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@ -64,6 +64,153 @@ typedef struct TextureStruct {
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VkSampler sampler;
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} Texture;
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typedef struct EntryStruct {
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uint32_t key;
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void* value;
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} Entry;
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typedef struct MapStruct {
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uint32_t buckets_count;
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Entry** buckets;
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uint32_t* bucket_sizes;
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uint32_t* bucket_usage;
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} Map;
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Map map_create(uint32_t buckets_count, uint32_t initial_bucket_size) {
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Map zero = {};
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Entry** buckets = malloc(sizeof(Entry*)*buckets_count);
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if(buckets == 0) {
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return zero;
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}
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uint32_t* bucket_sizes = malloc(sizeof(uint32_t)*buckets_count);
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if(bucket_sizes == 0) {
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free(buckets);
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return zero;
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}
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uint32_t* bucket_usage = malloc(sizeof(uint32_t)*buckets_count);
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if(bucket_usage == 0) {
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free(bucket_usage);
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free(buckets);
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return zero;
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}
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for(uint32_t i = 0; i < buckets_count; i++) {
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Entry* bucket = malloc(sizeof(Entry)*initial_bucket_size);
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if(bucket == 0) {
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for(uint32_t j = 0; j < i; j++) {
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free(buckets[j]);
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}
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free(bucket_sizes);
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free(buckets);
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return zero;
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}
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buckets[i] = bucket;
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bucket_sizes[i] = initial_bucket_size;
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bucket_usage[i] = 0;
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}
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Map ret = {
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.buckets_count = buckets_count,
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.bucket_sizes = bucket_sizes,
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.bucket_usage = bucket_usage,
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.buckets = buckets,
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};
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return ret;
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}
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typedef struct MaybeValueStruct {
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bool has_value;
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void* value;
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} MaybeValue;
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MaybeValue map_lookup(Map map, uint32_t key) {
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MaybeValue ret = {
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.has_value = false,
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.value = 0,
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};
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uint32_t bucket_index = key % map.buckets_count;
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for(uint32_t i = 0; i < map.bucket_usage[bucket_index]; i++) {
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if(map.buckets[bucket_index][i].key == key) {
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ret.has_value = true;
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ret.value = map.buckets[bucket_index][i].value;
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}
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}
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return ret;
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}
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bool map_add(Map* map, uint32_t key, void* value) {
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uint32_t bucket_index = key % map->buckets_count;
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for(uint32_t i = 0; i < map->bucket_usage[bucket_index]; i++) {
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if(map->buckets[bucket_index][i].key == key) {
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map->buckets[bucket_index][i].value = value;
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return true;
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}
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}
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if(map->bucket_usage[bucket_index] < map->bucket_sizes[bucket_index]) {
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map->buckets[bucket_index][map->bucket_usage[bucket_index]].key = key;
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map->buckets[bucket_index][map->bucket_usage[bucket_index]].value = value;
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map->bucket_usage[bucket_index] += 1;
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return true;
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}
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Entry* new_bucket = realloc(map->buckets[bucket_index], 2*map->bucket_sizes[bucket_index]);
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if(new_bucket == 0) {
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return false;
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}
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map->bucket_usage[bucket_index] += 1;
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map->bucket_sizes[bucket_index] *= 2;
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map->buckets[bucket_index] = new_bucket;
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map->buckets[bucket_index][map->bucket_usage[bucket_index]].key = key;
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map->buckets[bucket_index][map->bucket_usage[bucket_index]].value = value;
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return true;
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}
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MaybeValue map_del(Map* map, uint32_t key) {
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MaybeValue ret = {
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.has_value = false,
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.value = 0,
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};
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uint32_t bucket_index = key % map->buckets_count;
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for(uint32_t i = 0; i < map->bucket_usage[bucket_index]; i++) {
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if(map->buckets[bucket_index][i].key == key) {
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ret.value = map->buckets[bucket_index][i].value;
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ret.has_value = true;
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if(map->bucket_usage[bucket_index] > 1) {
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map->buckets[bucket_index][i] = map->buckets[bucket_index][map->bucket_usage[bucket_index]-1];
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}
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map->bucket_usage[bucket_index] -= 1;
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break;
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}
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}
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return ret;
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}
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void map_destroy(Map map) {
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for(uint32_t i = 0; i < map.buckets_count; i++) {
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free(map.buckets[i]);
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}
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free(map.buckets);
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free(map.bucket_sizes);
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free(map.bucket_usage);
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}
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typedef struct ObjectStruct {
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Map attributes;
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} Object;
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// Defines how a mesh is read from a buffer into a graphics pipeline
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typedef struct MeshTypeStruct {
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uint32_t bindings_count;
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@ -157,7 +304,7 @@ typedef struct VulkanContextStruct {
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VkDescriptorPool scene_ubo_pool;
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VkDescriptorSetLayout scene_ubo_layout;
