:index:`Reload a loaded plugin. <reload; Reload a loaded plugin.>` Developers

@ -1,6 +1,6 @@
sc-script
=========
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`sc-script`
:index:`Run commands when game state changes occur.

@ -1,6 +1,6 @@
script
======
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`script`
:index:`Execute a batch file of DFHack commands.

@ -1,6 +1,6 @@
show
====
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`show`
:index:`Unhides the DFHack terminal window.

@ -1,6 +1,6 @@
tags
====
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`tags`
:index:`List the strings that DFHack tools can be tagged with.

@ -1,6 +1,6 @@
type
====
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`type`
:index:`Describe how a command is implemented.

@ -1,6 +1,6 @@
unload
======
Tags: `tag/system`
**Tags:** `tag/system`
:dfhack-keybind:`unload`
:index:`Unload a plugin from memory. <unload; Unload a plugin from memory.>`

@ -1,6 +1,6 @@
3dveins
=======
Tags:
**Tags:** `tag/fort`, `tag/mod`, `tag/map`
:dfhack-keybind:`3dveins`
:index:`Rewrite layer veins to expand in 3D space.

@ -1,6 +1,6 @@
RemoteFortressReader
====================
Tags:
**Tags:** `tag/dev`
:dfhack-keybind:`RemoteFortressReader_version`
:dfhack-keybind:`load-art-image-chunk`

@ -1,6 +1,6 @@
add-spatter
===========
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/mod`, `tag/items`
:index:`Make tagged reactions produce contaminants.
<add-spatter; Make tagged reactions produce contaminants.>` Give some use to all

@ -1,6 +1,6 @@
autobutcher
===========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/fps`, `tag/animals`
:dfhack-keybind:`autobutcher`
Automatically butcher excess livestock. This plugin monitors how many pets you

@ -1,6 +1,6 @@
autochop
========
Tags:
**Tags:** `tag/fort`, `tag/auto`
:index:`Auto-harvest trees when low on stockpiled logs.
<autochop; Auto-harvest trees when low on stockpiled logs.>` This plugin can

@ -1,6 +1,6 @@
autoclothing
============
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/jobs`
:dfhack-keybind:`autoclothing`
:index:`Automatically manage clothing work orders.

@ -1,6 +1,6 @@
autodump
========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/fps`, `tag/items`, `tag/stockpiles`
:dfhack-keybind:`autodump`
:dfhack-keybind:`autodump-destroy-here`
:dfhack-keybind:`autodump-destroy-item`

@ -1,6 +1,6 @@
autofarm
========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/buildings`
:dfhack-keybind:`autofarm`
:index:`Automatically manage farm crop selection.

@ -1,6 +1,6 @@
autogems
========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/jobs`
:dfhack-keybind:`autogems-reload`
:index:`Automatically cut rough gems. <autogems; Automatically cut rough gems.>`

@ -1,6 +1,6 @@
autohauler
==========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/labors`
:dfhack-keybind:`autohauler`
:index:`Automatically manage hauling labors.

@ -1,6 +1,6 @@
autolabor
=========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/labors`
:dfhack-keybind:`autolabor`
:index:`Automatically manage dwarf labors.

@ -1,6 +1,6 @@
automaterial
============
Tags:
**Tags:** `tag/fort`, `tag/productivity`, `tag/design`, `tag/buildings`, `tag/map`
:index:`Sorts building materials by recent usage.
<automaterial; Sorts building materials by recent usage.>` This makes building

@ -1,6 +1,6 @@
automelt
========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/items`, `tag/stockpiles`
:index:`Quickly designate items to be melted.
<automelt; Quickly designate items to be melted.>` When `enabled <enable>`, this

@ -1,6 +1,6 @@
autonestbox
===========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/animals`
:dfhack-keybind:`autonestbox`
Auto-assign egg-laying female pets to nestbox zones. Requires that you create

@ -1,6 +1,6 @@
autotrade
=========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/items`, `tag/stockpiles`
:index:`Quickly designate items to be traded.
<autotrade; Quickly designate items to be traded.>` When `enabled <enable>`,

@ -1,6 +1,6 @@
blueprint
=========
Tags:
**Tags:** `tag/fort`, `tag/design`, `tag/quickfort`, `tag/map`
:dfhack-keybind:`blueprint`
:index:`Record a live game map in a quickfort blueprint.

@ -1,5 +1,6 @@
building-hacks
==============
**Tags:** `tag/fort`, `tag/mod`, `tag/buildings`
Provides a Lua API for creating powered workshops.

