noah pushed to main at MetzNet/spacegame
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7f8b4e449b Added texture_set_add to load an image from CPU memory to a TextureSet
noah pushed to main at MetzNet/spacegame
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11c135d696 Added QueueStruct for holding VkQueue + family + index
noah pushed to main at MetzNet/spacegame
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007520a92c Added TextureSet for large pools of textures in a single descriptor
noah pushed to main at MetzNet/spacegame
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bda7eae355 Made pipelines create a second pipeline for offscreen rener of g_buffers
noah pushed to main at MetzNet/spacegame
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a730ab001b First pass of pushing object data as DeviceAddress for entire batch at once
noah pushed to main at MetzNet/spacegame
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91731d933d Moved from material abstraction to pipeline abstraction, need to implement bindless textures\n
noah pushed to main at MetzNet/spacegame
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61e1e6fcef Got ply loading working\n
noah pushed to main at MetzNet/spacegame
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78977dd7ab Switched to using push constants for model matrices
noah pushed to main at MetzNet/spacegame
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8dea83ca37 Switch to using push constants for scene data
noah pushed to main at MetzNet/spacegame
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ed034b39ab Cleanup unused functions\n
noah pushed to main at MetzNet/spacegame
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d18e918deb Moved texture loading to use gpu_mem
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2decbe0e66 Moved object creation to use gpu_mem
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