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# include "Core.h"
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# include "Console.h"
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# include "VTableInterpose.h"
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# include "modules/Buildings.h"
# include "modules/Constructions.h"
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# include "modules/EventManager.h"
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# include "modules/Once.h"
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# include "modules/Job.h"
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# include "modules/Units.h"
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# include "modules/World.h"
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# include "df/announcement_type.h"
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# include "df/building.h"
# include "df/construction.h"
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# include "df/general_ref.h"
# include "df/general_ref_type.h"
# include "df/general_ref_unit_workerst.h"
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# include "df/global_objects.h"
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# include "df/item.h"
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# include "df/item_actual.h"
# include "df/item_constructed.h"
# include "df/item_crafted.h"
# include "df/item_weaponst.h"
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# include "df/job.h"
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# include "df/job_list_link.h"
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# include "df/report.h"
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# include "df/ui.h"
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# include "df/unit.h"
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# include "df/unit_flags1.h"
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# include "df/unit_inventory_item.h"
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# include "df/unit_report_type.h"
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# include "df/unit_syndrome.h"
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# include "df/unit_wound.h"
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# include "df/world.h"
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# include <algorithm>
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# include <cstring>
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# include <map>
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# include <string>
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# include <unordered_map>
# include <unordered_set>
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using namespace std ;
using namespace DFHack ;
using namespace EventManager ;
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using namespace df : : enums ;
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/*
* TODO :
* error checking
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* consider a typedef instead of a struct for EventHandler
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* */
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static multimap < int32_t , EventHandler > tickQueue ;
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//TODO: consider unordered_map of pairs, or unordered_map of unordered_set, or whatever
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static multimap < Plugin * , EventHandler > handlers [ EventType : : EVENT_MAX ] ;
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static int32_t eventLastTick [ EventType : : EVENT_MAX ] ;
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static const int32_t ticksPerYear = 403200 ;
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void DFHack : : EventManager : : registerListener ( EventType : : EventType e , EventHandler handler , Plugin * plugin ) {
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handlers [ e ] . insert ( pair < Plugin * , EventHandler > ( plugin , handler ) ) ;
}
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int32_t DFHack : : EventManager : : registerTick ( EventHandler handler , int32_t when , Plugin * plugin , bool absolute ) {
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if ( ! absolute ) {
df : : world * world = df : : global : : world ;
if ( world ) {
when + = world - > frame_counter ;
} else {
if ( Once : : doOnce ( " EventManager registerTick unhonored absolute=false " ) )
Core : : getInstance ( ) . getConsole ( ) . print ( " EventManager::registerTick: warning! absolute flag=false not honored. \n " ) ;
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}
}
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handler . freq = when ;
tickQueue . insert ( pair < int32_t , EventHandler > ( handler . freq , handler ) ) ;
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handlers [ EventType : : TICK ] . insert ( pair < Plugin * , EventHandler > ( plugin , handler ) ) ;
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return when ;
}
static void removeFromTickQueue ( EventHandler getRidOf ) {
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for ( auto j = tickQueue . find ( getRidOf . freq ) ; j ! = tickQueue . end ( ) ; ) {
if ( ( * j ) . first > getRidOf . freq )
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break ;
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if ( ( * j ) . second ! = getRidOf ) {
j + + ;
continue ;
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}
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j = tickQueue . erase ( j ) ;
}
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}
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void DFHack : : EventManager : : unregister ( EventType : : EventType e , EventHandler handler , Plugin * plugin ) {
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for ( auto i = handlers [ e ] . find ( plugin ) ; i ! = handlers [ e ] . end ( ) ; ) {
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if ( ( * i ) . first ! = plugin )
break ;
EventHandler handle = ( * i ) . second ;
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if ( handle ! = handler ) {
i + + ;
continue ;
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}
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i = handlers [ e ] . erase ( i ) ;
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if ( e = = EventType : : TICK )
removeFromTickQueue ( handler ) ;
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}
}
void DFHack : : EventManager : : unregisterAll ( Plugin * plugin ) {
for ( auto i = handlers [ EventType : : TICK ] . find ( plugin ) ; i ! = handlers [ EventType : : TICK ] . end ( ) ; i + + ) {
if ( ( * i ) . first ! = plugin )
break ;
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removeFromTickQueue ( ( * i ) . second ) ;
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}
for ( size_t a = 0 ; a < ( size_t ) EventType : : EVENT_MAX ; a + + ) {
handlers [ a ] . erase ( plugin ) ;
}
return ;