@ -1,6 +1,6 @@
buildingplan
============
Tags:
**Tags:** `tag/fort`, `tag/design`, `tag/quickfort`, `tag/buildings`, `tag/map`
:dfhack-keybind:`buildingplan`
:index:`Plan building construction before you have materials.

@ -1,6 +1,6 @@
burrows
=======
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/productivity`, `tag/units`
:dfhack-keybind:`burrow`
:index:`Auto-expand burrows as you dig.

@ -1,6 +1,6 @@
changeitem
==========
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/armok`, `tag/items`
:dfhack-keybind:`changeitem`
:index:`Change item material and base quality.

@ -1,6 +1,6 @@
changelayer
===========
Tags:
**Tags:** `tag/fort`, `tag/armok`, `tag/map`
:dfhack-keybind:`changelayer`
:index:`Change the material of an entire geology layer.

@ -1,6 +1,6 @@
changevein
==========
Tags:
**Tags:** `tag/fort`, `tag/armok`, `tag/map`
:dfhack-keybind:`changevein`
:index:`Change the material of a mineral inclusion.

@ -1,6 +1,6 @@
cleanconst
==========
Tags:
**Tags:** `tag/fort`, `tag/fps`, `tag/map`
:dfhack-keybind:`cleanconst`
:index:`Cleans up construction materials.

@ -3,7 +3,7 @@
cleaners
========
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/fps`, `tag/items`, `tag/map`, `tag/units`
:dfhack-keybind:`clean`
:dfhack-keybind:`spotclean`

@ -1,6 +1,6 @@
cleanowned
==========
Tags:
**Tags:** `tag/fort`, `tag/productivity`, `tag/items`
:dfhack-keybind:`cleanowned`
:index:`Confiscates and dumps garbage owned by dwarves.

@ -1,6 +1,6 @@
command-prompt
==============
Tags:
**Tags:** `tag/system`
:dfhack-keybind:`command-prompt`
:index:`An in-game DFHack terminal where you can enter other commands.

@ -1,6 +1,6 @@
confirm
=======
Tags:
**Tags:** `tag/fort`, `tag/interface`
:dfhack-keybind:`confirm`
:index:`Adds confirmation dialogs for destructive actions.

@ -1,6 +1,6 @@
createitem
==========
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/armok`, `tag/items`
:dfhack-keybind:`createitem`
:index:`Create arbitrary items. <createitem; Create arbitrary items.>` You can

@ -1,6 +1,6 @@
cursecheck
==========
Tags:
**Tags:** `tag/system`, `tag/interface`
:dfhack-keybind:`cursecheck`
:index:`Check for cursed creatures. <cursecheck; Check for cursed creatures.>`

@ -1,5 +1,6 @@
cxxrandom
=========
**Tags:** `tag/dev`
Provides a Lua API for random distributions.

@ -1,6 +1,6 @@
debug
=====
Tags:
**Tags:** `tag/dev`
:dfhack-keybind:`debugfilter`
:index:`Configure verbosity of DFHack debug output.

@ -1,6 +1,6 @@
deramp
======
Tags:
**Tags:** `tag/fort`, `tag/armok`, `tag/map`
:dfhack-keybind:`deramp`
:index:`Removes all ramps designated for removal from the map.

@ -1,6 +1,6 @@
dig-now
=======
Tags:
**Tags:** `tag/fort`, `tag/armok`, `tag/map`
:dfhack-keybind:`dig-now`
:index:`Instantly complete dig designations.

@ -3,7 +3,7 @@
dig
===
Tags:
**Tags:** `tag/fort`, `tag/productivity`, `tag/design`, `tag/map`
:dfhack-keybind:`digv`
:dfhack-keybind:`digvx`
:dfhack-keybind:`digl`

@ -1,6 +1,6 @@
digFlood
========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/map`
:dfhack-keybind:`digFlood`
:index:`Digs out veins as they are discovered.

@ -1,6 +1,6 @@
diggingInvaders
===============
Tags:
**Tags:** `tag/fort`, `tag/mod`, `tag/map`
:dfhack-keybind:`diggingInvaders`
:index:`Invaders dig and destroy to get to your dwarves.

@ -1,6 +1,6 @@
dwarfmonitor
============
Tags:
**Tags:** `tag/fort`, `tag/inspection`, `tag/units`
:dfhack-keybind:`dwarfmonitor`
:index:`Measure fort happiness and efficiency.

@ -1,6 +1,6 @@
dwarfvet
========
Tags:
**Tags:** `tag/fort`, `tag/mod`, `tag/animals`
:dfhack-keybind:`dwarfvet`
:index:`Allows animals to be treated at animal hospitals.

