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@ -206,7 +206,7 @@ impl Event {
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}
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}
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}
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}
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fn parse_match_schedule(self: &mut Event, schedule: tm::MatchSchedule) {
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fn parse_match_schedule(self: &mut Event, schedule: tm::MatchSchedule, offset: f64) {
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let mut matches: HashMap<i32, Vec<Match>> = HashMap::new();
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let mut matches: HashMap<i32, Vec<Match>> = HashMap::new();
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for m in schedule.matches.iter() {
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for m in schedule.matches.iter() {
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let tuple = tm_tuple_to_struct(m.match_tuple.clone().unwrap());
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let tuple = tm_tuple_to_struct(m.match_tuple.clone().unwrap());
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@ -223,20 +223,20 @@ impl Event {
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match state {
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match state {
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0 => match_state = MatchState{
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0 => match_state = MatchState{
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state: GameState::Scheduled,
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state: GameState::Scheduled,
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start: scheduled as f64 / 1000.0,
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start: (scheduled as f64 / 1000.0) - offset,
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},
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},
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3 => { // If the match is active, use it's current state
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3 => { // If the match is active, use it's current state
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// since I can't find a way to request the auton/driver state
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// since I can't find a way to request the auton/driver state
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match self.divisions.get(&tuple.division) {
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match self.divisions.get(&tuple.division) {
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None => match_state = MatchState{
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None => match_state = MatchState{
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state: GameState::Scheduled,
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state: GameState::Scheduled,
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start: started as f64 / 1000.0,
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start: (started as f64 / 1000.0) - offset,
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},
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},
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Some(division) => {
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Some(division) => {
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match division.matches.iter().find(|a| a.info.tuple == tuple) {
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match division.matches.iter().find(|a| a.info.tuple == tuple) {
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None => match_state = MatchState{
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None => match_state = MatchState{
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state: GameState::Scheduled,
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state: GameState::Scheduled,
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start: started as f64 / 1000.0,
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start: (started as f64 / 1000.0) - offset,
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},
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},
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Some(event_m) => match_state = event_m.state.clone(),
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Some(event_m) => match_state = event_m.state.clone(),
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}
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}
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@ -245,15 +245,15 @@ impl Event {
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},
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},
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4 => match_state = MatchState{
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4 => match_state = MatchState{
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state: GameState::Scored,
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state: GameState::Scored,
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start: resumed as f64 / 1000.0,
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start: (resumed as f64 / 1000.0) - offset,
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},
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},
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5 => match_state = MatchState{
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5 => match_state = MatchState{
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state: GameState::Scored,
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state: GameState::Scored,
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start: resumed as f64 / 1000.0,
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start: (resumed as f64 / 1000.0) - offset,
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},
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},
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_ => match_state = MatchState{
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_ => match_state = MatchState{
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state: GameState::Scheduled,
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state: GameState::Scheduled,
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start: started as f64 / 1000.0,
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start: (started as f64 / 1000.0) - offset,
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},
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},
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}
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}
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match matches.get_mut(&tuple.division) {
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match matches.get_mut(&tuple.division) {
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@ -538,7 +538,7 @@ impl NoticeMsg {
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struct TMClient {
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struct TMClient {
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stream: openssl::ssl::SslStream<TcpStream>,
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stream: openssl::ssl::SslStream<TcpStream>,
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work_queue: mpsc::Sender<Work>,
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work_queue: mpsc::Sender<Work>,
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responses: mpsc::Sender<Box<BackendMessage>>,
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responses: mpsc::Sender<(Box<BackendMessage>, f64)>,
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requests: mpsc::Receiver<Box<BackendMessage>>,
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requests: mpsc::Receiver<Box<BackendMessage>>,
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uuid: [u8; 16],
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uuid: [u8; 16],
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client_name: [u8; 32],
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client_name: [u8; 32],
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@ -546,6 +546,7 @@ struct TMClient {
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last_seq_num: u64,
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last_seq_num: u64,
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username: [u8; 16],
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username: [u8; 16],
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connected: bool,
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connected: bool,
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time_offset: f64,
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}
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}
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const TCP_BUFFER_SIZE: usize = 10000;
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const TCP_BUFFER_SIZE: usize = 10000;
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@ -584,8 +585,10 @@ impl TMClient {
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last_seq_num: 0xFFFFFFFFFFFFFFFF,
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last_seq_num: 0xFFFFFFFFFFFFFFFF,
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username,
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username,
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connected: false,
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connected: false,
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time_offset: 0.0,
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},
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},
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TMConnection{
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TMConnection{
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time_offset: 0.0,
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work_queuer: work_tx,
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work_queuer: work_tx,
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state_cancels: HashMap::new(),
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state_cancels: HashMap::new(),
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requests: request_tx,
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requests: request_tx,
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@ -596,15 +599,12 @@ impl TMClient {
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fn process(self: &mut TMClient) {
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fn process(self: &mut TMClient) {
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if self.connected == true {
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if self.connected == true {
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// TODO: right now it's halfway to processing multiple requests at once, but currently
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// it only processes a single requests/response at a time. This is fine since there's
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// only a single callback thread though.