}
static void manageTickEvent ( color_ostream & out ) ;
static void manageJobInitiatedEvent ( color_ostream & out ) ;
static void manageJobCompletedEvent ( color_ostream & out ) ;
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static void manageUnitDeathEvent ( color_ostream & out ) ;
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static void manageItemCreationEvent ( color_ostream & out ) ;
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static void manageBuildingEvent ( color_ostream & out ) ;
static void manageConstructionEvent ( color_ostream & out ) ;
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static void manageSyndromeEvent ( color_ostream & out ) ;
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static void manageInvasionEvent ( color_ostream & out ) ;
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static void manageEquipmentEvent ( color_ostream & out ) ;
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static void manageReportEvent ( color_ostream & out ) ;
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static void manageUnitAttackEvent ( color_ostream & out ) ;
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static void manageUnloadEvent ( color_ostream & out ) { } ;
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static void manageInteractionEvent ( color_ostream & out ) ;
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typedef void ( * eventManager_t ) ( color_ostream & ) ;
static const eventManager_t eventManager [ ] = {
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manageTickEvent ,
manageJobInitiatedEvent ,
manageJobCompletedEvent ,
manageUnitDeathEvent ,
manageItemCreationEvent ,
manageBuildingEvent ,
manageConstructionEvent ,
manageSyndromeEvent ,
manageInvasionEvent ,
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manageEquipmentEvent ,
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manageReportEvent ,
manageUnitAttackEvent ,
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manageUnloadEvent ,
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manageInteractionEvent ,
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} ;
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//job initiated
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static int32_t lastJobId = - 1 ;
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//job completed
static unordered_map < int32_t , df : : job * > prevJobs ;
//unit death
static unordered_set < int32_t > livingUnits ;
//item creation
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static int32_t nextItem ;
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//building
static int32_t nextBuilding ;
static unordered_set < int32_t > buildings ;
//construction
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static unordered_map < df : : coord , df : : construction > constructions ;
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static bool gameLoaded ;
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//syndrome
static int32_t lastSyndromeTime ;
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//invasion
static int32_t nextInvasion ;
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//equipment change
//static unordered_map<int32_t, vector<df::unit_inventory_item> > equipmentLog;
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static unordered_map < int32_t , vector < InventoryItem > > equipmentLog ;
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//report
static int32_t lastReport ;
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//unit attack
static int32_t lastReportUnitAttack ;
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static std : : map < int32_t , std : : vector < int32_t > > reportToRelevantUnits ;
static int32_t reportToRelevantUnitsTime = - 1 ;
//interaction
static int32_t lastReportInteraction ;
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void DFHack : : EventManager : : onStateChange ( color_ostream & out , state_change_event event ) {
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static bool doOnce = false ;
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// const string eventNames[] = {"world loaded", "world unloaded", "map loaded", "map unloaded", "viewscreen changed", "core initialized", "begin unload", "paused", "unpaused"};
// out.print("%s,%d: onStateChange %d: \"%s\"\n", __FILE__, __LINE__, (int32_t)event, eventNames[event].c_str());
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if ( ! doOnce ) {
//TODO: put this somewhere else
doOnce = true ;
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EventHandler buildingHandler ( Buildings : : updateBuildings , 100 ) ;
DFHack : : EventManager : : registerListener ( EventType : : BUILDING , buildingHandler , NULL ) ;
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//out.print("Registered listeners.\n %d", __LINE__);
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}
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if ( event = = DFHack : : SC_MAP_UNLOADED ) {
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lastJobId = - 1 ;
for ( auto i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
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Job : : deleteJobStruct ( ( * i ) . second , true ) ;
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}
prevJobs . clear ( ) ;
tickQueue . clear ( ) ;
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livingUnits . clear ( ) ;
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buildings . clear ( ) ;
constructions . clear ( ) ;
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equipmentLog . clear ( ) ;
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Buildings : : clearBuildings ( out ) ;
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lastReport = - 1 ;
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lastReportUnitAttack = - 1 ;
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gameLoaded = false ;
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : UNLOAD ] . begin ( ) , handlers [ EventType : : UNLOAD ] . end ( ) ) ;
for ( auto a = copy . begin ( ) ; a ! = copy . end ( ) ; a + + ) {
( * a ) . second . eventHandler ( out , NULL ) ;
}
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} else if ( event = = DFHack : : SC_MAP_LOADED ) {
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/*
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int32_t tick = df : : global : : world - > frame_counter ;
multimap < int32_t , EventHandler > newTickQueue ;
for ( auto i = tickQueue . begin ( ) ; i ! = tickQueue . end ( ) ; i + + )
newTickQueue . insert ( pair < int32_t , EventHandler > ( tick + ( * i ) . first , ( * i ) . second ) ) ;
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tickQueue . clear ( ) ;
tickQueue . insert ( newTickQueue . begin ( ) , newTickQueue . end ( ) ) ;
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//out.print("%s,%d: on load, frame_counter = %d\n", __FILE__, __LINE__, tick);
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*/
//tickQueue.clear();
