noah metz noah
  • Joined on 2023-11-08
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noah pushed to main at MetzNet/spacegame

  • 26b5af16b3 Spent way too long debugging a missing struct member in VkWriteDescriptorSet

2024-01-10 19:32:06 -07:00

noah pushed to main at MetzNet/spacegame

  • 2e0de3cc93 Moved object creation to separate functions

2024-01-10 18:02:00 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-10 17:50:23 -07:00

noah pushed to main at MetzNet/spacegame

  • f280041d0b Moved scene descriptor creation to SceneContext struct

2024-01-10 17:18:11 -07:00

noah pushed to main at MetzNet/spacegame

  • f8b6b8e8f2 Run both pipelines in the render pass

2024-01-10 16:27:25 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-10 13:30:19 -07:00

noah pushed to main at MetzNet/spacegame

  • 9bfd2fab57 Added example of using the ATTRIBUTE_ID_POSITION to update a UBO for a pipeline. Messy af and need to find a way to organize it so it makes sense.

2024-01-10 13:19:45 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-10 11:31:36 -07:00

noah pushed to main at MetzNet/spacegame

  • b16d7a1ebf Added MapIterator and started moving towards rendering objects by iterating through a list of mappings in the material to update descriptors

2024-01-10 11:27:09 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-09 23:19:08 -07:00

noah pushed to main at MetzNet/spacegame

  • 86f9f9b911 Fixed crash, it was because without material descriptor set in the layout I was trying to bind to index 2 with only 2 sets

2024-01-09 23:06:13 -07:00

noah pushed to main at MetzNet/spacegame

  • c337e0f728 Added descriptor attribute for object descriptor set. Crash is currently due to the descriptors for the image being uninitialized.

2024-01-09 21:57:01 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-09 21:29:01 -07:00

noah pushed to main at MetzNet/spacegame

  • 91d8ed6e3b Cleaned up pipeline creation into structs(MeshType to describe Mesh buffers, and PipelineLayout to describe descriptor sets/PCRs(TODO))

2024-01-09 18:36:45 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-09 13:12:09 -07:00

noah pushed to main at MetzNet/spacegame

  • b9befc50a2 Made material/mesh descriptor bindings parameters of the material

2024-01-09 12:33:42 -07:00

noah pushed to main at MetzNet/spacegame

  • 256980435e Got rotations working with quaternions(probably more steps than necessary)

2024-01-09 10:32:26 -07:00

noah pushed to main at MetzNet/spacegame

2024-01-08 21:36:50 -07:00

noah pushed to main at MetzNet/spacegame

  • e5842f3ef5 Added textured material with per-vertex UV, but no texture images yet

2024-01-08 20:32:51 -07:00

noah pushed to main at MetzNet/spacegame

  • b603af2f89 Moved vertex bindings/attributes to parameters of create_material

2024-01-08 20:14:12 -07:00