noah pushed to main at MetzNet/spacegame
- 78977dd7ab Switched to using push constants for model matrices
noah pushed to main at MetzNet/spacegame
- 8dea83ca37 Switch to using push constants for scene data
noah pushed to main at MetzNet/spacegame
- ed034b39ab Cleanup unused functions\n
noah pushed to main at MetzNet/spacegame
- d18e918deb Moved texture loading to use gpu_mem
- 2decbe0e66 Moved object creation to use gpu_mem
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noah pushed to main at MetzNet/spacegame
- e987302723 Moved more code to gpu_mem
noah pushed to main at MetzNet/spacegame
- 82166a8181 Moved to homebrew clang, added gpu memory management functions\n
noah pushed to main at MetzNet/spacegame
- 8bba0f1c26 Changed mesh loading to use passed memories instead of allocating\n
noah pushed to main at MetzNet/spacegame
- a76f9cd135 Reworking GPU buffers\n
noah pushed to main at MetzNet/spacegame
- 4b6405934b Fixed sync issue by transitioning depth image before render loop\n
noah pushed to main at MetzNet/spacegame
- 848fee68af More validation fixes
noah pushed to main at MetzNet/spacegame
- 81c1c83b18 Fixed vulkan validation warnings\n
noah pushed to main at MetzNet/spacegame
- 50859b8d1e Moved variable initialization out of header file
noah pushed to main at MetzNet/spacegame
- c9f33ae930 Organized ply constants
- d7c688e4b2 Organized ply constants
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noah pushed to main at MetzNet/spacegame
- 77be219c37 Added code to parse PLY file into attribute/property arrays
noah pushed to main at MetzNet/spacegame
- 36f4947c6c Playing with cgltf(not much success though)