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nextItem = * df : : global : : item_next_id ;
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nextBuilding = * df : : global : : building_next_id ;
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nextInvasion = df : : global : : ui - > invasions . next_id ;
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lastJobId = - 1 + * df : : global : : job_next_id ;
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constructions . clear ( ) ;
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for ( auto i = df : : global : : world - > constructions . begin ( ) ; i ! = df : : global : : world - > constructions . end ( ) ; i + + ) {
df : : construction * constr = * i ;
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if ( ! constr ) {
if ( Once : : doOnce ( " EventManager.onLoad null constr " ) ) {
out . print ( " EventManager.onLoad: null construction. \n " ) ;
}
continue ;
}
if ( constr - > pos = = df : : coord ( ) ) {
if ( Once : : doOnce ( " EventManager.onLoad null position of construction. \n " ) )
out . print ( " EventManager.onLoad null position of construction. \n " ) ;
continue ;
}
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constructions [ constr - > pos ] = * constr ;
}
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for ( size_t a = 0 ; a < df : : global : : world - > buildings . all . size ( ) ; a + + ) {
df : : building * b = df : : global : : world - > buildings . all [ a ] ;
Buildings : : updateBuildings ( out , ( void * ) b ) ;
buildings . insert ( b - > id ) ;
}
lastSyndromeTime = - 1 ;
for ( size_t a = 0 ; a < df : : global : : world - > units . all . size ( ) ; a + + ) {
df : : unit * unit = df : : global : : world - > units . all [ a ] ;
for ( size_t b = 0 ; b < unit - > syndromes . active . size ( ) ; b + + ) {
df : : unit_syndrome * syndrome = unit - > syndromes . active [ b ] ;
int32_t startTime = syndrome - > year * ticksPerYear + syndrome - > year_time ;
if ( startTime > lastSyndromeTime )
lastSyndromeTime = startTime ;
}
}
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lastReport = - 1 ;
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lastReportUnitAttack = - 1 ;
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lastReportInteraction = - 1 ;
reportToRelevantUnitsTime = - 1 ;
reportToRelevantUnits . clear ( ) ;
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for ( size_t a = 0 ; a < EventType : : EVENT_MAX ; a + + ) {
eventLastTick [ a ] = - 1 ; //-1000000;
}
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gameLoaded = true ;
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}
}
void DFHack : : EventManager : : manageEvents ( color_ostream & out ) {
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if ( ! gameLoaded ) {
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return ;
}
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CoreSuspender suspender ;
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int32_t tick = df : : global : : world - > frame_counter ;
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for ( size_t a = 0 ; a < EventType : : EVENT_MAX ; a + + ) {
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if ( handlers [ a ] . empty ( ) )
continue ;
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int32_t eventFrequency = - 100 ;
if ( a ! = EventType : : TICK )
for ( auto b = handlers [ a ] . begin ( ) ; b ! = handlers [ a ] . end ( ) ; b + + ) {
EventHandler bob = ( * b ) . second ;
if ( bob . freq < eventFrequency | | eventFrequency = = - 100 )
eventFrequency = bob . freq ;
}
else eventFrequency = 1 ;
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if ( tick - eventLastTick [ a ] < eventFrequency )
continue ;
eventManager [ a ] ( out ) ;
eventLastTick [ a ] = tick ;
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}
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}
static void manageTickEvent ( color_ostream & out ) {
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unordered_set < EventHandler > toRemove ;
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int32_t tick = df : : global : : world - > frame_counter ;
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while ( ! tickQueue . empty ( ) ) {
if ( tick < ( * tickQueue . begin ( ) ) . first )
break ;
EventHandler handle = ( * tickQueue . begin ( ) ) . second ;
tickQueue . erase ( tickQueue . begin ( ) ) ;
handle . eventHandler ( out , ( void * ) tick ) ;
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toRemove . insert ( handle ) ;
}
if ( toRemove . empty ( ) )
return ;
for ( auto a = handlers [ EventType : : TICK ] . begin ( ) ; a ! = handlers [ EventType : : TICK ] . end ( ) ; ) {
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EventHandler handle = ( * a ) . second ;
if ( toRemove . find ( handle ) = = toRemove . end ( ) ) {
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a + + ;
continue ;
}
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a = handlers [ EventType : : TICK ] . erase ( a ) ;
toRemove . erase ( handle ) ;
if ( toRemove . empty ( ) )
break ;
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}
}
static void manageJobInitiatedEvent ( color_ostream & out ) {
if ( lastJobId = = - 1 ) {
lastJobId = * df : : global : : job_next_id - 1 ;
return ;
}
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if ( lastJobId + 1 = = * df : : global : : job_next_id ) {
return ; //no new jobs
}
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : JOB_INITIATED ] . begin ( ) , handlers [ EventType : : JOB_INITIATED ] . end ( ) ) ;
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for ( df : : job_list_link * link = & df : : global : : world - > job_list ; link ! = NULL ; link = link - > next ) {
if ( link - > item = = NULL )
continue ;
if ( link - > item - > id < = lastJobId )
continue ;
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for ( auto i = copy . begin ( ) ; i ! = copy . end ( ) ; i + + ) {
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( * i ) . second . eventHandler ( out , ( void * ) link - > item ) ;
}
}
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lastJobId = * df : : global : : job_next_id - 1 ;
}
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//helper function for manageJobCompletedEvent
static int32_t getWorkerID ( df : : job * job ) {
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auto ref = findRef ( job - > general_refs , general_ref_type : : UNIT_WORKER ) ;
return ref ? ref - > getID ( ) : - 1 ;
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}
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/*
TODO : consider checking item creation / experience gain just in case
*/
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static void manageJobCompletedEvent ( color_ostream & out ) {
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int32_t tick0 = eventLastTick [ EventType : : JOB_COMPLETED ] ;
int32_t tick1 = df : : global : : world - > frame_counter ;
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : JOB_COMPLETED ] . begin ( ) , handlers [ EventType : : JOB_COMPLETED ] . end ( ) ) ;