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for request in self.requests.try_iter() {
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for request in self.requests.try_iter() {
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let packet = BackendPacket::new(TM_HEADER, get_float_time(), 2, self.last_seq_num + 1, request.as_bytes());
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let packet = BackendPacket::new(TM_HEADER, get_float_time() - self.time_offset, 2, self.last_seq_num + 1, request.as_bytes());
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match self.stream.write(&packet.as_bytes()) {
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match self.stream.write(&packet.as_bytes()) {
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Ok(_) => {
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Ok(_) => {
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log::debug!("Sent: {:?}", packet);
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self.last_seq_num += 1;
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self.last_seq_num += 1;
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log::debug!("Sent: {:?}", packet);
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},
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},
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Err(error) => log::error!("Request send error: {:?}", error),
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Err(error) => log::error!("Request send error: {:?}", error),
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}
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}
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@ -643,7 +643,13 @@ impl TMClient {
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match BackendMessage::from_bytes(packet.data.clone()) {
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match BackendMessage::from_bytes(packet.data.clone()) {
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Some(message) => {
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Some(message) => {
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log::debug!("Received response: {:#?}", message);
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log::debug!("Received response: {:#?}", message);
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match self.responses.send(Box::new(message)) {
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let offset = packet.timestamp - get_float_time();
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self.time_offset = offset.clone();
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log::info!("New offset: {}", offset);
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log::info!("Server Timetamp: {}", packet.timestamp);
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log::info!("Local Timetamp: {}", get_float_time());
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match self.responses.send((Box::new(message), offset)) {
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Ok(_) => log::debug!("Forwarded response to callback engine"),
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Ok(_) => log::debug!("Forwarded response to callback engine"),
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Err(error) => log::error!("Response forward error {:?}", error),
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Err(error) => log::error!("Response forward error {:?}", error),
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}
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}
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@ -710,15 +716,18 @@ impl FieldTuple {
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struct TMConnection {
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struct TMConnection {
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work_queuer: mpsc::Sender<Work>,
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work_queuer: mpsc::Sender<Work>,
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work_queue: mpsc::Receiver<Work>,
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work_queue: mpsc::Receiver<Work>,
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responses: mpsc::Receiver<Box<BackendMessage>>,
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responses: mpsc::Receiver<(Box<BackendMessage>, f64)>,
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requests: mpsc::Sender<Box<BackendMessage>>,
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requests: mpsc::Sender<Box<BackendMessage>>,
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state_cancels: HashMap<FieldTuple, mpsc::Sender<()>>,
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state_cancels: HashMap<FieldTuple, mpsc::Sender<()>>,
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time_offset: f64,
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}
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}
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impl TMConnection {
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impl TMConnection {
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fn request(self: &TMConnection, request_id: u32, data: tm::BackendMessageData) -> BackendMessage {
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fn request(self: &mut TMConnection, request_id: u32, data: tm::BackendMessageData) -> BackendMessage {
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self.requests.send(Box::new(BackendMessage::new(request_id, data))).unwrap();
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self.requests.send(Box::new(BackendMessage::new(request_id, data))).unwrap();
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return *self.responses.recv().unwrap();
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let (message, offset) = self.responses.recv().unwrap();
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self.time_offset = offset;
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return *message;
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}
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}
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fn queue_state_change(self: &mut TMConnection, wait: Duration, state_change: StateChange) -> mpsc::Sender<()> {
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fn queue_state_change(self: &mut TMConnection, wait: Duration, state_change: StateChange) -> mpsc::Sender<()> {
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@ -786,7 +795,7 @@ fn struct_tuple_to_tm(tuple: MatchTuple) -> tm::MatchTuple {
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return out;
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return out;
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}
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}
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fn get_match_score(connection: &TMConnection, filter: tm::MatchTuple) -> Option<MatchScore> {
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fn get_match_score(connection: &mut TMConnection, filter: tm::MatchTuple) -> Option<MatchScore> {
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let mut req = tm::BackendMessageData::default();
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let mut req = tm::BackendMessageData::default();
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req.match_tuple = Some(filter);
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req.match_tuple = Some(filter);
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@ -915,7 +924,7 @@ fn get_game_score(scores: &tm::MatchScore) -> Option<MatchScore> {
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return Some(out);
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return Some(out);
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}
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}
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fn on_score_set(notice: tm::Notice, event: &mut Event, _connection: &mut TMConnection) -> Vec<MQTTMessage> {
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fn on_score_set(notice: tm::Notice, event: &mut Event, connection: &mut TMConnection) -> Vec<MQTTMessage> {
