|  noah metz | 82ece9e038 | Changed to push scene data in UBO instead of push constant | 2024-01-16 17:28:10 -07:00 | 
				
					
						|  noah metz | 7f8b4e449b | Added texture_set_add to load an image from CPU memory to a TextureSet | 2024-01-16 15:36:00 -07:00 | 
				
					
						|  noah metz | 11c135d696 | Added QueueStruct for holding VkQueue + family + index | 2024-01-16 15:09:33 -07:00 | 
				
					
						|  noah metz | bda7eae355 | Made pipelines create a second pipeline for offscreen rener of g_buffers | 2024-01-13 23:50:39 -07:00 | 
				
					
						|  noah metz | 87141577f9 | Bindless textures | 2024-01-13 16:37:29 -07:00 | 
				
					
						|  noah metz | a730ab001b | First pass of pushing object data as DeviceAddress for entire batch at once | 2024-01-13 15:27:14 -07:00 | 
				
					
						|  noah metz | 91731d933d | Moved from material abstraction to pipeline abstraction, need to implement bindless textures\n | 2024-01-13 12:32:17 -07:00 | 
				
					
						|  noah metz | 78977dd7ab | Switched to using push constants for model matrices | 2024-01-12 22:07:43 -07:00 | 
				
					
						|  noah metz | 8dea83ca37 | Switch to using push constants for scene data | 2024-01-12 21:12:31 -07:00 | 
				
					
						|  noah metz | 26b5af16b3 | Spent way too long debugging a missing struct member in VkWriteDescriptorSet | 2024-01-10 19:32:01 -07:00 | 
				
					
						|  noah metz | 9bfd2fab57 | Added example of using the ATTRIBUTE_ID_POSITION to update a UBO for a pipeline. Messy af and need to find a way to organize it so it makes sense. | 2024-01-10 13:19:41 -07:00 | 
				
					
						|  noah metz | 86f9f9b911 | Fixed crash, it was because without material descriptor set in the layout I was trying to bind to index 2 with only 2 sets | 2024-01-09 23:06:08 -07:00 | 
				
					
						|  noah metz | b9befc50a2 | Made material/mesh descriptor bindings parameters of the material | 2024-01-09 12:33:38 -07:00 | 
				
					
						|  noah metz | e5842f3ef5 | Added textured material with per-vertex UV, but no texture images yet | 2024-01-08 20:32:47 -07:00 | 
				
					
						|  noah metz | bcf3b92891 | Added more movement | 2024-01-08 17:37:52 -07:00 | 
				
					
						|  noah metz | 04618af2fb | Moved scene UBO to a descriptor in the vulkan context. Need to figure out how to deal with materials that give out descriptors per loaded mesh. | 2024-01-08 16:44:14 -07:00 | 
				
					
						|  noah metz | c74daec6bd | Added UBO for shader matrices | 2024-01-08 12:42:59 -07:00 | 
				
					
						|  noah metz | 4e2a8cf156 | Updated to use vertex buffer for color/position of 2d vertices | 2024-01-08 09:44:47 -07:00 | 
				
					
						|  noah metz | ef957ee059 | First triangle | 2024-01-07 22:27:53 -07:00 |