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map < int32_t , df : : job * > nowJobs ;
for ( df : : job_list_link * link = & df : : global : : world - > job_list ; link ! = NULL ; link = link - > next ) {
if ( link - > item = = NULL )
continue ;
nowJobs [ link - > item - > id ] = link - > item ;
}
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#if 0
//testing info on job initiation/completion
//newly allocated jobs
for ( auto j = nowJobs . begin ( ) ; j ! = nowJobs . end ( ) ; j + + ) {
if ( prevJobs . find ( ( * j ) . first ) ! = prevJobs . end ( ) )
continue ;
df : : job & job1 = * ( * j ) . second ;
out . print ( " new job \n "
" location : 0x%X \n "
" id : %d \n "
" type : %d %s \n "
" working : %d \n "
" completion_timer : %d \n "
" workerID : %d \n "
" time : %d -> %d \n "
" \n " , job1 . list_link - > item , job1 . id , job1 . job_type , ENUM_ATTR ( job_type , caption , job1 . job_type ) , job1 . flags . bits . working , job1 . completion_timer , getWorkerID ( & job1 ) , tick0 , tick1 ) ;
}
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for ( auto i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
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df : : job & job0 = * ( * i ) . second ;
auto j = nowJobs . find ( ( * i ) . first ) ;
if ( j = = nowJobs . end ( ) ) {
out . print ( " job deallocated \n "
" location : 0x%X \n "
" id : %d \n "
" type : %d %s \n "
" working : %d \n "
" completion_timer : %d \n "
" workerID : %d \n "
" time : %d -> %d \n "
, job0 . list_link = = NULL ? 0 : job0 . list_link - > item , job0 . id , job0 . job_type , ENUM_ATTR ( job_type , caption , job0 . job_type ) , job0 . flags . bits . working , job0 . completion_timer , getWorkerID ( & job0 ) , tick0 , tick1 ) ;
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continue ;
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}
df : : job & job1 = * ( * j ) . second ;
if ( job0 . flags . bits . working = = job1 . flags . bits . working & &
( job0 . completion_timer = = job1 . completion_timer | | ( job1 . completion_timer > 0 & & job0 . completion_timer - 1 = = job1 . completion_timer ) ) & &
getWorkerID ( & job0 ) = = getWorkerID ( & job1 ) )
continue ;
out . print ( " job change \n "
" location : 0x%X -> 0x%X \n "
" id : %d -> %d \n "
" type : %d -> %d \n "
" type : %s -> %s \n "
" working : %d -> %d \n "
" completion timer : %d -> %d \n "
" workerID : %d -> %d \n "
" time : %d -> %d \n "
" \n " ,
job0 . list_link - > item , job1 . list_link - > item ,
job0 . id , job1 . id ,
job0 . job_type , job1 . job_type ,
ENUM_ATTR ( job_type , caption , job0 . job_type ) , ENUM_ATTR ( job_type , caption , job1 . job_type ) ,
job0 . flags . bits . working , job1 . flags . bits . working ,
job0 . completion_timer , job1 . completion_timer ,
getWorkerID ( & job0 ) , getWorkerID ( & job1 ) ,
tick0 , tick1
) ;
}
# endif
for ( auto i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
//if it happened within a tick, must have been cancelled by the user or a plugin: not completed
if ( tick1 < = tick0 )
continue ;
if ( nowJobs . find ( ( * i ) . first ) ! = nowJobs . end ( ) ) {
//could have just finished if it's a repeat job
df : : job & job0 = * ( * i ) . second ;
if ( ! job0 . flags . bits . repeat )
continue ;
df : : job & job1 = * nowJobs [ ( * i ) . first ] ;
if ( job0 . completion_timer ! = 0 )
continue ;
if ( job1 . completion_timer ! = - 1 )
continue ;
//still false positive if cancelled at EXACTLY the right time, but experiments show this doesn't happen
for ( auto j = copy . begin ( ) ; j ! = copy . end ( ) ; j + + ) {
( * j ) . second . eventHandler ( out , ( void * ) & job0 ) ;
}
continue ;
}
//recently finished or cancelled job
df : : job & job0 = * ( * i ) . second ;
if ( job0 . flags . bits . repeat | | job0 . completion_timer ! = 0 )
continue ;
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for ( auto j = copy . begin ( ) ; j ! = copy . end ( ) ; j + + ) {
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( * j ) . second . eventHandler ( out , ( void * ) & job0 ) ;
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}
}
//erase old jobs, copy over possibly altered jobs
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for ( auto i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
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Job : : deleteJobStruct ( ( * i ) . second , true ) ;
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}
prevJobs . clear ( ) ;
//create new jobs
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for ( auto j = nowJobs . begin ( ) ; j ! = nowJobs . end ( ) ; j + + ) {
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/*map<int32_t, df::job*>::iterator i = prevJobs.find((*j).first);
if ( i ! = prevJobs . end ( ) ) {
continue ;
} */
df : : job * newJob = Job : : cloneJobStruct ( ( * j ) . second , true ) ;
prevJobs [ newJob - > id ] = newJob ;
}
}
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static void manageUnitDeathEvent ( color_ostream & out ) {
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : UNIT_DEATH ] . begin ( ) , handlers [ EventType : : UNIT_DEATH ] . end ( ) ) ;
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for ( size_t a = 0 ; a < df : : global : : world - > units . all . size ( ) ; a + + ) {
df : : unit * unit = df : : global : : world - > units . all [ a ] ;
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//if ( unit->counters.death_id == -1 ) {
if ( ! unit - > flags1 . bits . dead ) {
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livingUnits . insert ( unit - > id ) ;
continue ;
}
//dead: if dead since last check, trigger events
if ( livingUnits . find ( unit - > id ) = = livingUnits . end ( ) )
continue ;
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for ( auto i = copy . begin ( ) ; i ! = copy . end ( ) ; i + + ) {
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( * i ) . second . eventHandler ( out , ( void * ) unit - > id ) ;
}
livingUnits . erase ( unit - > id ) ;
}
}
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static void manageItemCreationEvent ( color_ostream & out ) {
if ( nextItem > = * df : : global : : item_next_id ) {
return ;
}
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : ITEM_CREATED ] . begin ( ) , handlers [ EventType : : ITEM_CREATED ] . end ( ) ) ;
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size_t index = df : : item : : binsearch_index ( df : : global : : world - > items . all , nextItem , false ) ;
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if ( index ! = 0 ) index - - ;
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for ( size_t a = index ; a < df : : global : : world - > items . all . size ( ) ; a + + ) {
df : : item * item = df : : global : : world - > items . all [ a ] ;
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//already processed
if ( item - > id < nextItem )
continue ;
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//invaders
if ( item - > flags . bits . foreign )
continue ;
//traders who bring back your items?