@ -1,6 +1,6 @@
embark-assistant
================
Tags:
**Tags:** `tag/fort`, `tag/embark`, `tag/interface`
:dfhack-keybind:`embark-assistant`
:index:`Embark site selection support.

@ -1,6 +1,6 @@
embark-tools
============
Tags:
**Tags:** `tag/fort`, `tag/embark`, `tag/interface`
:dfhack-keybind:`embark-tools`
:index:`Extend the embark screen functionality.

@ -1,5 +1,6 @@
eventful
========
**Tags:** `tag/dev`, `tag/mod`
Provides a Lua API for reacting to in-game events.

@ -1,6 +1,6 @@
fastdwarf
=========
Tags:
**Tags:** `tag/fort`, `tag/armok`, `tag/units`
:dfhack-keybind:`fastdwarf`
Dwarves teleport and/or finish jobs instantly.

@ -3,7 +3,7 @@
filltraffic
===========
Tags:
**Tags:** `tag/fort`, `tag/productivity`, `tag/design`, `tag/map`
:dfhack-keybind:``
Usage:

@ -1,6 +1,6 @@
fix-unit-occupancy
==================
Tags:
**Tags:** `tag/fort`, `tag/fix`, `tag/map`
:dfhack-keybind:``
Fix phantom unit occupancy issues. For example, if you see "unit blocking tile"

@ -1,6 +1,6 @@
fixveins
========
Tags:
**Tags:** `tag/fort`, `tag/fix`, `tag/map`
:dfhack-keybind:`fixveins`
Restore missing mineral inclusions. This tool can also remove invalid references

@ -1,6 +1,6 @@
flows
=====
Tags:
**Tags:** `tag/fort`, `tag/inspection`, `tag/map`
:dfhack-keybind:`flows`
Counts map blocks with flowing liquids.. If you suspect that your magma sea

@ -1,6 +1,6 @@
follow
======
Tags:
**Tags:** `tag/fort`, `tag/interface`, `tag/units`
:dfhack-keybind:`follow`
Make the screen follow the selected unit. Once you exit from the current menu or

@ -1,6 +1,6 @@
forceequip
==========
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/items`, `tag/units`
:dfhack-keybind:`forceequip`
Move items into a unit's inventory. This tool is typically used to equip

@ -1,6 +1,6 @@
generated-creature-renamer
==========================
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/legends`, `tag/units`
:dfhack-keybind:`list-generated`
:dfhack-keybind:`save-generated-raws`

@ -1,6 +1,6 @@
getplants
=========
Tags:
**Tags:** `tag/fort`, `tag/productivity`
:dfhack-keybind:`getplants`
Designate trees for chopping and shrubs for gathering. Specify the types of

@ -1,6 +1,6 @@
hotkeys
=======
Tags:
**Tags:** `tag/system`, `tag/productivity`, `tag/interface`
:dfhack-keybind:`hotkeys`
Show all dfhack keybindings in current context. The command opens an in-game

@ -1,6 +1,6 @@
infiniteSky
===========
Tags:
**Tags:** `tag/fort`, `tag/map`
:dfhack-keybind:`infiniteSky`
Automatically allocates new z-levels of sky at the top of the map as you build

@ -1,5 +1,5 @@
isoworldremote
==============
Tags:
**Tags:** `tag/dev`, `tag/mod`
Provides a `remote API <remote>` used by Isoworld.

@ -2,7 +2,7 @@
jobutils
========
Tags:
**Tags:** `tag/fort`, `tag/inspection`, `tag/jobs`
:dfhack-keybind:`job`
:dfhack-keybind:`job-duplicate`
:dfhack-keybind:`job-material`

@ -1,6 +1,6 @@
labormanager
============
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/labors`
:dfhack-keybind:`labormanager`
Automatically manage dwarf labors. Labormanager is derived from `autolabor`

@ -1,6 +1,6 @@
lair
====
Tags:
**Tags:** `tag/fort`, `tag/armok`, `tag/map`
:dfhack-keybind:`lair`
Mark the map as a monster lair. This avoids item scatter when the fortress is

@ -2,7 +2,7 @@
liquids
=======
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/armok`, `tag/map`
:dfhack-keybind:`liquids`
:dfhack-keybind:`liquids-here`

@ -1,5 +1,6 @@
luasocket
=========
**Tags:** `tag/dev`, `tag/mod`
Provides a Lua API for accessing network sockets.

@ -1,6 +1,6 @@
manipulator
===========
Tags:
**Tags:** `tag/fort`, `tag/productivity`, `tag/interface`, `tag/labors`
An in-game labor management interface. It is equivalent to the popular Dwarf
Therapist utility.

