noah metz
							
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								11c135d696
								
							
								
							
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								Added QueueStruct for holding VkQueue + family + index
							
							
							
							
							
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							2024-01-16 15:09:33 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								bda7eae355
								
							
								
							
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								Made pipelines create a second pipeline for offscreen rener of g_buffers
							
							
							
							
							
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							2024-01-13 23:50:39 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								87141577f9
								
							
								
							
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								Bindless textures
							
							
							
							
							
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							2024-01-13 16:37:29 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								a730ab001b
								
							
								
							
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								First pass of pushing object data as DeviceAddress for entire batch at once
							
							
							
							
							
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							2024-01-13 15:27:14 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								91731d933d
								
							
								
							
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								Moved from material abstraction to pipeline abstraction, need to implement bindless textures\n
							
							
							
							
							
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							2024-01-13 12:32:17 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								78977dd7ab
								
							
								
							
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								Switched to using push constants for model matrices
							
							
							
							
							
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							2024-01-12 22:07:43 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								8dea83ca37
								
							
								
							
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								Switch to using push constants for scene data
							
							
							
							
							
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							2024-01-12 21:12:31 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								26b5af16b3
								
							
								
							
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								Spent way too long debugging a missing struct member in VkWriteDescriptorSet
							
							
							
							
							
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							2024-01-10 19:32:01 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								9bfd2fab57
								
							
								
							
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								Added example of using the ATTRIBUTE_ID_POSITION to update a UBO for a pipeline. Messy af and need to find a way to organize it so it makes sense.
							
							
							
							
							
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							2024-01-10 13:19:41 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								86f9f9b911
								
							
								
							
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								Fixed crash, it was because without material descriptor set in the layout I was trying to bind to index 2 with only 2 sets
							
							
							
							
							
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							2024-01-09 23:06:08 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								b9befc50a2
								
							
								
							
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								Made material/mesh descriptor bindings parameters of the material
							
							
							
							
							
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							2024-01-09 12:33:38 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								e5842f3ef5
								
							
								
							
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								Added textured material with per-vertex UV, but no texture images yet
							
							
							
							
							
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							2024-01-08 20:32:47 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								bcf3b92891
								
							
								
							
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								Added more movement
							
							
							
							
							
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							2024-01-08 17:37:52 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								04618af2fb
								
							
								
							
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								Moved scene UBO to a descriptor in the vulkan context. Need to figure out how to deal with materials that give out descriptors per loaded mesh.
							
							
							
							
							
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							2024-01-08 16:44:14 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								c74daec6bd
								
							
								
							
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								Added UBO for shader matrices
							
							
							
							
							
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							2024-01-08 12:42:59 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								4e2a8cf156
								
							
								
							
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								Updated to use vertex buffer for color/position of 2d vertices
							
							
							
							
							
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							2024-01-08 09:44:47 -07:00 | 
						
					
				
					
						
							
							
								
									
								
								 noah metz
							
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								ef957ee059
								
							
								
							
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								First triangle
							
							
							
							
							
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							2024-01-07 22:27:53 -07:00 |