if ( item - > flags . bits . trader )
continue ;
//migrants
if ( item - > flags . bits . owned )
continue ;
//spider webs don't count
if ( item - > flags . bits . spider_web )
continue ;
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for ( auto i = copy . begin ( ) ; i ! = copy . end ( ) ; i + + ) {
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( * i ) . second . eventHandler ( out , ( void * ) item - > id ) ;
}
}
nextItem = * df : : global : : item_next_id ;
}
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static void manageBuildingEvent ( color_ostream & out ) {
/*
* TODO : could be faster
* consider looking at jobs : building creation / destruction
* */
multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : BUILDING ] . begin ( ) , handlers [ EventType : : BUILDING ] . end ( ) ) ;
//first alert people about new buildings
for ( int32_t a = nextBuilding ; a < * df : : global : : building_next_id ; a + + ) {
int32_t index = df : : building : : binsearch_index ( df : : global : : world - > buildings . all , a ) ;
if ( index = = - 1 ) {
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//out.print("%s, line %d: Couldn't find new building with id %d.\n", __FILE__, __LINE__, a);
//the tricky thing is that when the game first starts, it's ok to skip buildings, but otherwise, if you skip buildings, something is probably wrong. TODO: make this smarter
continue ;
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}
buildings . insert ( a ) ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler bob = ( * b ) . second ;
bob . eventHandler ( out , ( void * ) a ) ;
}
}
nextBuilding = * df : : global : : building_next_id ;
//now alert people about destroyed buildings
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for ( auto a = buildings . begin ( ) ; a ! = buildings . end ( ) ; ) {
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int32_t id = * a ;
int32_t index = df : : building : : binsearch_index ( df : : global : : world - > buildings . all , id ) ;
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if ( index ! = - 1 ) {
a + + ;
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continue ;
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}
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for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler bob = ( * b ) . second ;
bob . eventHandler ( out , ( void * ) id ) ;
}
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a = buildings . erase ( a ) ;
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}
}
static void manageConstructionEvent ( color_ostream & out ) {
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//unordered_set<df::construction*> constructionsNow(df::global::world->constructions.begin(), df::global::world->constructions.end());
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : CONSTRUCTION ] . begin ( ) , handlers [ EventType : : CONSTRUCTION ] . end ( ) ) ;
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for ( auto a = constructions . begin ( ) ; a ! = constructions . end ( ) ; ) {
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df : : construction & construction = ( * a ) . second ;
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if ( df : : construction : : find ( construction . pos ) ! = NULL ) {
a + + ;
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continue ;
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}
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//construction removed
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//out.print("Removed construction (%d,%d,%d)\n", construction.pos.x,construction.pos.y,construction.pos.z);
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for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
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handle . eventHandler ( out , ( void * ) & construction ) ;
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}
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a = constructions . erase ( a ) ;
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}
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//for ( auto a = constructionsNow.begin(); a != constructionsNow.end(); a++ ) {
for ( auto a = df : : global : : world - > constructions . begin ( ) ; a ! = df : : global : : world - > constructions . end ( ) ; a + + ) {
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df : : construction * construction = * a ;
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bool b = constructions . find ( construction - > pos ) ! = constructions . end ( ) ;
constructions [ construction - > pos ] = * construction ;
if ( b )
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continue ;
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//construction created
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//out.print("Created construction (%d,%d,%d)\n", construction->pos.x,construction->pos.y,construction->pos.z);
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for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) construction ) ;
}
}
}
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static void manageSyndromeEvent ( color_ostream & out ) {
multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : SYNDROME ] . begin ( ) , handlers [ EventType : : SYNDROME ] . end ( ) ) ;
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int32_t highestTime = - 1 ;