@ -1,5 +1,6 @@
map-render
==========
**Tags:** `tag/dev`
Provides a Lua API for rerendering portions of the map.

@ -1,6 +1,6 @@
misery
======
Tags:
**Tags:** `tag/fort`, `tag/armok`, `tag/units`
:dfhack-keybind:`misery`
Increase the intensity of negative dwarven thoughts.

@ -1,6 +1,6 @@
mode
====
Tags:
**Tags:** `tag/dev`
:dfhack-keybind:`mode`
This command lets you see and change the game mode directly.

@ -1,6 +1,6 @@
mousequery
==========
Tags: `tag/fort`, `tag/interface`
**Tags:** `tag/fort`, `tag/productivity`, `tag/interface`
:dfhack-keybind:`mousequery`
Adds mouse controls to the DF interface. For example, with ``mousequery`` you

@ -1,6 +1,6 @@
nestboxes
=========
Tags:
**Tags:** `tag/fort`, `tag/auto`, `tag/animals`
Protect fertile eggs incubating in a nestbox. This plugin will automatically
scan for and forbid fertile eggs incubating in a nestbox so that dwarves won't

@ -1,6 +1,6 @@
orders
======
Tags:
**Tags:** `tag/fort`, `tag/productivity`, `tag/jobs`
:dfhack-keybind:`orders`
Manage manager orders.

@ -1,5 +1,6 @@
pathable
========
**Tags:** `tag/dev`, `tag/inspection`, `tag/interface`, `tag/map`
Marks tiles that are reachable from the cursor. This plugin provides a Lua API,
but no direct commands.

@ -1,6 +1,6 @@
petcapRemover
=============
Tags:
**Tags:** `tag/fort`, `tag/armok`, `tag/animals`
:dfhack-keybind:`petcapRemover`
Modify the pet population cap. In vanilla DF, pets will not reproduce unless the

@ -2,7 +2,7 @@
plants
======
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/armok`, `tag/map`
:dfhack-keybind:`plant`
Grow shrubs or trees.

@ -1,6 +1,6 @@
power-meter
===========
Tags:
**Tags:** `tag/fort`, `tag/mod`, `tag/buildings`
Allow presure plates to measure power. If you run `gui/power-meter` while
building a pressure plate, the pressure plate can be modified to detect power

@ -1,6 +1,6 @@
probe
=====
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/inspection`, `tag/map`
:dfhack-keybind:`probe`
:dfhack-keybind:`bprobe`
:dfhack-keybind:`cprobe`

@ -2,7 +2,7 @@
prospector
==========
Tags:
**Tags:** `tag/fort`, `tag/embark`, `tag/inspection`, `tag/map`
:dfhack-keybind:`prospect`
Shows a summary of resources that exist on the map. It can also calculate an

@ -1,6 +1,6 @@
regrass
=======
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/armok`, `tag/animals`
:dfhack-keybind:`regrass`
Regrows all the grass. Use this command if your grazers have eaten everything

@ -1,6 +1,6 @@
rename
======
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/productivity`
:dfhack-keybind:`rename`
Easily rename things. Use `gui/rename` for an in-game interface.

@ -1,6 +1,6 @@
rendermax
=========
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/mod`
:dfhack-keybind:`rendermax`
Modify the map lighting. This plugin provides a collection of OpenGL lighting

@ -1,6 +1,6 @@
resume
======
Tags:
**Tags:** `tag/fort`, `tag/productivity`
:dfhack-keybind:`resume`
Color planned buildings based on their suspend status. When enabled, this plugin

@ -2,7 +2,7 @@
reveal
======
Tags:
**Tags:** `tag/adventure`, `tag/fort`, `tag/inspection`, `tag/armok`, `tag/map`
:dfhack-keybind:`reveal`
:dfhack-keybind:`unreveal`
:dfhack-keybind:`revforget`

@ -2,7 +2,7 @@
ruby
====
Tags:
**Tags:** `tag/dev`
:dfhack-keybind:`rb`
:dfhack-keybind:`rb_eval`

@ -2,7 +2,7 @@
search
======
Tags:
**Tags:** `tag/fort`, `tag/productivity`, `tag/interface`
Adds search capabilities to the UI. The Stocks, Animals, Trading, Stockpile,
Noble (assignment candidates), Military (position candidates), Burrows (unit

@ -1,6 +1,6 @@
seedwatch
=========
Tags:
**Tags:** `tag/fort`, `tag/auto`
:dfhack-keybind:`seedwatch`
Manages seed and plant cooking based on seed stock levels.

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