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let Some(tuple) = get_affected_match(¬ice) else { return Vec::new() };
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let Some(tuple) = get_affected_match(¬ice) else { return Vec::new() };
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let Some(scores) = notice.match_score else { return Vec::new() };
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let Some(scores) = notice.match_score else { return Vec::new() };
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let Some(score) = get_game_score(&scores) else { return Vec::new() };
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let Some(score) = get_game_score(&scores) else { return Vec::new() };
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@ -925,7 +934,7 @@ fn on_score_set(notice: tm::Notice, event: &mut Event, _connection: &mut TMConne
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m.score = Some(score.clone());
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m.score = Some(score.clone());
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m.state = MatchState{
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m.state = MatchState{
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state: GameState::Scored,
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state: GameState::Scored,
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start: get_float_time(),
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start: get_float_time() - connection.time_offset,
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};
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};
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let score_serialized = serde_json::to_string_pretty(&m.score).unwrap();
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let score_serialized = serde_json::to_string_pretty(&m.score).unwrap();
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@ -1002,7 +1011,7 @@ fn on_match_list_update(_notice: tm::Notice, event: &mut Event, connection: &mut
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match resp.data.match_schedule {
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match resp.data.match_schedule {
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None => {},
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None => {},
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Some(schedule) => {
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Some(schedule) => {
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event.parse_match_schedule(schedule);
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event.parse_match_schedule(schedule, connection.time_offset);
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for (division_id, division) in &event.divisions {
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for (division_id, division) in &event.divisions {
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messages.push(MQTTMessage{
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messages.push(MQTTMessage{
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topic: format!("division/{}/schedule", division_id),
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topic: format!("division/{}/schedule", division_id),
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@ -1055,7 +1064,7 @@ fn get_float_time() -> f64 {
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return (millis.as_millis() as f64)/1000.0;
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return (millis.as_millis() as f64)/1000.0;
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}
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}
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fn on_field_assigned(notice: tm::Notice, event: &mut Event, _connection: &mut TMConnection) -> Vec<MQTTMessage> {
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fn on_field_assigned(notice: tm::Notice, event: &mut Event, connection: &mut TMConnection) -> Vec<MQTTMessage> {
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let Some(field_info) = get_field_tuple(¬ice.field) else { return Vec::new() };
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let Some(field_info) = get_field_tuple(¬ice.field) else { return Vec::new() };
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let Some(tuple) = get_affected_match(¬ice) else { return Vec::new() };
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let Some(tuple) = get_affected_match(¬ice) else { return Vec::new() };
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let Some(field) = get_field(&mut event.field_sets, field_info) else { return Vec::new() };
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let Some(field) = get_field(&mut event.field_sets, field_info) else { return Vec::new() };
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@ -1063,7 +1072,7 @@ fn on_field_assigned(notice: tm::Notice, event: &mut Event, _connection: &mut TM
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m.state = MatchState{
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m.state = MatchState{
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state: GameState::Scheduled,
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state: GameState::Scheduled,
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start: get_float_time(),
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start: get_float_time() - connection.time_offset,
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};
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};
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field.last_known_match = Some(tuple);
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field.last_known_match = Some(tuple);
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@ -1097,7 +1106,7 @@ fn on_field_assigned(notice: tm::Notice, event: &mut Event, _connection: &mut TM
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return messages;
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return messages;
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}
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}
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fn on_timer_stop(notice: tm::Notice, event: &mut Event, _connection: &mut TMConnection) -> Vec<MQTTMessage> {
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fn on_timer_stop(notice: tm::Notice, event: &mut Event, connection: &mut TMConnection) -> Vec<MQTTMessage> {
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let mut messages = Vec::new();
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let mut messages = Vec::new();
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let Some(field_time) = ¬ice.field_time else { return Vec::new() };
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let Some(field_time) = ¬ice.field_time else { return Vec::new() };
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let Some(field_info) = get_field_tuple(&field_time.field) else { return Vec::new() };
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let Some(field_info) = get_field_tuple(&field_time.field) else { return Vec::new() };
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@ -1107,7 +1116,7 @@ fn on_timer_stop(notice: tm::Notice, event: &mut Event, _connection: &mut TMConn
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m.state = MatchState{
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m.state = MatchState{
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state: GameState::Stopped,
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state: GameState::Stopped,
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start: get_float_time(),
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start: get_float_time() - connection.time_offset,
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};
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};
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let match_state_topic = current_match.topic("/state");
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let match_state_topic = current_match.topic("/state");
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@ -1144,7 +1153,7 @@ fn on_timer_start(notice: tm::Notice, event: &mut Event, connection: &mut TMConn