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for ( auto a = df : : global : : world - > units . all . begin ( ) ; a ! = df : : global : : world - > units . all . end ( ) ; a + + ) {
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df : : unit * unit = * a ;
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/*
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if ( unit - > flags1 . bits . dead )
continue ;
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*/
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for ( size_t b = 0 ; b < unit - > syndromes . active . size ( ) ; b + + ) {
df : : unit_syndrome * syndrome = unit - > syndromes . active [ b ] ;
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int32_t startTime = syndrome - > year * ticksPerYear + syndrome - > year_time ;
if ( startTime > highestTime )
highestTime = startTime ;
if ( startTime < = lastSyndromeTime )
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continue ;
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SyndromeData data ( unit - > id , b ) ;
for ( auto c = copy . begin ( ) ; c ! = copy . end ( ) ; c + + ) {
EventHandler handle = ( * c ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
}
}
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lastSyndromeTime = highestTime ;
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}
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static void manageInvasionEvent ( color_ostream & out ) {
multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : INVASION ] . begin ( ) , handlers [ EventType : : INVASION ] . end ( ) ) ;
if ( df : : global : : ui - > invasions . next_id < = nextInvasion )
return ;
nextInvasion = df : : global : : ui - > invasions . next_id ;
for ( auto a = copy . begin ( ) ; a ! = copy . end ( ) ; a + + ) {
EventHandler handle = ( * a ) . second ;
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handle . eventHandler ( out , ( void * ) ( nextInvasion - 1 ) ) ;
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}
}
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static void manageEquipmentEvent ( color_ostream & out ) {
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : INVENTORY_CHANGE ] . begin ( ) , handlers [ EventType : : INVENTORY_CHANGE ] . end ( ) ) ;
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unordered_map < int32_t , InventoryItem > itemIdToInventoryItem ;
unordered_set < int32_t > currentlyEquipped ;
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for ( auto a = df : : global : : world - > units . all . begin ( ) ; a ! = df : : global : : world - > units . all . end ( ) ; a + + ) {
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itemIdToInventoryItem . clear ( ) ;
currentlyEquipped . clear ( ) ;
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df : : unit * unit = * a ;
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/*if ( unit->flags1.bits.dead )
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continue ;
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*/
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auto oldEquipment = equipmentLog . find ( unit - > id ) ;
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bool hadEquipment = oldEquipment ! = equipmentLog . end ( ) ;
vector < InventoryItem > * temp ;
if ( hadEquipment ) {
temp = & ( ( * oldEquipment ) . second ) ;
} else {
temp = new vector < InventoryItem > ;
}
//vector<InventoryItem>& v = (*oldEquipment).second;
vector < InventoryItem > & v = * temp ;
for ( auto b = v . begin ( ) ; b ! = v . end ( ) ; b + + ) {
InventoryItem & i = * b ;
itemIdToInventoryItem [ i . itemId ] = i ;
}
for ( size_t b = 0 ; b < unit - > inventory . size ( ) ; b + + ) {
df : : unit_inventory_item * dfitem_new = unit - > inventory [ b ] ;
currentlyEquipped . insert ( dfitem_new - > item - > id ) ;
InventoryItem item_new ( dfitem_new - > item - > id , * dfitem_new ) ;
auto c = itemIdToInventoryItem . find ( dfitem_new - > item - > id ) ;
if ( c = = itemIdToInventoryItem . end ( ) ) {
//new item equipped (probably just picked up)
InventoryChangeData data ( unit - > id , NULL , & item_new ) ;
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for ( auto h = copy . begin ( ) ; h ! = copy . end ( ) ; h + + ) {
EventHandler handle = ( * h ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
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continue ;
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}
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InventoryItem item_old = ( * c ) . second ;
df : : unit_inventory_item & item0 = item_old . item ;
df : : unit_inventory_item & item1 = item_new . item ;
if ( item0 . mode = = item1 . mode & & item0 . body_part_id = = item1 . body_part_id & & item0 . wound_id = = item1 . wound_id )
continue ;
//some sort of change in how it's equipped
InventoryChangeData data ( unit - > id , & item_old , & item_new ) ;
for ( auto h = copy . begin ( ) ; h ! = copy . end ( ) ; h + + ) {
EventHandler handle = ( * h ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
}
if ( ! hadEquipment )
delete temp ;
//check for dropped items
for ( auto b = v . begin ( ) ; b ! = v . end ( ) ; b + + ) {
InventoryItem i = * b ;
if ( currentlyEquipped . find ( i . itemId ) ! = currentlyEquipped . end ( ) )
continue ;
//TODO: delete ptr if invalid
InventoryChangeData data ( unit - > id , & i , NULL ) ;
