spacegame/shader_src/texture.frag

11 lines
190 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTex;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragTex, 1.0, 1.0);
}