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if current_block.r#type == Some(2) { //Auto
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if current_block.r#type == Some(2) { //Auto
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m.state = MatchState{
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m.state = MatchState{
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state: GameState::Autonomous,
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state: GameState::Autonomous,
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start: *current_block_start,
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start: *current_block_start - connection.time_offset,
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};
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};
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let field_state_topic = field_info.topic("/state");
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let field_state_topic = field_info.topic("/state");
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let match_state_topic = tuple.topic("/state");
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let match_state_topic = tuple.topic("/state");
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@ -1165,7 +1174,7 @@ fn on_timer_start(notice: tm::Notice, event: &mut Event, connection: &mut TMConn
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let cancel_state = connection.queue_state_change(Duration::from_secs(current_block.seconds() as u64), StateChange{
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let cancel_state = connection.queue_state_change(Duration::from_secs(current_block.seconds() as u64), StateChange{
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next_state: MatchState{
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next_state: MatchState{
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state: GameState::AutonomousDone,
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state: GameState::AutonomousDone,
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start: *current_block_end,
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start: *current_block_end - connection.time_offset,
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},
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},
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tuple,
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tuple,
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field: field_tuple.clone(),
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field: field_tuple.clone(),
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@ -1174,7 +1183,7 @@ fn on_timer_start(notice: tm::Notice, event: &mut Event, connection: &mut TMConn
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} else if current_block.r#type == Some(3) { //Driver
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} else if current_block.r#type == Some(3) { //Driver
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m.state = MatchState{
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m.state = MatchState{
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state: GameState::Driver,
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state: GameState::Driver,
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start: *current_block_start,
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start: *current_block_start - connection.time_offset,
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};
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};
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let field_state_topic = field_info.topic("/state");
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let field_state_topic = field_info.topic("/state");
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let match_state_topic = tuple.topic("/state");
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let match_state_topic = tuple.topic("/state");
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@ -1195,7 +1204,7 @@ fn on_timer_start(notice: tm::Notice, event: &mut Event, connection: &mut TMConn
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let cancel_state = connection.queue_state_change(Duration::from_secs(current_block.seconds() as u64), StateChange{
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let cancel_state = connection.queue_state_change(Duration::from_secs(current_block.seconds() as u64), StateChange{
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next_state: MatchState{
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next_state: MatchState{
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state: GameState::DriverDone,
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state: GameState::DriverDone,
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start: *current_block_end,
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start: *current_block_end - connection.time_offset,
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},
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},
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tuple,
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tuple,
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field: field_tuple.clone(),
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field: field_tuple.clone(),
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@ -1264,14 +1273,14 @@ fn main() {
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// Get the match list
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// Get the match list
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let match_schedule_resp = tm_connection.request(1004, tm::BackendMessageData::default());
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let match_schedule_resp = tm_connection.request(1004, tm::BackendMessageData::default());
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event.parse_match_schedule(match_schedule_resp.data.match_schedule.unwrap());
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event.parse_match_schedule(match_schedule_resp.data.match_schedule.unwrap(), tm_connection.time_offset);
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// For each match, get the score and make the initial publish
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// For each match, get the score and make the initial publish
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for (_, division) in &mut event.divisions {
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for (_, division) in &mut event.divisions {
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for m in &mut division.matches {
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for m in &mut division.matches {
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let serialized = serde_json::to_string_pretty(&m.info).unwrap();
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let serialized = serde_json::to_string_pretty(&m.info).unwrap();
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client.publish(m.info.tuple.topic(""), QoS::AtLeastOnce, true, serialized).unwrap();
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client.publish(m.info.tuple.topic(""), QoS::AtLeastOnce, true, serialized).unwrap();
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m.score = get_match_score(&tm_connection, struct_tuple_to_tm(m.info.tuple));
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m.score = get_match_score(&mut tm_connection, struct_tuple_to_tm(m.info.tuple));
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let state_serialized = serde_json::to_string_pretty(&m.state).unwrap();
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let state_serialized = serde_json::to_string_pretty(&m.state).unwrap();
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client.publish(m.info.tuple.topic("/state"), QoS::AtLeastOnce, true, state_serialized).unwrap();
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client.publish(m.info.tuple.topic("/state"), QoS::AtLeastOnce, true, state_serialized).unwrap();
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