noah pushed to main at MetzNet/erlk
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013dd3c614 Added configuration for match generation that's stored in schedule state
noah pushed to main at MetzNet/erlk
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01ddf903b4 Added schedule DB interaction functions
noah pushed to main at MetzNet/erlk
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4e61172f6d Updated database schema, and did some organizing
noah created repository MetzNet/erlk
noah pushed to master at MetzNet/vex_svelte
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0dd8ef747d Fixed team name typo
noah pushed to master at MetzNet/vex_svelte
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e99ecc8f4e Updated iframe style
noah pushed to master at MetzNet/vex_svelte
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a94099969c Added red_wins.gif example
noah pushed to master at MetzNet/vex_svelte
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60ecfc44e3 Added iframe html/target, and updated with new bridge
noah pushed to main at MetzNet/pyinstaller-decompiler
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1017a0d321 Update
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3689a35410 Updated to decompile
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a22aba913d Initial commit
noah created repository MetzNet/pyinstaller-decompiler
noah pushed to main at MetzNet/spacegame
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79657c5db0 Set default size for pipelines since they dynamically set the size anyway, and created structs to transition to ObjectPipeline which will do the compute->offscreen->onscreen phase entirely in the GPU based on object buffers(compute generates draw call buffer and object id<->gl_InstanceId map based on object buffer, offscreen/onscreen use indirect draw call + object id<->gl_InstanceId map + object buffer to draw)
noah pushed to main at MetzNet/spacegame
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82ece9e038 Changed to push scene data in UBO instead of push constant
noah pushed to main at MetzNet/spacegame
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74808b234f Fixed gpu_mem padding calculation
noah pushed to main at MetzNet/spacegame
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81e04e8e1f Fixed validation error