for ( auto h = copy . begin ( ) ; h ! = copy . end ( ) ; h + + ) {
EventHandler handle = ( * h ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
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}
}
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//update equipment
vector < InventoryItem > & equipment = equipmentLog [ unit - > id ] ;
equipment . clear ( ) ;
for ( size_t b = 0 ; b < unit - > inventory . size ( ) ; b + + ) {
df : : unit_inventory_item * dfitem = unit - > inventory [ b ] ;
InventoryItem item ( dfitem - > item - > id , * dfitem ) ;
equipment . push_back ( item ) ;
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}
}
}
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static void updateReportToRelevantUnits ( ) {
if ( df : : global : : world - > frame_counter < = reportToRelevantUnitsTime )
return ;
reportToRelevantUnitsTime = df : : global : : world - > frame_counter ;
for ( size_t a = 0 ; a < df : : global : : world - > units . all . size ( ) ; a + + ) {
df : : unit * unit = df : : global : : world - > units . all [ a ] ;
for ( int16_t b = df : : enum_traits < df : : unit_report_type > : : first_item_value ; b < = df : : enum_traits < df : : unit_report_type > : : last_item_value ; b + + ) {
if ( b = = df : : unit_report_type : : Sparring )
continue ;
for ( size_t c = 0 ; c < unit - > reports . log [ b ] . size ( ) ; c + + ) {
int32_t report = unit - > reports . log [ b ] [ c ] ;
if ( std : : find ( reportToRelevantUnits [ report ] . begin ( ) , reportToRelevantUnits [ report ] . end ( ) , unit - > id ) ! = reportToRelevantUnits [ report ] . end ( ) )
continue ;
reportToRelevantUnits [ unit - > reports . log [ b ] [ c ] ] . push_back ( unit - > id ) ;
}
}
}
}
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static void manageReportEvent ( color_ostream & out ) {
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : REPORT ] . begin ( ) , handlers [ EventType : : REPORT ] . end ( ) ) ;
std : : vector < df : : report * > & reports = df : : global : : world - > status . reports ;
size_t a = df : : report : : binsearch_index ( reports , lastReport , false ) ;
//this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly
while ( a < reports . size ( ) & & reports [ a ] - > id < = lastReport ) {
a + + ;
}
for ( ; a < reports . size ( ) ; a + + ) {
df : : report * report = reports [ a ] ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) report - > id ) ;
}
lastReport = report - > id ;
}
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}
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static df : : unit_wound * getWound ( df : : unit * attacker , df : : unit * defender ) {
for ( size_t a = 0 ; a < defender - > body . wounds . size ( ) ; a + + ) {
df : : unit_wound * wound = defender - > body . wounds [ a ] ;
if ( wound - > age < = 1 & & wound - > unit_id = = attacker - > id ) {
return wound ;
}
}
return NULL ;
}
static void manageUnitAttackEvent ( color_ostream & out ) {
multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : UNIT_ATTACK ] . begin ( ) , handlers [ EventType : : UNIT_ATTACK ] . end ( ) ) ;
std : : vector < df : : report * > & reports = df : : global : : world - > status . reports ;
size_t a = df : : report : : binsearch_index ( reports , lastReportUnitAttack , false ) ;
//this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly
while ( a < reports . size ( ) & & reports [ a ] - > id < = lastReportUnitAttack ) {
a + + ;
}
std : : set < int32_t > strikeReports ;
for ( ; a < reports . size ( ) ; a + + ) {
df : : report * report = reports [ a ] ;
lastReportUnitAttack = report - > id ;
if ( report - > flags . bits . continuation )
continue ;
df : : announcement_type type = report - > type ;
if ( type = = df : : announcement_type : : COMBAT_STRIKE_DETAILS ) {
strikeReports . insert ( report - > id ) ;
}
}
if ( strikeReports . empty ( ) )
return ;
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updateReportToRelevantUnits ( ) ;
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map < int32_t , map < int32_t , int32_t > > alreadyDone ;
for ( auto a = strikeReports . begin ( ) ; a ! = strikeReports . end ( ) ; a + + ) {
int32_t reportId = * a ;
df : : report * report = df : : report : : find ( reportId ) ;
if ( ! report )
continue ; //TODO: error
std : : string reportStr = report - > text ;
for ( int32_t b = reportId + 1 ; ; b + + ) {
df : : report * report2 = df : : report : : find ( b ) ;
if ( ! report2 )
break ;
if ( report2 - > type ! = df : : announcement_type : : COMBAT_STRIKE_DETAILS )
break ;
if ( ! report2 - > flags . bits . continuation )
break ;
reportStr = reportStr + report2 - > text ;
}
std : : vector < int32_t > & relevantUnits = reportToRelevantUnits [ report - > id ] ;
if ( relevantUnits . size ( ) ! = 2 ) {
continue ;
}
df : : unit * unit1 = df : : unit : : find ( relevantUnits [ 0 ] ) ;
df : : unit * unit2 = df : : unit : : find ( relevantUnits [ 1 ] ) ;
df : : unit_wound * wound1 = getWound ( unit1 , unit2 ) ;
df : : unit_wound * wound2 = getWound ( unit2 , unit1 ) ;
if ( wound1 & & ! alreadyDone [ unit1 - > id ] [ unit2 - > id ] ) {
UnitAttackData data ;
data . attacker = unit1 - > id ;
data . defender = unit2 - > id ;
data . wound = wound1 - > id ;
alreadyDone [ data . attacker ] [ data . defender ] = 1 ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
}
if ( wound2 & & ! alreadyDone [ unit1 - > id ] [ unit2 - > id ] ) {