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VkDescriptorSet* scene_ubo_descriptors;
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VkDescriptorSet* scene_descriptors;
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AllocatedBuffer* scene_ubos;
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void** scene_ubo_ptrs;
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@ -1056,24 +1203,6 @@ VkRenderPass create_render_pass(VkDevice device, VkSurfaceFormatKHR format, VkFo
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return render_pass;
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}
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VkPipelineLayout create_pipeline_layout(VkDevice device, uint32_t set_count, VkDescriptorSetLayout* sets, uint32_t pcr_count, VkPushConstantRange* pcrs) {
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VkPipelineLayout layout;
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VkPipelineLayoutCreateInfo layout_info = {};
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layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layout_info.setLayoutCount = set_count;
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layout_info.pSetLayouts = sets;
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layout_info.pushConstantRangeCount = pcr_count;
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layout_info.pPushConstantRanges = pcrs;
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VkResult result;
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result = vkCreatePipelineLayout(device, &layout_info, 0, &layout);
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if(result != VK_SUCCESS) {
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return VK_NULL_HANDLE;
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}
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return layout;
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}
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uint32_t find_memory_type(VkPhysicalDevice physical_device, uint32_t type_filter, VkMemoryPropertyFlags properties) {
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VkPhysicalDeviceMemoryProperties memory_properties;
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vkGetPhysicalDeviceMemoryProperties(physical_device, &memory_properties);
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@ -1700,15 +1829,15 @@ void record_command_buffer_mesh(Mesh mesh, VkCommandBuffer command_buffer) {
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vkCmdDrawIndexed(command_buffer, mesh.index_count, 1, 0, 0, 0);
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}
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void record_command_buffer_material(Material material, uint32_t mesh_count, Mesh* meshes, VkDescriptorSet scene_ubo_descriptor, VkCommandBuffer command_buffer) {
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void record_command_buffer_material(Material material, uint32_t mesh_count, Mesh* meshes, VkDescriptorSet scene_descriptor, VkCommandBuffer command_buffer) {
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.pipeline);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 0, 1, &scene_ubo_descriptor, 0, 0);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 0, 1, &scene_descriptor, 0, 0);
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for(uint32_t i = 0; i < mesh_count; i++) {
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record_command_buffer_mesh(meshes[i], command_buffer);
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}
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}
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VkResult record_command_buffer_scene(uint32_t materials_count, Material* materials, uint32_t* mesh_counts, Mesh** meshes, VkDescriptorSet scene_ubo_descriptor, VkCommandBuffer command_buffer, VkRenderPass render_pass, VkFramebuffer framebuffer, VkExtent2D extent) {
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VkResult record_command_buffer_scene(uint32_t materials_count, Material* materials, uint32_t* mesh_counts, Mesh** meshes, VkDescriptorSet scene_descriptor, VkCommandBuffer command_buffer, VkRenderPass render_pass, VkFramebuffer framebuffer, VkExtent2D extent) {
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VkCommandBufferBeginInfo begin_info = {};
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.flags = 0;
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@ -1757,7 +1886,7 @@ VkResult record_command_buffer_scene(uint32_t materials_count, Material* materia
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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for(uint i = 0; i < materials_count; i++) {
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record_command_buffer_material(materials[i], mesh_counts[i], meshes[i], scene_ubo_descriptor, command_buffer);
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record_command_buffer_material(materials[i], mesh_counts[i], meshes[i], scene_descriptor, command_buffer);
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}
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vkCmdEndRenderPass(command_buffer);
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@ -1936,9 +2065,17 @@ Material create_material(
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num_layouts += 1;
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}
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VkPipelineLayout layout;
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VkPipelineLayout layout = create_pipeline_layout(device, num_layouts, all_layouts, 0, 0);
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if(layout == VK_NULL_HANDLE) {
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VkPipelineLayoutCreateInfo layout_info = {};
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layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layout_info.setLayoutCount = num_layouts;
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layout_info.pSetLayouts = all_layouts;
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layout_info.pushConstantRangeCount = 0; // TODO
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layout_info.pPushConstantRanges = 0; // TODO
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VkResult result = vkCreatePipelineLayout(device, &layout_info, 0, &layout);
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if(result != VK_SUCCESS) {
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return zero_material;
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}
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@ -2327,12 +2464,12 @@ VulkanContext* init_vulkan(GLFWwindow* window, uint32_t max_frames_in_flight) {
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context->scene_ubo_layout = scene_ubo_layout;
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}
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VkDescriptorSet* scene_ubo_descriptors = create_descriptor_sets(context->device, context->scene_ubo_layout, context->scene_ubo_pool, max_frames_in_flight);
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if(scene_ubo_descriptors == 0) {
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VkDescriptorSet* scene_descriptors = create_descriptor_sets(context->device, context->scene_ubo_layout, context->scene_ubo_pool, max_frames_in_flight);
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if(scene_descriptors == 0) {
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fprintf(stderr, "failed to create vulkan scene descriptore\n");
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return 0;
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} else {
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context->scene_ubo_descriptors = scene_ubo_descriptors;
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context->scene_descriptors = scene_descriptors;
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}
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AllocatedBuffer* scene_ubos = allocate_buffers(context->physical_device, context->device, sizeof(struct SceneUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, max_frames_in_flight);
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@ -2370,7 +2507,7 @@ VulkanContext* init_vulkan(GLFWwindow* window, uint32_t max_frames_in_flight) {
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VkWriteDescriptorSet descriptor_write = {};
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descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptor_write.dstSet = context->scene_ubo_descriptors[i];
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descriptor_write.dstSet = context->scene_descriptors[i];
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descriptor_write.dstBinding = 0;
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descriptor_write.dstArrayElement = 0;
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descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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@ -2665,7 +2802,7 @@ VkResult draw_frame(VulkanContext* context) {
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uint32_t mesh_counts[] = {1};
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Mesh* meshes[] = {&context->triangle_mesh_textured};
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result = record_command_buffer_scene(1, &context->texture_mesh_material, (uint32_t*)&mesh_counts, (Mesh**)meshes, context->scene_ubo_descriptors[context->current_frame], context->swapchain_command_buffers[context->current_frame], context->render_pass, context->swapchain_framebuffers[image_index], context->swapchain_extent);
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result = record_command_buffer_scene(1, &context->texture_mesh_material, (uint32_t*)&mesh_counts, (Mesh**)meshes, context->scene_descriptors[context->current_frame], context->swapchain_command_buffers[context->current_frame], context->render_pass, context->swapchain_framebuffers[image_index], context->swapchain_extent);
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if(result != VK_SUCCESS) {
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return result;
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}
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