UnitAttackData data ;
data . attacker = unit2 - > id ;
data . defender = unit1 - > id ;
data . wound = wound2 - > id ;
alreadyDone [ data . attacker ] [ data . defender ] = 1 ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
}
2014-07-01 06:58:48 -06:00
if ( unit1 - > flags1 . bits . dead ) {
UnitAttackData data ;
data . attacker = unit2 - > id ;
data . defender = unit1 - > id ;
data . wound = - 1 ;
alreadyDone [ data . attacker ] [ data . defender ] = 1 ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
}
if ( unit2 - > flags1 . bits . dead ) {
UnitAttackData data ;
data . attacker = unit1 - > id ;
data . defender = unit2 - > id ;
data . wound = - 1 ;
alreadyDone [ data . attacker ] [ data . defender ] = 1 ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
}
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if ( ! wound1 & & ! wound2 ) {
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//if ( unit1->flags1.bits.dead || unit2->flags1.bits.dead )
// continue;
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if ( reportStr . find ( " severed part " ) )
continue ;
if ( Once : : doOnce ( " EventManager neither wound " ) ) {
out . print ( " %s, %d: neither wound: %s \n " , __FILE__ , __LINE__ , reportStr . c_str ( ) ) ;
}
}
}
}
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static std : : string getVerb ( df : : unit * unit , std : : string reportStr ) {
std : : string result ( reportStr ) ;
std : : string name = unit - > name . first_name + " " ;
bool useName = strncmp ( result . c_str ( ) , name . c_str ( ) , name . length ( ) ) = = 0 ;
if ( useName ) {
result = result . substr ( name . length ( ) ) ;
result = result . substr ( 0 , result . length ( ) - 1 ) ;
return result ;
}
//use profession name
std : : string profession = " The " + Units : : getProfessionName ( unit ) + " " ;
bool match = strncmp ( result . c_str ( ) , profession . c_str ( ) , profession . length ( ) ) = = 0 ;
if ( ! match )
return " " ;
result = result . substr ( profession . length ( ) ) ;
result = result . substr ( 0 , result . length ( ) - 1 ) ;
//TODO: special case for the player in adventure mode
return result ;
}
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static void manageInteractionEvent ( color_ostream & out ) {
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : INTERACTION ] . begin ( ) , handlers [ EventType : : INTERACTION ] . end ( ) ) ;
std : : vector < df : : report * > & reports = df : : global : : world - > status . reports ;
size_t a = df : : report : : binsearch_index ( reports , lastReportInteraction , false ) ;
while ( a < reports . size ( ) & & reports [ a ] - > id < = lastReportInteraction ) {
a + + ;
}
if ( a < reports . size ( ) )
updateReportToRelevantUnits ( ) ;
int32_t attackerId = - 1 ;
int32_t lastTime = - 1 ;
std : : string attackVerb ;
int32_t attackReport = - 1 ;
for ( ; a < reports . size ( ) ; a + + ) {
df : : report * report = reports [ a ] ;
lastReportInteraction = report - > id ;
if ( report - > flags . bits . continuation )
continue ;
df : : announcement_type type = report - > type ;
if ( type ! = df : : announcement_type : : INTERACTION_ACTOR & & type ! = df : : announcement_type : : INTERACTION_TARGET )
continue ;
int32_t unitId = - 1 ;
int32_t validCount = 0 ;
std : : string verb ;
//find relevant unit
for ( auto b = reportToRelevantUnits [ report - > id ] . begin ( ) ; b ! = reportToRelevantUnits [ report - > id ] . end ( ) ; b + + ) {
int32_t candidateId = * b ;
df : : unit * candidate = df : : unit : : find ( candidateId ) ;
if ( ! candidate ) {
//TODO: error
continue ;
}
if ( candidate - > pos ! = report - > pos )
continue ;
std : : string verbC = getVerb ( candidate , report - > text ) ;
if ( verbC . length ( ) = = 0 )
continue ;
verb = verbC ;
validCount + + ;
unitId = candidateId ;
}
if ( validCount > 1 ) {
if ( Once : : doOnce ( " EventManager interaction too many actors " ) ) {
out . print ( " %s:%d: too many actors for report %d \n " , __FILE__ , __LINE__ , report - > id ) ;
out . print ( " reportStr = \" %s \" , pos = %d,%d,%d \n " , report - > text . c_str ( ) , report - > pos . x , report - > pos . y , report - > pos . z ) ;
}
attackerId = - 1 ;
continue ;
}
if ( validCount = = 0 ) {
if ( Once : : doOnce ( " EventManager interaction too few actors " ) ) {
out . print ( " %s:%d: too few actors for report %d \n " , __FILE__ , __LINE__ , report - > id ) ;
out . print ( " reportStr = \" %s \" , pos = %d,%d,%d \n " , report - > text . c_str ( ) , report - > pos . x , report - > pos . y , report - > pos . z ) ;
}
attackerId = - 1 ;
continue ;
}
//int32_t unitId = reportToRelevantUnits[report->id][0];
bool isActor = type = = df : : announcement_type : : INTERACTION_ACTOR ;
if ( isActor ) {
attackReport = report - > id ;
attackerId = unitId ;
lastTime = report - > year * ticksPerYear + report - > time ;
attackVerb = verb ;
continue ;
}
if ( attackerId = = - 1 )
continue ;
if ( report - > year * ticksPerYear + report - > time ! = lastTime ) {
attackerId = - 1 ;
continue ;
}
InteractionData data ;
data . attacker = attackerId ;
data . defender = unitId ;
data . attackReport = attackReport ;
data . defendReport = report - > id ;
data . attackVerb = attackVerb ;
data . defendVerb = verb ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
}
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}
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